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Lines Matching +full:vmware +full:- +full:rules

2  * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
309 * By default, the value is equal to ctx->Version. This changes to ~0
320 /** Driver-selectable options: */
357 * - preferring DP4 instructions (rather than MUL/MAD) for
362 /** Clamp UBO and SSBO block indices so they don't go out-of-bounds. */
397 GLuint MaxAddressOffset; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
405 * \name Per-stage input / output limits
411 * Starting with OpenGL 3.2, the limits are advertised with per-stage
581 * If non-zero, forces GLSL shaders to behave as if they began
604 * a number of relaxations to the ES shader rules.
609 * Allow GLSL built-in variables to be redeclared verbatim
627 * in non-compatibility profiles. (for shader-db)
662 * - 0: no zero initialization
663 * - 1: all shader variables and gl_FragColor are initialiazed to 0
664 * - 2: same as 1, but shader out variables are *not* initialized, while
675 * Treat 32-bit floating-point textures using GL_LINEAR filters as
681 * Does the driver support real 32-bit integers? (Otherwise, integers are
687 * If the driver supports real 32-bit integers, what integer value should be
770 * indirections--on these platforms, unpacking the varyings in the fragment
798 * Allow fs-only bias argument in vertex shaders.
825 * MESA_GLSL is set at run-time, meaningful names will be generated.
828 * vertex shader assembly) is set at run-time.
835 * This must be at least (1ull<<24)-1. The default value is
836 * (1ull<<32)-1.
919 /** Used as an input for sha1 generation in the on-disk shader cache */
951 /** Whether the vertex buffer offset is a signed 32-bit integer. */
954 /** Whether out-of-order draw (Begin/End) optimizations are allowed. */
980 * when doing a copy texture operation (eg: may want out-of-bounds reads that