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1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "virtual_asset_loader.h"
16 #include "log_print.h"
17 
18 namespace DistributedDB {
Download(const std::string & tableName,const std::string & gid,const Type & prefix,std::map<std::string,Assets> & assets)19 DBStatus VirtualAssetLoader::Download(const std::string &tableName, const std::string &gid, const Type &prefix,
20     std::map<std::string, Assets> &assets)
21 {
22     {
23         std::lock_guard<std::mutex> autoLock(dataMutex_);
24         downloadCount_++;
25         bool isNeedSetStatus = downloadFailRange_.isAllFail || (downloadCount_ >= downloadFailRange_.failBeginIndex
26             && downloadCount_ <= downloadFailRange_.failEndIndex);
27         if (downloadStatus_ != OK && isNeedSetStatus) {
28             return downloadStatus_;
29         }
30     }
31     LOGD("Download GID:%s, table %s", gid.c_str(), tableName.c_str());
32     if (downloadCallBack_) {
33         downloadCallBack_(tableName, assets);
34     }
35     for (auto &item: assets) {
36         for (auto &asset: item.second) {
37             LOGD("asset [name]:%s, [status]:%u, [flag]:%u", asset.name.c_str(), asset.status, asset.flag);
38             asset.status = static_cast<uint32_t>(AssetStatus::NORMAL);
39         }
40     }
41     return OK;
42 }
43 
RemoveLocalAssets(const std::vector<Asset> & assets)44 DBStatus VirtualAssetLoader::RemoveLocalAssets(const std::vector<Asset> &assets)
45 {
46     {
47         std::lock_guard<std::mutex> autoLock(dataMutex_);
48         if (removeStatus_ != OK) {
49             return removeStatus_;
50         }
51     }
52     if (removeAssetsCallBack_) {
53         return removeAssetsCallBack_(assets);
54     }
55     return DBStatus::OK;
56 }
57 
RemoveLocalAssetsInner(const std::string & tableName,const std::string & gid,const Type & prefix,std::map<std::string,Assets> & assets)58 DBStatus VirtualAssetLoader::RemoveLocalAssetsInner(const std::string &tableName, const std::string &gid,
59     const Type &prefix, std::map<std::string, Assets> &assets)
60 {
61     DBStatus errCode = DBStatus::OK;
62     if (removeLocalAssetsCallBack_) {
63         errCode = removeLocalAssetsCallBack_(assets);
64     }
65     if (errCode != DBStatus::OK) {
66         return errCode;
67     }
68     LOGD("RemoveLocalAssets GID:%s", gid.c_str());
69     for (auto &item: assets) {
70         for (auto &asset: item.second) {
71             LOGD("asset [name]:%s, [status]:%u, [flag]:%u", asset.name.c_str(), asset.status, asset.flag);
72             asset.status = static_cast<uint32_t>(AssetStatus::NORMAL);
73         }
74     }
75     return DBStatus::OK;
76 }
77 
RemoveLocalAssets(const std::string & tableName,const std::string & gid,const Type & prefix,std::map<std::string,Assets> & assets)78 DBStatus VirtualAssetLoader::RemoveLocalAssets(const std::string &tableName, const std::string &gid, const Type &prefix,
79     std::map<std::string, Assets> &assets)
80 {
81     {
82         std::lock_guard<std::mutex> autoLock(dataMutex_);
83         if (removeStatus_ != OK) {
84             return removeStatus_;
85         }
86     }
87     return RemoveLocalAssetsInner(tableName, gid, prefix, assets);
88 }
89 
SetDownloadStatus(DBStatus status)90 void VirtualAssetLoader::SetDownloadStatus(DBStatus status)
91 {
92     std::lock_guard<std::mutex> autoLock(dataMutex_);
93     LOGD("[VirtualAssetLoader] set download status :%d", static_cast<int>(status));
94     downloadStatus_ = status;
95 }
96 
