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Lines Matching full:v3d

5  * DOC: Interrupt management for the V3D engine
39 struct v3d_dev *v3d = in v3d_overflow_mem_work() local
41 struct drm_device *dev = &v3d->drm; in v3d_overflow_mem_work()
61 spin_lock_irqsave(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
62 if (!v3d->bin_job) { in v3d_overflow_mem_work()
63 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
68 list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); in v3d_overflow_mem_work()
69 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
81 struct v3d_dev *v3d = arg; in v3d_irq() local
93 * add more memory. Also, as of V3D 4.1, FLDONE won't in v3d_irq()
96 schedule_work(&v3d->overflow_mem_work); in v3d_irq()
102 to_v3d_fence(v3d->bin_job->base.irq_fence); in v3d_irq()
104 trace_v3d_bcl_irq(&v3d->drm, fence->seqno); in v3d_irq()
106 v3d->bin_job = NULL; in v3d_irq()
114 to_v3d_fence(v3d->render_job->base.irq_fence); in v3d_irq()
116 trace_v3d_rcl_irq(&v3d->drm, fence->seqno); in v3d_irq()
118 v3d->render_job = NULL; in v3d_irq()
126 to_v3d_fence(v3d->csd_job->base.irq_fence); in v3d_irq()
128 trace_v3d_csd_irq(&v3d->drm, fence->seqno); in v3d_irq()
130 v3d->csd_job = NULL; in v3d_irq()
140 dev_err(v3d->drm.dev, "GMP violation\n"); in v3d_irq()
142 /* V3D 4.2 wires the hub and core IRQs together, so if we & in v3d_irq()
145 if (v3d->single_irq_line && status == IRQ_NONE) in v3d_irq()
154 struct v3d_dev *v3d = arg; in v3d_hub_irq() local
165 to_v3d_fence(v3d->tfu_job->base.irq_fence); in v3d_hub_irq()
167 trace_v3d_tfu_irq(&v3d->drm, fence->seqno); in v3d_hub_irq()
169 v3d->tfu_job = NULL; in v3d_hub_irq()
180 (v3d->va_width - 32)); in v3d_hub_irq()
195 if (v3d->ver >= 41) { in v3d_hub_irq()
201 dev_err(v3d->drm.dev, "MMU error from client %s (%d) at 0x%llx%s%s%s\n", in v3d_hub_irq()
216 v3d_irq_init(struct v3d_dev *v3d) in v3d_irq_init() argument
220 INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work); in v3d_irq_init()
225 for (core = 0; core < v3d->cores; core++) in v3d_irq_init()
229 irq = platform_get_irq_optional(v3d_to_pdev(v3d), 1); in v3d_irq_init()
233 v3d->irq[V3D_CORE_IRQ] = irq; in v3d_irq_init()
235 ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_CORE_IRQ], in v3d_irq_init()
237 "v3d_core0", v3d); in v3d_irq_init()
241 irq = platform_get_irq(v3d_to_pdev(v3d), 0); in v3d_irq_init()
244 v3d->irq[V3D_HUB_IRQ] = irq; in v3d_irq_init()
246 ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_HUB_IRQ], in v3d_irq_init()
248 "v3d_hub", v3d); in v3d_irq_init()
252 v3d->single_irq_line = true; in v3d_irq_init()
254 irq = platform_get_irq(v3d_to_pdev(v3d), 0); in v3d_irq_init()
257 v3d->irq[V3D_CORE_IRQ] = irq; in v3d_irq_init()
259 ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_CORE_IRQ], in v3d_irq_init()
261 "v3d", v3d); in v3d_irq_init()
266 v3d_irq_enable(v3d); in v3d_irq_init()
271 dev_err(v3d->drm.dev, "IRQ setup failed: %d\n", ret); in v3d_irq_init()
276 v3d_irq_enable(struct v3d_dev *v3d) in v3d_irq_enable() argument
281 for (core = 0; core < v3d->cores; core++) { in v3d_irq_enable()
291 v3d_irq_disable(struct v3d_dev *v3d) in v3d_irq_disable() argument
296 for (core = 0; core < v3d->cores; core++) in v3d_irq_disable()
302 if (v3d->irq[i]) in v3d_irq_disable()
303 synchronize_irq(v3d->irq[i]); in v3d_irq_disable()
307 for (core = 0; core < v3d->cores; core++) in v3d_irq_disable()
311 cancel_work_sync(&v3d->overflow_mem_work); in v3d_irq_disable()
315 void v3d_irq_reset(struct v3d_dev *v3d) in v3d_irq_reset() argument
317 v3d_irq_enable(v3d); in v3d_irq_reset()