/* * Copyright (C) 2025 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GAME_EVENT_H #define GAME_EVENT_H #include "../interface/GameEventCallback.h" #include "sp_profiler.h" #include namespace OHOS { namespace SmartPerf { class GameEventCallbackImpl : public GameEventCallback { public: GameEventCallbackImpl() {}; void OnGameEvent(int32_t type, std::map ¶ms) override; }; class GameEvent : public SpProfiler { public: std::map ItemData() override; static GameEvent &GetInstance() { static GameEvent instance; return instance; } int RegisterGameEvent(); int UnregisterGameEvent(); void StartExecutionOnce(bool isPause) override; void FinishtExecutionOnce(bool isPause) override; std::map &GetGameEventItemData(); private: GameEvent() {}; GameEvent(const GameEvent &) = delete; GameEvent &operator=(const GameEvent &) = delete; std::map gameEventParams; std::map gameEventItemData; const std::string gameEventParamPid = "pid"; const std::string gameEventParamType = "functionType"; const std::string createPlugin = "onCreatePlugin"; bool isRegister = false; }; } // namespace SmartPerf } // namespace OHOS #endif // GAME_EVENT_H