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Lines Matching full:angle

57   GLfloat angle, da;  in gear()  local
73 angle = i * 2.f * (float) M_PI / teeth; in gear()
74 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); in gear()
75 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); in gear()
77 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); in gear()
78 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); in gear()
87 angle = i * 2.f * (float) M_PI / teeth; in gear()
89 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); in gear()
90 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f); in gear()
91 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f); in gear()
92 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); in gear()
101 angle = i * 2.f * (float) M_PI / teeth; in gear()
102 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); in gear()
103 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); in gear()
105 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); in gear()
106 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); in gear()
115 angle = i * 2.f * (float) M_PI / teeth; in gear()
117 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); in gear()
118 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f); in gear()
119 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f); in gear()
120 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); in gear()
127 angle = i * 2.f * (float) M_PI / teeth; in gear()
129 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); in gear()
130 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); in gear()
131 u = r2 * (float) cos(angle + da) - r1 * (float) cos(angle); in gear()
132 v = r2 * (float) sin(angle + da) - r1 * (float) sin(angle); in gear()
137 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f); in gear()
138 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f); in gear()
139 glNormal3f((float) cos(angle), (float) sin(angle), 0.f); in gear()
140 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f); in gear()
141 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f); in gear()
142 u = r1 * (float) cos(angle + 3 * da) - r2 * (float) cos(angle + 2 * da); in gear()
143 v = r1 * (float) sin(angle + 3 * da) - r2 * (float) sin(angle + 2 * da); in gear()
145 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); in gear()
146 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); in gear()
147 glNormal3f((float) cos(angle), (float) sin(angle), 0.f); in gear()
160 angle = i * 2.f * (float) M_PI / teeth; in gear()
161 glNormal3f(-(float) cos(angle), -(float) sin(angle), 0.f); in gear()
162 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); in gear()
163 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); in gear()
172 static GLfloat angle = 0.f; variable
187 glRotatef(angle, 0.0, 0.0, 1.0); in draw()
193 glRotatef(-2.f * angle - 9.f, 0.f, 0.f, 1.f); in draw()
199 glRotatef(-2.f * angle - 25.f, 0.f, 0.f, 1.f); in draw()
210 angle = 100.f * (float) glfwGetTime(); in animate()
214 /* change view angle, exit upon ESC */