/* * Copyright (c) 2025 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MYAPPLICATION_ARKUINODE_H #define MYAPPLICATION_ARKUINODE_H #include "ArkUIBaseNode.h" #include "NativeModule.h" #include #include namespace NativeModule { class ArkUINode : public ArkUIBaseNode { public: explicit ArkUINode(ArkUI_NodeHandle handle) : ArkUIBaseNode(handle) { nativeModule_ = NativeModuleInstance::GetInstance()->GetNativeNodeAPI(); // 事件触发时需要通过函数获取对应的事件对象,这边通过设置节点自定义数据将封装类指针保持在组件上,方便后续事件分发。 nativeModule_->setUserData(handle_, this); // 注册节点监听事件接受器。 nativeModule_->addNodeEventReceiver(handle_, ArkUINode::NodeEventReceiver); } ~ArkUINode() override { if (onClick_) { nativeModule_->unregisterNodeEvent(handle_, NODE_ON_CLICK); } if (onTouch_) { nativeModule_->unregisterNodeEvent(handle_, NODE_TOUCH_EVENT); } if (onDisappear_) { nativeModule_->unregisterNodeEvent(handle_, NODE_EVENT_ON_DISAPPEAR); } if (onAppear_) { nativeModule_->unregisterNodeEvent(handle_, NODE_EVENT_ON_APPEAR); } nativeModule_->removeNodeEventReceiver(handle_, ArkUINode::NodeEventReceiver); } // NDK相关通用属性调用封装 void SetWidth(float width, bool isPercent = false) { assert(handle_); ArkUI_NumberValue value[] = {{.f32 = width}}; ArkUI_AttributeItem item = {value, 1}; nativeModule_->setAttribute(handle_, isPercent ? NODE_WIDTH_PERCENT : NODE_WIDTH, &item); } void SetHeight(float height, bool isPercent = false) { assert(handle_); ArkUI_NumberValue value[] = {{.f32 = height}}; ArkUI_AttributeItem item = {value, 1}; nativeModule_->setAttribute(handle_, isPercent ? NODE_HEIGHT_PERCENT : NODE_HEIGHT, &item); } void SetBackgroundColor(uint32_t color) { assert(handle_); ArkUI_NumberValue value[] = {{.u32 = color}}; ArkUI_AttributeItem item = {value, 1}; nativeModule_->setAttribute(handle_, NODE_BACKGROUND_COLOR, &item); } void SetPadding(float padding, bool isPercent = false) { assert(handle_); ArkUI_NumberValue value[] = {{.f32 = padding}}; ArkUI_AttributeItem item = {value, 1}; nativeModule_->setAttribute(handle_, isPercent ? NODE_PADDING_PERCENT : NODE_PADDING, &item); } // 处理通用事件。 void RegisterOnClick(const std::function &onClick) { assert(handle_); onClick_ = onClick; // 注册点击事件。 nativeModule_->registerNodeEvent(handle_, NODE_ON_CLICK, 0, nullptr); } void RegisterOnTouch(const std::function &onTouch) { assert(handle_); onTouch_ = onTouch; // 注册触碰事件。 nativeModule_->registerNodeEvent(handle_, NODE_TOUCH_EVENT, 0, nullptr); } void RegisterOnDisappear(const std::function &onDisappear) { assert(handle_); onDisappear_ = onDisappear; // 注册卸载事件。 nativeModule_->registerNodeEvent(handle_, NODE_EVENT_ON_DISAPPEAR, 0, nullptr); } void RegisterOnAppear(const std::function &onAppear) { assert(handle_); onAppear_ = onAppear; // 注册挂载事件。 nativeModule_->registerNodeEvent(handle_, NODE_EVENT_ON_APPEAR, 0, nullptr); } protected: // 组件树操作的实现类对接。 void OnAddChild(const std::shared_ptr &child) override { nativeModule_->addChild(handle_, child->GetHandle()); } void OnRemoveChild(const std::shared_ptr &child) override { nativeModule_->removeChild(handle_, child->GetHandle()); } void OnInsertChild(const std::shared_ptr &child, int32_t index) override { nativeModule_->insertChildAt(handle_, child->GetHandle(), index); } // 事件监听器函数指针。 static void NodeEventReceiver(ArkUI_NodeEvent *event) { // 获取事件发生的UI组件对象。 auto nodeHandle = OH_ArkUI_NodeEvent_GetNodeHandle(event); // 获取保持在UI组件对象中的自定义数据,返回封装类指针。 auto *node = reinterpret_cast( NativeModuleInstance::GetInstance()->GetNativeNodeAPI()->getUserData(nodeHandle)); // 基于封装类实例对象处理事件。 node->ProcessNodeEvent(event); } void ProcessNodeEvent(ArkUI_NodeEvent *event) { auto eventType = OH_ArkUI_NodeEvent_GetEventType(event); switch (eventType) { case NODE_ON_CLICK: { if (onClick_) { onClick_(); } break; } case NODE_TOUCH_EVENT: { if (onTouch_) { auto *uiInputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event); float x = OH_ArkUI_PointerEvent_GetX(uiInputEvent); float y = OH_ArkUI_PointerEvent_GetY(uiInputEvent); auto type = OH_ArkUI_UIInputEvent_GetAction(uiInputEvent); onTouch_(type, x, y); } } case NODE_EVENT_ON_DISAPPEAR: { if (onDisappear_) { onDisappear_(); } break; } case NODE_EVENT_ON_APPEAR: { if (onAppear_) { onAppear_(); } break; } default: { // 组件特有事件交给子类处理 OnNodeEvent(event); } } } virtual void OnNodeEvent(ArkUI_NodeEvent *event) {} private: std::function onClick_; std::function onDisappear_; std::function onAppear_; std::function onTouch_; }; } // namespace NativeModule #endif // MYAPPLICATION_ARKUINODE_H