Lines Matching +full:microsoft +full:- +full:clc
1 Mesa 23.0.0 Release Notes / 2023-02-22
4 Mesa 23.0.0 is a bug fix release which fixes bugs found since the 23.0.0-rc5 release.
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22 01f3cff3763f09e0adabcb8011e4aebc6ad48f6a4dd4bae904fe918707d253e4 mesa-23.0.0.tar.xz
27 ------------
29 - VK_EXT_descriptor_buffer on RADV, Turnip
31 - VK_AMD_shader_early_and_late_fragment_tests on RADV
33 - VK_AMD_shader_explicit_vertex_parameter on RADV/RDNA3
35 - VK_EXT_swapchain_colorspace on RADV, ANV, Turnip
37 - Enabled VK_EXT_mesh_shader by default on RADV/RDNA2
39 - Implemented more VK_EXT_dynamic_state3 features on RADV, Turnip
41 - Various raytracing, graphics pipeline library and RDNA3 improvements on RADV
43 - Radeon Memory Visualizer support with RADV.
45 - VK_KHR_shader_integer_dot_product on V3DV
47 - VK_KHR_present_wait on ANV, RADV, Turnip
49 - VK_KHR_push_descriptor on Venus
51 - VK_KHR_pci_bus_info on Venus
53 - GL_ARB_clip_control on panfrost
55 - GL_ARB_texture_filter_anisotropic on panfrost, asahi
57 - GL_ARB_occulsion_query2 on asahi
59 - GL_ARB_shader_stencil_export on asahi
61 - GL_ARB_draw_instanced on asahi
63 - GL_ARB_instanced_ararys on asahi
65 - GL_ARB_seamless_cube_map on asahi
67 - GL_NV_conditional_render on asahi
69 - GL_ARB_texture_mirror_clamp_to_edge on asahi
71 - None
75 ---------
77 - mesa: _mesa_glthread_upload crash
78 - Rise of the Tomb Raider's Ambient Occlusion pass misrenders (swimming shadows)
79 - Minecraft: spec related compile errors
80 - radv: (Using mesh shader) NIR validation failed after nir_lower_io_to_scalar_early
81 - wine + dxvk + Rise of the Tomb Raider crashes in Soviet Installation 20% with VK_ERROR_DEVICE_LOST
82 - Sometimes VLC player process gets stuck in memory after closure if video output used is Auto or OpenGL
83 - kwin_wayland crashes involving dri2_create_drawable when Plasma starts and the llvmpipe driver from Mesa 23.0-rc3 and 23.0-rc4 is used
84 - anv: VK_ACCESS_2_SHADER_READ_BIT doesn't seem to be handled correctly
85 - Iris corruptions in zoom calls
86 - Sampling with aux enabled with ISL_AUX_STATE_PASS_THROUGH seems broken on Tigerlake+
87 - anv: incorrect task shader payload
88 - radv: Hi-Fi Rush incorrectly rendering face shadows with DCC on 7900 XTX
89 - DG2: incorrect rendering in Sascha Willems raytracing callable demo
90 - Some blackouts / rendering issues with RADV_PERFTEST=gpl in Battlefield 1 (DX11)
91 - radv: Segfault during createAccelerationStructure when the backing buffer is not bound to memory
95 -------
99 - util/disk_cache: Handle OS'es without d_type in struct dirent
103 - nir: Apply a maximum stack depth to avoid stack overflows.
107 - svga: fix resource_get_handle from resource created without SHARED bind flag
108 - svga: fix compatible formats for shareable surfaces
109 - svga: use upload buffer if texture has pending changes
111 Chia-I Wu (3):
113 - radv: fix a hang with binning on CHIP_RENOIR
114 - turnip: fix a major leak with GPL LTO
115 - turnip: fix a null descriptor set dereference
119 - anv,hasvk: flush what UNIFORM_READ flushes on SHADER_READ
123 - tu: Prevent using stale value of RB_UNKNOWN_88D0 on BLIT
124 - tu: Prevent using stale value of GRAS_SC_CNTL in sysmem clear
125 - turnip: Disable draw states after dyn renderpass in all cases
129 - crocus: disable Y tiling for render targets properly.
130 - crocus: switch gen4/5 tiling flags to follow suggestions.
134 - .pick_status.json: Update to bd848ac92d9d77d72a1edb5645488639df91937e
135 - .pick_status.json: Mark 6af3a12e700065ca4b8b3a5d12b97a75142dd185 as denominated
136 - .pick_status.json: Update to e050a00b9f4d057e93f61f79019b5cf8bcd04e49
137 - .pick_status.json: Update to 4e09d37f3bd4b2f5837040cb1695d151672944e1
138 - .pick_status.json: Update to 4459668b6e74094b93f13da377077c4f26c9b7b9
139 - .pick_status.json: Update to dd3b67b9746f1d0f2766d6c39bb23e59d6548aba
140 - VERSION: bump for 23.0.0
144 - Revert "freedreno/a5xx: Fix clip_mask"
145 - hasvk: Fix SPIR-V warning about TF unsupported on gen7.
