Lines Matching +full:tile +full:- +full:cache
2 * Copyright © 2014-2018 Broadcom
54 * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
61 * each CL executes. The VCD cache should be flushed (if necessary)
73 * then writes out the state updates and draw calls necessary per tile
74 * to the tile allocation BO.
78 * clients -- that is left up to the submitter to control
90 * of tiles (in the case of RCL-only blits).
94 * submitted by other clients -- that is left up to the
109 /* Offset of the tile alloc memory
116 /** Size of the tile alloc memory. */
119 /** Offset of the tile state data array. */
133 * struct drm_v3d_wait_bo - ioctl argument for waiting for
147 * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
169 * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.