/* * Copyright (c) 2025 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GRAPHICS_EFFECT_EXT_DOT_MATRIX_SHADER_H #define GRAPHICS_EFFECT_EXT_DOT_MATRIX_SHADER_H #include "ge_shader.h" #include "gex_dot_matrix_shader_params.h" namespace OHOS { namespace Rosen { class GE_EXPORT GEXDotMatrixShader : public GEShader { public: GEXDotMatrixShader() = default; ~GEXDotMatrixShader() override = default; static std::shared_ptr CreateDynamicImpl(DotMatrixNormalParams& param); void MakeDrawingShader(const Drawing::Rect& rect, float progress) override { } virtual const std::string GetDescription() const; virtual void SetNormalParams(Drawing::Color dotColor, float dotRadius, float dotSpacing, Drawing::Color bgColor = {}) { } virtual void SetNoneEffect() { } virtual void SetRotateEffect(const RotateEffectParams& rotateParams) { } virtual void SetRippleEffect(const RippleEffectParams& rippleParams) { } }; } // namespace Rosen } // namespace OHOS #endif // GRAPHICS_EFFECT_EXT_DOT_MATRIX_SHADER_H