Lines Matching +full:json +full:- +full:schema +full:- +full:traverse
6 overhead), Rapid JSON (one of the fastest C++ JSON parsers around),
16 intended), and also with JSON as the wire format with the optional JSON
17 parser (which, using a schema, parses JSON into a binary buffer that can
24 … | FlatBuffers (binary) | Protocol Buffers LITE | Rapid JSON | FlatBuffers (JSON) …
25 …--------------------------------------------------------|-----------------------|-----------------…
26 | Decode + Traverse + Dealloc (1 million times, seconds) | 0.08 | 302 …
27 | Decode / Traverse / Dealloc (breakdown) | 0 / 0.08 / 0 | 220 / 0.15 / 81 …
38 - Cap'n'Proto promises to reduce Protocol Buffers much like FlatBuffers does,
42 It currently also isn't fully cross-platform portable (lack of VS support).
43 - msgpack: has very minimal forwards/backwards compatibility support when used
45 - Thrift: very similar to Protocol Buffers, but appears to be less efficient,
47 - YAML: a superset of JSON and otherwise very similar. Used by e.g. Unity.
48 - C# comes with built-in serialization functionality, as used by Unity also.
51 - Project Anarchy (the free mobile engine by Havok) comes with a serialization
54 without a schema to generate code (tied to your C++ class definition).