149 - panfrost: drop no-longer-needed libglsl
151 Erik Faye-Lund (1):
153 - zink: remove incorrect trailing comma
157 - nir/from_ssa: Only re-locate values that are destinations
158 - nir/from_ssa: Move the loop bounds check in resolve_parallel_copy
159 - nir/deref: Preserve alignments in opt_remove_cast_cast()
163 - aco: don't allow output modifiers for v_cvt_pkrtz_f16_f32
164 - aco: Don't use vcmpx with DPP.
166 Hans-Kristian Arntzen (3):
168 - radv: Fix invalid 64-bit shift.
169 - radv: Fix missing VK_ACCESS_2_SHADER_SAMPLED_READ_BIT.
170 - radv: Implement VK_ACCESS_2_DESCRIPTOR_BUFFER_READ_BIT_EXT.
174 - panfrost: fix tiny sample_positions BO memory leak
178 - clc: Include opencl-c-base.h with LLVM 15 (using builtins)
179 - microsoft/clc: Set features that are used by CL tests
183 - radv: Fix creating accel structs with unbound buffers
184 - radv: Hash VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_* flags
185 - radv: Make accel struct meta state initialization thread safe
189 - intel/fs: fix mesh indirect movs
190 - anv/hasvk: handle a SAMPLED_READ/STORAGE_READ access flags
191 - intel/fs: bound subgroup invocation read to dispatch size
192 - intel/perf: also add the oa timestamp shift on MTL
196 - anv: enable task redistribution
197 - intel/compiler/mesh: use slice id of task urb handles in mesh shaders
201 - mesa: ignore indices[i] if count[i] == 0 for MultiDrawElements
202 - glthread: ignore non-VBO vertex arrays with NULL data pointers
206 - glsl/standalone: Fix up _mesa_reference_shader_program_data signature
207 - glsl/standalone: Do not pass memory allocated with ralloc_size to free
208 - anv/grl: Use union for reinterpreting integer as float
209 - frontend/dri: Initialize callbacks in dri_swrast_kms_init_screen
213 - zink: add newlines to some debug printfs
214 - zink: unset gfx shader read when unbinding shader images
215 - zink: unref image buffer descriptors on unbind
216 - zink: sync LTO compiles for GPL pipelines on shader free
217 - zink: fix descriptor pool free iterating
218 - zink: always use NEAREST for zs blits
219 - zink: block LINEAR filtered blits for zs formats
220 - dri3: avoid deadlocking when polling deleted windows for events
221 - vulkan/wsi: avoid deadlocking dri3 when polling deleted windows for events
222 - kopper: fix loop iterating for msaa texture creation
223 - driconf: add zink glthread disable for a game
227 - iris: Update comment in iris_cache_flush_for_render
228 - iris: Flush caches for aux-mode changes more often
229 - iris: Drop iris_cache_flush_for_render
231 Pierre-Eric Pelloux-Prayer (1):
233 - amd/surface: fix base_mip_width of subsampled formats
237 - radv: disable DCC for mipmaps on GFX11
238 - Revert "radv: acquire pstate on-demand when capturing with RGP"
239 - radv/amdgpu: only set a new pstate if the current one is different
243 - loader: do not check the mesa DRI_Mesa version if it was not found
247 - d3d12: Video Encode - Fix ID3D12CommandAllocator leak
251 - zink: relax bresenhamLines requirement for non-strictLine drivers
252 - zink: allocate program shader caches from the program's mem ctx
253 - zink: free resource objects' views array during destruction
257 - anv: Handle VkAccelerationStructureBuildRangeInfoKHR::transformOffset
258 - driconf/anv: Apply limit_trig_input_range WA to Rise of the Tomb Raider
262 - intel/blorp: disable REP16 for gfx12+ with R10G10B10_FLOAT_A2
263 - iris: disable preemption for 3DPRIMITIVE during streamout
267 - radv: Fix missing rbplus_allowed check for dynamic PS epilogs.
271 - glsl: add _token_list_prepend() helper to the parser
272 - glsl: isolate object macro replacments
276 - ac/nir/ngg: Include culled primitives in query.
277 - radv: Call nir_lower_array_deref_of_vec in radv_lower_io_to_scalar_early.
281 - gbm/backend: fix gbm compile without dri