Lines Matching full:stat
12 public struct Stat : IFlatbufferObject struct
17 public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); } in GetRootAsStat()
18 …public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.P… in GetRootAsStat()
20 public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign()
34 public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder, in CreateStat() argument
39 Stat.AddVal(builder, val); in CreateStat()
40 Stat.AddId(builder, idOffset); in CreateStat()
41 Stat.AddCount(builder, count); in CreateStat()
42 return Stat.EndStat(builder); in CreateStat()
49 public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) { in EndStat() argument
51 return new Offset<MyGame.Example.Stat>(o); in EndStat()
54 …public static VectorOffset CreateSortedVectorOfStat(FlatBufferBuilder builder, Offset<Stat>[] offs… in CreateSortedVectorOfStat() argument
56 (Offset<Stat> o1, Offset<Stat> o2) => in CreateSortedVectorOfStat()
57 …new Stat().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Count.CompareTo(new … in CreateSortedVectorOfStat()
61 public static Stat? __lookup_by_key(int vectorLocation, ushort key, ByteBuffer bb) { in __lookup_by_key() argument
62 Stat obj_ = new Stat(); in __lookup_by_key()
92 public static Offset<MyGame.Example.Stat> Pack(FlatBufferBuilder builder, StatT _o) { in Pack() argument
93 if (_o == null) return default(Offset<MyGame.Example.Stat>); in Pack()