/* * Copyright (c) 2025 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FOUNDATION_ACE_FRAMEWORKS_BASE_UTILS_MULTI_THREAD_H #define FOUNDATION_ACE_FRAMEWORKS_BASE_UTILS_MULTI_THREAD_H #include "core/common/multi_thread_build_manager.h" // All functions that are not thread safe operations need to add the FREE_NODE_CHECK macro at the entrance // and implement the corresponding thread safe function with the MultiThread suffix. #define FREE_NODE_CHECK(node, func, ...) \ if (node && node->IsFree()) { \ return func##MultiThread(__VA_ARGS__); \ } \ #define THREAD_SAFE_NODE_CHECK(node, func, ...) \ if (node && node->IsThreadSafeNode()) { \ return func##MultiThread(__VA_ARGS__); \ } \ #define THREAD_SAFE_NODE_SCOPE_CHECK(func, ...) \ if (MultiThreadBuildManager::IsThreadSafeNodeScope()) { \ return func##MultiThread(__VA_ARGS__); \ } \ #endif // FOUNDATION_ACE_FRAMEWORKS_BASE_UTILS_MULTI_THREAD_H