Lines Matching defs:frameState
24 GateRef frameState) in ObjectTypeCheck()
49 GateRef frameState) in ObjectTypeCheck()
65 GateRef CircuitBuilder::HeapObjectCheck(GateRef gate, GateRef frameState) in HeapObjectCheck()
84 auto frameState = acc_.FindNearestFrameState(currentDepend); in EcmaObjectCheck() local
92 GateRef CircuitBuilder::HeapObjectIsEcmaObjectCheck(GateRef gate, GateRef frameState) in HeapObjectIsEcmaObjectCheck()
106 GateRef CircuitBuilder::ProtoChangeMarkerCheck(GateRef gate, GateRef frameState) in ProtoChangeMarkerCheck()
123 GateRef CircuitBuilder::PrimitiveTypeProtoChangeMarkerCheck(GateRef gate, GateRef frameState) in PrimitiveTypeProtoChangeMarkerCheck()
142 auto frameState = acc_.FindNearestFrameState(currentDepend); in StableArrayCheck() local
156 GateRef frameState = acc_.FindNearestFrameState(receiver); in MathHClassConsistencyCheck() local
176 auto frameState = acc_.FindNearestFrameState(currentDepend); in ElementsKindCheck() local
190 auto frameState = acc_.FindNearestFrameState(currentDepend); in COWArrayCheck() local
203 auto frameState = acc_.FindNearestFrameState(currentDepend); in StringKeyCheck() local
216 auto frameState = acc_.FindNearestFrameState(currentDepend); in InternStringKeyCheck() local
229 auto frameState = acc_.FindNearestFrameState(currentDepend); in EcmaStringCheck() local
242 auto frameState = acc_.FindNearestFrameState(currentDepend); in InternStringCheck() local
255 auto frameState = acc_.FindNearestFrameState(currentDepend); in EcmaMapCheck() local
268 auto frameState = acc_.FindNearestFrameState(currentDepend); in FlattenTreeStringCheck() local
276 GateRef CircuitBuilder::HClassStableArrayCheck(GateRef gate, GateRef frameState, ArrayMetaDataAcces… in HClassStableArrayCheck()
288 GateRef CircuitBuilder::ArrayGuardianCheck(GateRef frameState) in ArrayGuardianCheck()
306 auto frameState = acc_.FindNearestFrameState(currentDepend); in TypedArrayCheck() local
373 auto frameState = acc_.FindNearestFrameState(currentDepend); in BuiltinInstanceHClassCheck() local
388 auto frameState = acc_.FindNearestFrameState(currentDepend); in BuiltinPrototypeHClassCheck() local
402 auto frameState = acc_.FindNearestFrameState(currentDepend); in IndexCheck() local
415 auto frameState = acc_.FindNearestFrameState(currentDepend); in TypeOfCheck() local
450 auto frameState = acc_.GetFrameState(stateSplit); in CheckAndConvert() local
688 auto frameState = acc_.FindNearestFrameState(currentDepend); in TryPrimitiveTypeCheck() local
716 GateRef frameState; in CallTargetCheck() local
739 GateRef frameState = acc_.GetFrameState(gate); in InlineSuperCtorCheck() local
763 …ircuitBuilder::TypedNewAllocateThis(GateRef ctor, GateRef hclass, GateRef size, GateRef frameState) in TypedNewAllocateThis()
793 auto frameState = acc_.FindNearestFrameState(currentDepend); in ProductIsNegativeZero() local
808 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32CheckRightIsZero() local
821 auto frameState = acc_.FindNearestFrameState(currentDepend); in RemainderIsNegativeZero() local
836 auto frameState = acc_.FindNearestFrameState(currentDepend); in Float64CheckRightIsZero() local
849 auto frameState = acc_.FindNearestFrameState(currentDepend); in LexVarIsHoleCheck() local
862 auto frameState = acc_.FindNearestFrameState(currentDepend); in IsUndefinedOrHoleCheck() local
875 auto frameState = acc_.FindNearestFrameState(currentDepend); in IsNotUndefinedOrHoleCheck() local
883 GateRef CircuitBuilder::IsCallableCheck(GateRef func, GateRef frameState) in IsCallableCheck()
905 auto frameState = acc_.FindNearestFrameState(currentDepend); in IsDataViewCheck() local
920 auto frameState = acc_.FindNearestFrameState(currentDepend); in ValueCheckNegOverflow() local
933 auto frameState = acc_.FindNearestFrameState(currentDepend); in OverflowCheck() local
946 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32UnsignedUpperBoundCheck() local
959 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32DivWithCheck() local
1284 auto frameState = acc_.FindNearestFrameState(currentDepend); in InsertRangeCheckPredicate() local
1301 GateRef frameState = acc_.FindNearestFrameState(currentDepend); in InsertStableArrayCheck() local
1317 GateRef frameState = acc_.FindNearestFrameState(currentDepend); in InsertTypedArrayCheck() local
1638 auto frameState = acc_.FindNearestFrameState(currentDepend); in TypedConstructorCheck() local
1651 auto frameState = acc_.FindNearestFrameState(currentDepend); in ArrayConstructorCheck() local
1664 auto frameState = acc_.FindNearestFrameState(currentDepend); in Float32ArrayConstructorCheck() local
1677 auto frameState = acc_.FindNearestFrameState(currentDepend); in ObjectConstructorCheck() local
1690 auto frameState = acc_.FindNearestFrameState(currentDepend); in BooleanConstructorCheck() local
1704 auto frameState = acc_.FindNearestFrameState(currentDepend); in MonoLoadPropertyOnProto() local
1723 auto frameState = acc_.FindNearestFrameState(currentDepend); in MonoCallGetterOnProto() local
1742 auto frameState = acc_.FindNearestFrameState(currentDepend); in MonoStorePropertyLookUpProto() local
1753 GateRef frameState) in MonoStoreProperty()
1772 auto frameState = acc_.FindNearestFrameState(currentDepend); in TypedCreateObjWithBuffer() local
1905 …GateRef thisobj, GateRef index, GateRef dataViewCallID, GateRef isLittleEndian, GateRef frameState) in DataViewGet()
1921 …, GateRef index, GateRef value, GateRef dataViewCallID, GateRef isLittleEndian, GateRef frameState) in DataViewSet()
1967 GateRef usingThis, GateRef frameState, uint32_t pcOffset) in ArrayForEach()
1996 GateRef thisValue, GateRef callBackFn, GateRef usingThis, GateRef frameState, uint32_t pcOffset) in ArrayFilter()
2011 GateRef thisValue, GateRef callBackFn, GateRef usingThis, GateRef frameState, uint32_t pcOffset) in ArrayMap()
2026 GateRef usingThis, GateRef frameState, uint32_t pcOffset) in ArraySome()
2041 GateRef usingThis, GateRef frameState, uint32_t pcOffset) in ArrayEvery()
2055 GateRef CircuitBuilder::ArrayPop(GateRef thisValue, GateRef frameState) in ArrayPop()
2083 …uitBuilder::ArraySlice(GateRef thisValue, GateRef startIndex, GateRef endIndex, GateRef frameState) in ArraySlice()
2098 …GateRef thisValue, GateRef callBackFn, GateRef usingThis, GateRef callIDRef, GateRef frameState, u… in ArrayFindOrFindIndex()
2152 GateRef CircuitBuilder::NumberParseFloat(GateRef gate, GateRef frameState) in NumberParseFloat()
2283 auto frameState = acc_.GetFrameState(gate); in CallTargetIsCompiledCheck() local