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8 GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
9 application development. It provides a simple, platform-independent API for
12 GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
16 license](https://www.glfw.org/license.html).
18 You can [download](https://www.glfw.org/download.html) the latest stable release
23 The [documentation](https://www.glfw.org/docs/latest/) is available online and is
25 notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
27 history](https://www.glfw.org/changelog.html).
36 [tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
38 guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
43 features, reviewing or testing code, debugging, proofreading docs, suggesting
50 Objective-C. GLFW itself requires only the headers and libraries for your OS
56 MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
60 There are [pre-compiled binaries](https://www.glfw.org/download.html) available
63 See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
69 See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
76 guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
83 Unix-like systems running the X Window System are supported even without
87 See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
99 - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
100 with command-line options
101 - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
103 - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
105 - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
107 - [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
108 - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
118 guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
124 - Added `GLFW_UNLIMITED_MOUSE_BUTTONS` input mode that allows mouse buttons beyond
126 - [Cocoa] Added `QuartzCore` framework as link-time dependency
127 - [Cocoa] Removed support for OS X 10.10 Yosemite and earlier (#2506)
128 - [Wayland] Bugfix: The fractional scaling related objects were not destroyed
129 - [Wayland] Bugfix: `glfwInit` would segfault on compositor with no seat (#2517)
130 - [Wayland] Bugfix: A drag entering a non-GLFW surface could cause a segfault
131 - [Wayland] Bugfix: Memory would leak if reading a data offer failed midway
132 - [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
133 - [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
134 - [EGL] Allowed native access on Wayland with `GLFW_CONTEXT_CREATION_API` set to