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1 // Copyright 2021 The Tint Authors.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "fuzzers/fuzzer_init.h"
16 #include "fuzzers/tint_common_fuzzer.h"
17 #include "fuzzers/transform_builder.h"
18 
19 namespace tint {
20 namespace fuzzers {
21 
LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)22 extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
23   TransformBuilder tb(data, size);
24   tb.AddTransform<transform::VertexPulling>();
25 
26   tint::fuzzers::CommonFuzzer fuzzer(InputFormat::kWGSL, OutputFormat::kWGSL);
27   fuzzer.SetTransformManager(tb.manager(), tb.data_map());
28   fuzzer.SetDumpInput(GetCliParams().dump_input);
29 
30   return fuzzer.Run(data, size);
31 }
32 
33 }  // namespace fuzzers
34 }  // namespace tint
35