/* * Copyright (c) 2025 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_H #define GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_H #include #include "gex_complex_shader_params.h" #include "ge_shader.h" #include "ge_common.h" namespace OHOS { namespace Rosen { class GEXComplexShader : public GEShader { public: GEXComplexShader() = default; ~GEXComplexShader() override = default; static GE_EXPORT std::shared_ptr CreateDynamicImpl(const GEXComplexShaderParams& param); void MakeDrawingShader(const Drawing::Rect& rect, float progress) override { } }; } // namespace Rosen } // namespace OHOS #endif // GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_H