Lines Matching defs:program
81 void LinkProgram(GLuint program) in LinkProgram()
207 …virtual inline void VerifyGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pn… in VerifyGetProgramInterfaceiv()
220 …virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface, const s… in VerifyGetProgramResourceIndex()
232 virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface, in VerifyGetProgramResourceIndex()
259 …virtual inline void VerifyGetProgramResourceName(GLuint program, GLenum programInterface, GLuint i… in VerifyGetProgramResourceName()
281 virtual inline void VerifyGetProgramResourceLocation(GLuint program, GLenum programInterface, in VerifyGetProgramResourceLocation()
293 virtual inline void VerifyGetProgramResourceLocation(GLuint program, GLenum programInterface, in VerifyGetProgramResourceLocation()
320 …virtual inline void VerifyGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint ind… in VerifyGetProgramResourceiv()
350 virtual inline void VerifyGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, in VerifyGetProgramResourceLocationIndex()
363 virtual inline GLint GetProgramivRetValue(GLuint program, GLenum pname) in GetProgramivRetValue()
408 const GLuint program = glCreateProgram(); in Run() local
485 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
578 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
695 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
785 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
845 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
916 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), true); in Run() local
1000 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
1110 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
1205 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
1275 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
1404 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
1620 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
1857 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
1944 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
2155 virtual void inline VerifyVS(GLuint program, long& error) in VerifyVS()
2208 virtual void inline VerifyTCS(GLuint program, long& error) in VerifyTCS()
2257 …GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader… in Run() local
2285 …GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader… in Run() local
2311 virtual void inline VerifyTES(GLuint program, long& error) in VerifyTES()
2348 …GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader… in Run() local
2374 virtual void inline VerifyGEO(GLuint program, long& error) in VerifyGEO()
2409 …GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader… in Run() local
2435 virtual void inline VerifyFS(GLuint program, long& error) in VerifyFS()
2470 …GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader… in Run() local
2554 bool CheckProgram(GLuint program, bool* compile_error = NULL) in CheckProgram()
2653 virtual void inline VerifyCompute(GLuint program, long& error) in VerifyCompute()
2707 GLuint program = CreateComputeProgram(ComputeShader()); in Run() local
2773 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
2829 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
2891 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
3014 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
3260 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
3325 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
3419 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
3494 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
3568 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
3642 GLuint program = glCreateShaderProgramv(type, count, strings); in CreateShaderProgram() local
4231 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
4314 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
4372 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
4487 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
4597 bool CheckProgram(GLuint program, bool* compile_error = NULL) in CheckProgram()
4696 virtual void inline VerifyCompute(GLuint program, long& error) in VerifyCompute()
4739 GLuint program = CreateComputeProgram(ComputeShader()); in Run() local
4802 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
4903 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() local
5006 const GLuint program = glCreateProgram(); in Run() local