# 自定义Native Sendable对象的多线程操作场景 ArkTS支持开发者自定义Native Sendable对象,Sendable对象提供了并发实例间高效的通信能力,即引用传递,适用于开发者自定义大对象需要线程间通信的场景,例如子线程读取数据库数据并返回给宿主线程。 本示例将详细说明如何使用自定义Native Sendable对象实现并发实例间数据共享。 1. 接口声明中自定义Sendable类。 ```ts // Index.d.ets @Sendable export class MyObject { constructor(arg: number); plusOne(): number; public get value(): number; public set value(newVal: number); } ``` 2. 编译配置。 ```cmake # CMakeLists.txt # the minimum version of CMake. cmake_minimum_required(VERSION 3.5.0) project(napi_wrap_sendable_demo) set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}) if(DEFINED PACKAGE_FIND_FILE) include(${PACKAGE_FIND_FILE}) endif() include_directories(${NATIVERENDER_ROOT_PATH} ${NATIVERENDER_ROOT_PATH}/include) add_library(entry SHARED napi_init.cpp) target_link_libraries(entry PUBLIC libace_napi.z.so libhilog_ndk.z.so) ``` 3. Native实现各项接口功能,例如取值、设置值或者给Native对象的值加1等功能。 ```cpp // napi_init.cpp #include "napi/native_api.h" #include "hilog/log.h" // 一个native类,它的实例在下面会包装在ArkTS的Sendable对象中 class MyObject { public: static napi_value Init(napi_env env, napi_value exports); static void Destructor(napi_env env, void *nativeObject, void *finalize_hint); private: explicit MyObject(double value_ = 0); ~MyObject(); static napi_value New(napi_env env, napi_callback_info info); static napi_value GetValue(napi_env env, napi_callback_info info); static napi_value SetValue(napi_env env, napi_callback_info info); static napi_value PlusOne(napi_env env, napi_callback_info info); double value_; napi_env env_; }; static thread_local napi_ref g_ref = nullptr; MyObject::MyObject(double value) : value_(value), env_(nullptr) {} MyObject::~MyObject() {} void MyObject::Destructor(napi_env env, void *nativeObject, [[maybe_unused]] void *finalize_hint) { OH_LOG_INFO(LOG_APP, "MyObject::Destructor called"); if (g_ref != nullptr) { napi_delete_reference(env, g_ref); g_ref = nullptr; } reinterpret_cast(nativeObject)->~MyObject(); } // 在构造函数中绑定ArkTS Sendable对象与C++对象 napi_value MyObject::New(napi_env env, napi_callback_info info) { OH_LOG_INFO(LOG_APP, "MyObject::New called"); napi_value newTarget; napi_get_new_target(env, info, &newTarget); if (newTarget != nullptr) { // 使用`new MyObject(...)`调用方式 size_t argc = 1; napi_value args[1]; napi_value jsThis; napi_get_cb_info(env, info, &argc, args, &jsThis, nullptr); double value = 0.0; napi_valuetype valuetype; napi_typeof(env, args[0], &valuetype); if (valuetype != napi_undefined) { napi_get_value_double(env, args[0], &value); } MyObject *obj = new MyObject(value); obj->env_ = env; // 通过napi_wrap_sendable将ArkTS Sendable对象jsThis与C++对象obj绑定 napi_wrap_sendable(env, jsThis, reinterpret_cast(obj), MyObject::Destructor, nullptr); return jsThis; } else { // 使用`MyObject(...)`调用方式 size_t argc = 1; napi_value args[1]; napi_get_cb_info(env, info, &argc, args, nullptr, nullptr); napi_value cons; napi_get_reference_value(env, g_ref, &cons); napi_value instance; napi_new_instance(env, cons, argc, args, &instance); return instance; } } // 取出Native对象的值 napi_value MyObject::GetValue(napi_env env, napi_callback_info info) { OH_LOG_INFO(LOG_APP, "MyObject::GetValue called"); napi_value jsThis; napi_get_cb_info(env, info, nullptr, nullptr, &jsThis, nullptr); MyObject *obj; // 通过napi_unwrap_sendable将jsThis之前绑定的C++对象取出,并对其进行操作 napi_unwrap_sendable(env, jsThis, reinterpret_cast(&obj)); napi_value