SetDownloadFailRange(const DownloadFailRange & setRange)97 void VirtualAssetLoader::SetDownloadFailRange(const DownloadFailRange &setRange)
98 {
99     std::lock_guard<std::mutex> autoLock(dataMutex_);
100     LOGD("[VirtualAssetLoader] set download fail range :isAllFail=%d, from %u to %u",
101         setRange.isAllFail, setRange.failBeginIndex, setRange.failEndIndex);
102     downloadFailRange_ = setRange;
103 }
104 
SetRemoveStatus(DBStatus status)105 void VirtualAssetLoader::SetRemoveStatus(DBStatus status)
106 {
107     std::lock_guard<std::mutex> autoLock(dataMutex_);
108     LOGD("[VirtualAssetLoader] set remove status :%d", static_cast<int>(status));
109     removeStatus_ = status;
110 }
111 
SetBatchRemoveStatus(DBStatus status)112 void VirtualAssetLoader::SetBatchRemoveStatus(DBStatus status)
113 {
114     std::lock_guard<std::mutex> autoLock(dataMutex_);
115     LOGD("[VirtualAssetLoader] set batch remove status :%d", static_cast<int>(status));
116     batchRemoveStatus_ = status;
117 }
118 
ForkDownload(const DownloadCallBack & callback)119 void VirtualAssetLoader::ForkDownload(const DownloadCallBack &callback)
120 {
121     downloadCallBack_ = callback;
122 }
123 
ForkRemoveLocalAssets(const RemoveAssetsCallBack & callback)124 void VirtualAssetLoader::ForkRemoveLocalAssets(const RemoveAssetsCallBack &callback)
125 {
126     removeAssetsCallBack_ = callback;
127 }
128 
SetRemoveLocalAssetsCallback(const RemoveLocalAssetsCallBack & callback)129 void VirtualAssetLoader::SetRemoveLocalAssetsCallback(const RemoveLocalAssetsCallBack &callback)
130 {
131     removeLocalAssetsCallBack_ = callback;
132 }
133 
BatchDownload(const std::string & tableName,std::vector<AssetRecord> & downloadAssets)134 void VirtualAssetLoader::BatchDownload(const std::string &tableName, std::vector<AssetRecord> &downloadAssets)
135 {
136     batchDownloadCount_++;
137     int index = 0;
138     for (auto &[gid, prefix, assets, status] : downloadAssets) {
139         if (batchDownloadCallback_) {
140             status = batchDownloadCallback_(index, assets);
141         } else {
142             status = Download(tableName, gid, prefix, assets);
143         }
144         index++;
145     }
146 }
147 
BatchRemoveLocalAssets(const std::string & tableName,std::vector<AssetRecord> & removeAssets)148 void VirtualAssetLoader::BatchRemoveLocalAssets(const std::string &tableName,
149     std::vector<AssetRecord> &removeAssets)
150 {
151     removeCount_++;
152     for (auto &[gid, prefix, assets, status] : removeAssets) {
153         if (batchRemoveStatus_ != OK) {
154             status = batchRemoveStatus_;
155         } else {
156             status = RemoveLocalAssetsInner(tableName, gid, prefix, assets);
157         }
158     }
159 }
160 
GetBatchDownloadCount()161 uint32_t VirtualAssetLoader::GetBatchDownloadCount()
162 {
163     return batchDownloadCount_;
164 }
165 
GetBatchRemoveCount()166 uint32_t VirtualAssetLoader::GetBatchRemoveCount()
167 {
168     return removeCount_;
169 }
170 
Reset()171 void VirtualAssetLoader::Reset()
172 {
173     removeCount_ = 0;
174     batchDownloadCount_ = 0;
175     downloadCount_ = 0;
176     downloadFailRange_.isAllFail = true;
177 }
178 
ForkBatchDownload(const BatchDownloadCallback & callback)179 void VirtualAssetLoader::ForkBatchDownload(const BatchDownloadCallback &callback)
180 {
181     batchDownloadCallback_ = callback;
182 }
183 
CancelDownload()184 DBStatus VirtualAssetLoader::CancelDownload()
185 {
186     cancelCount_++;
187     return OK;
188 }
189 
GetCancelCount() const190 uint32_t VirtualAssetLoader::GetCancelCount() const
191 {
192     return cancelCount_;
193 }
194 }
195