1 // Copyright 2021 The Tint Authors.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #include "fuzzers/fuzzer_init.h"
16 #include "fuzzers/tint_common_fuzzer.h"
17 #include "fuzzers/transform_builder.h"
18
19 namespace tint {
20 namespace fuzzers {
21
LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)22 extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
23 TransformBuilder tb(data, size);
24 tb.AddTransform<transform::VertexPulling>();
25
26 tint::fuzzers::CommonFuzzer fuzzer(InputFormat::kWGSL, OutputFormat::kWGSL);
27 fuzzer.SetTransformManager(tb.manager(), tb.data_map());
28 fuzzer.SetDumpInput(GetCliParams().dump_input);
29
30 return fuzzer.Run(data, size);
31 }
32
33 } // namespace fuzzers
34 } // namespace tint
35