/* * Copyright (C) 2025 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "AI_schedule.h" #include "interface/GameServicePlugin.h" #include #include #include #include #include namespace OHOS { namespace SmartPerf { std::map AISchedule::ItemData() { if (processId.empty()) { WLOGE("AISchedule need processId."); return std::map(); } aiScheduleParams[aiScheduleParamPid] = processId; aiScheduleParams[aiScheduleParamType] = "1"; ServicePluginHandler &servicePluginHandler = ServicePluginHandler::GetInstance(); void* handle = servicePluginHandler.GetSoHandler(ServicePluginHandler::ServicePluginType::GAME_PLUGIN); if (handle == nullptr) { WLOGE("Get service plugin handler failed."); return std::map(); } typedef GameServicePlugin *(*GetServicePlugin)(); GetServicePlugin servicePlugin = (GetServicePlugin)dlsym(handle, createPlugin.c_str()); if (!servicePlugin) { WLOGE("GameServicePlugin Error loading symbol"); return std::map(); } return servicePlugin()->GetSystemFunctionStatus(aiScheduleParams); } void AISchedule::SetProcessId(const std::string &pid) { processId = pid; } } // namespace SmartPerf } // namespace OHOS