num; napi_create_double(env, obj->value_, &num); return num; } // 设置Native对象的值 napi_value MyObject::SetValue(napi_env env, napi_callback_info info) { OH_LOG_INFO(LOG_APP, "MyObject::SetValue called"); size_t argc = 1; napi_value value; napi_value jsThis; napi_get_cb_info(env, info, &argc, &value, &jsThis, nullptr); MyObject *obj; // 通过napi_unwrap_sendable将jsThis之前绑定的C++对象取出,并对其进行操作 napi_unwrap_sendable(env, jsThis, reinterpret_cast(&obj)); napi_get_value_double(env, value, &obj->value_); return nullptr; } // 给Native对象的值加1 napi_value MyObject::PlusOne(napi_env env, napi_callback_info info) { OH_LOG_INFO(LOG_APP, "MyObject::PlusOne called"); napi_value jsThis; napi_get_cb_info(env, info, nullptr, nullptr, &jsThis, nullptr); MyObject *obj; // 通过napi_unwrap_sendable将jsThis之前绑定的C++对象取出,并对其进行操作 napi_unwrap_sendable(env, jsThis, reinterpret_cast(&obj)); obj->value_ += 1; napi_value num; napi_create_double(env, obj->value_, &num); return num; } napi_value MyObject::Init(napi_env env, napi_value exports) { napi_value num; napi_create_double(env, 0, &num); napi_property_descriptor properties[] = { {"value", nullptr, nullptr, GetValue, SetValue, nullptr, napi_default, nullptr}, {"plusOne", nullptr, PlusOne, nullptr, nullptr, nullptr, napi_default, nullptr}, }; napi_value cons; // 定义一个Sendable class MyObject napi_define_sendable_class(env, "MyObject", NAPI_AUTO_LENGTH, New, nullptr, sizeof(properties) / sizeof(properties[0]), properties, nullptr, &cons); napi_create_reference(env, cons, 1, &g_ref); // 在exports对象上挂载MyObject类 napi_set_named_property(env, exports, "MyObject", cons); return exports; } EXTERN_C_START // 模块初始化 static napi_value Init(napi_env env, napi_value exports) { MyObject::Init(env, exports); return exports; } EXTERN_C_END // 准备模块加载相关信息,将上述Init函数与本模块名等信息记录下来。 static napi_module nativeModule = { .nm_version = 1, .nm_flags = 0, .nm_filename = nullptr, .nm_register_func = Init, .nm_modname = "entry", .nm_priv = nullptr, .reserved = {0}, }; // 加载so时,自动调用该函数,将上述nativeModule模块注册到系统中。 extern "C" __attribute__((constructor)) void RegisterObjectWrapModule() { napi_module_register(&nativeModule); } ``` 4. ArkTS侧在UI主线程中定义Sendable实例对象并传递给TaskPool子线程,子线程处理完数据后返回UI主线程,UI主线程可以继续访问该Sendable实例对象。 ```ts // Index.ets import { MyObject } from 'libentry.so'; import { taskpool } from '@kit.ArkTS'; @Concurrent async function Sum(object: MyObject) { object.value = 2000; let num = object.plusOne(); console.info("taskpool thread num is " + num); // taskpool thread num is 2001 return num; } @Entry @Component struct Index { @State message: string = 'Hello World'; build() { Row() { Column() { Text(this.message) .fontSize($r('app.float.page_text_font_size')) .fontWeight(FontWeight.Bold) .onClick( async () => { let object : MyObject = new MyObject(0); object.value = 1023; let num = object.plusOne(); console.info("host thread num1 is " + num); // host thread num1 is 1024 let task = new taskpool.Task(Sum, object); let result = await taskpool.execute(task); console.info("host thread result is " + result); // host thread result is 2001 console.info("host thread num2 is " + object.value); // host thread num2 is 2001 }) } .width('100%') } .height('100%') } } ``` 5. 修改与Index.d.ets同目录下的配置文件oh-package.json5,配置如下: ```ts { "name": "libentry.so", "types": "./Index.d.ets", "version": "1.0.0", "description": "Please describe the basic information." } ```