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1 Mesa 21.2.5 Release Notes / 2021-10-28
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22 8e49585fb760d973723dab6435d0c86f7849b8305b1e6d99f475138d896bacbb mesa-21.2.5.tar.xz
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28 - None
32 ---------
34 - RADV: Resident Evil Village needs invariantgeom when NGG culling is enabled
35 - [radeonsi] Euro Truck Simulator 2: broken mimimap
36 - [regression][bisected] Launching Valheim OpenGL game leads to GPU Hang
37 - Android Meson build regression: hardware/system information apps crash on Raspberry Pi 4
38 - anv: dEQP-VK.graphicsfuzz.cov-multiple-one-iteration-loops-global-counter-write-matrices fails
42 -------
46 - panfrost: Detect implementations support AFBC
47 - panfrost,panvk: Use dev->has_afbc instead of quirks
48 - panfrost: Fix gl_FragColor lowering
49 - panfrost: Add internal afbc_formats
53 - vulkan: Fix weak symbol emulation when compiling with MSVC
54 - vulkan: Set unused entrypoints to vk_entrypoint_stub when compiling with MSVC
55 - vulkan: Fix entrypoint generation when compiling for x86 with MSVC
59 - driconf: set vk_x11_strict_image_count for Wolfenstein: Youngblood
63 - docs: add sha256 sum for 21.2.4 release
64 - .pick_status.json: Update to 1c0eb7aa78bac4494dbff0c502a8c09e23a4c123
65 - .pick_status.json: Update to d43f89f17a8259c842016fa559fa33c1c6279105
66 - .pick_status.json: Update to be6d584de43966ee58bf1fcac156ebf8040081d1
67 - .pick_status.json: Update to 39f25945311e1385a54ddd17f71f9f6023d97256
68 - .pick_status.json: Update to dc74285d32df9c09eb896bc4571066402d32d10b
69 - .pick_status.json: Update to 16f838576cf29e26f1af198ac93a0fb3a3cfad8f
73 - radeonsi: Fix leak of screen->perfcounters.
77 - nir/loop_unroll: Always unroll loops that iterate at most once
81 - meson: disable -Werror=thread-safety on FreeBSD
85 - i965: Emit a NULL surface for buffer textures with no buffer
86 - nir/algebraic: Lower fisfinite
90 - spirv: Don't add 0.5 to array indicies for OpImageSampleExplicitLod
94 - isl: only bump the min row pitch for display when not specified
95 - anv: fix push constant lowering with bindless shaders
99 - egl: set TSD as NULL after deinit
103 - iris: fix scratch address patching for TESS_EVAL stage
104 - intel: fix INTEL_DEBUG environment variable on 32-bit systems
108 - mesa: fix crashes in the no_error path of glUniform
109 - st/mesa: don't crash when draw indirect buffer has no storage
113 - aux/pb: add a tolerance for reclaim failure
114 - aux/pb: more correctly check number of reclaims
115 - zink: fully zero surface creation struct
116 - zink: don't break early when applying fb clears
117 - zink: fix gl_SampleMaskIn spirv generation
118 - nir/lower_samplers_as_deref: rewrite more image intrinsics
122 - iris: Add missed tile flush flag
126 - iris: Tile cache flush for depth before fast clear
128 Pierre-Eric Pelloux-Prayer (1):
130 - radeonsi: use viewport offset in quant_mode determination
134 - anv: use vk_object_zalloc for wsi fences created
138 - drirc: Apply radv_invariant_geom workaround to Resident Evil Village.