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1 Mesa 24.2.5 Release Notes / 2024-10-16
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22 SHA256: 733d0bea242ed6a5bb5c806fe836792ce7f092d45a2f115b7b7e15897c9dd96f mesa-24.2.5.tar.xz
23 …171043b87b110bfd7e7a3d6e3632ed768e024ef18b97181c4f6bc377cc7d3eb609dd96ebf6a783e mesa-24.2.5.tar.xz
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29 - None
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35 - [radeonsi] glLinkProgram terminates the application when Shader is passing Bindless Texture into …
36 - gallium: crash when using images obtained from a texture with a bindless handle
37 - gallium: Crash when writing to writeonly image3D passed in via parameter
38 - Using DXT1 textures fails in GL ES 1, even with EXT_texture_compression_dxt1 supported
39 - r300 regression : Upside down and broken redering for Source games
40 - intel A770 dg2 silent hill 2 doesn't run
41 - Mesa's \`intel_hang_replay` tool fails to work
42 - Mesa's \`intel_hang_replay` tool fails to work
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50 - panvk: Add missing headers to android platform
54 - radv: Disable EXT BDA capture and replay.
58 - intel/hang_replay: fix the typo in the ioctl call
59 - intel/hang_replay: remove EXEC_OBJECT_WRITE
63 - etnaviv: Improve split sampler check
67 - nir/opt_16b_tex_image: Sign extension should matter for texel buffer txf
71 - amd: Pass addrlib cpp args to the tests
72 - osmesa: Fix OSMesaGetDepthBuffer() test without depth
76 - radeonsi/vcn: Fix out of bounds write when invalidating QP map regions
77 - radeonsi/vcn: Fix out of bounds read in H264 decode
81 - docs: add sha sum for 24.2.4
82 - .pick_status.json: Update to 1cbc316999af23b2dbe5f2fc0c057a9a26ae68b7
83 - Revert "mesa: fix sample count handling for MSRTT"
84 - .pick_status.json: Mark 894b37e06099c60f371e9b181e3f84cfc29c49bb as denominated
85 - .pick_status.json: Update to 78b614b333b01ce0dfb9e4d9353a02a03fdcc154
86 - .pick_status.json: Update to 336f80137d26230bd124f475bd4382a0c727004f
87 - .pick_status.json: Update to e8e8c17a0c893a74bff58c2abbc0ee8c451db933
88 - .pick_status.json: Update to 6d6d5b869c5a4afd7fb30c7a5b1def8fcc14d255
89 - .pick_status.json: Update to 7b09fc98fb60becde7435b2303f7dd329937f6cb
90 - .pick_status.json: Mark c747c1e1f4f48b543a8ed8f7f7db32e5393d41a0 as denominated
94 - nvk: Advertise 64-bit atomics on buffer views
98 - intel/dev: Add 0xb640 ARL PCI id
102 - v3d: initialize job local key with the 8 color buffer available in v7.1+
106 - intel/brw: Delete Gfx7-8 code from emit_barrier()
107 - intel/brw: Make a ubld temporary in emit_barrier()
108 - intel/brw: Fix register and builder size in emit_barrier() for Xe2
109 - intel/brw: Delete more Gfx8 code from brw_fs_combine_constants
110 - intel/brw: Use whole 512-bit registers in constant combining on Xe2
114 - .pick_status.json: Update to c8c354d9c3a2e79230723f1c8b0571b20d034fee
115 - isl: remove duplicated copy for tileX/TileY
119 - etnaviv: re-emit uniforms on sampler view changes when txs is used
123 - nir/opt_vectorize_io: fix stack buffer overflow with 16-bit output stores
124 - gallium/u_threaded: fix crash in tc_create_image_handle due to resource == NULL
125 - radeonsi: set the valid buffer range for bindless image buffers
129 - v3d: Don't use performance counters names array with an older kernel
133 - zink: fix external_only reporting for dmabuf formats
134 - zink: block srgb with winsys imports
138 - anv/trtt: set every entry to NULL when we create an L2 table
139 - anv/trtt: fix error handling when adding binds
143 - r300: remove gl_ClipVertex early
147 - freedreno: Balance out u_blitter cb0 save/restore
151 - radv: do not expose NV DGC extensions on GFX6-7
152 - radv: fix conditional rendering with DGC preprocessing on compute
153 - radv: fix returning non-zero captured address without binding
154 - radv: use app names instead of exec name for shader based drirc workarounds
158 - Update lp_bld_misc.cpp to support llvm-19+.
162 - intel/genxml: introduce L3 Fabric Flush for gfx12
163 - intel/ds: add L3 fabric flush support
164 - anv: add plumbing/support for L3 fabric flush
165 - iris: add plumbing/support for L3 fabric flush
166 - iris: add depth, DC and L3 fabric flush for aux map invalidation
167 - anv: add depth, DC and L3 fabric flush for aux map invalidation
168 - drirc/anv: force_vk_vendor=-1 for Silent Hill 2
169 - mesa: fix DXT1 support with EXT_texture_compression_dxt1
173 - nir/glsl: set cast mode for image during function inlining
174 - nir/glsl: set deref cast mode for blocks during function inlining