/* * Copyright (c) 2025 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "ge_log.h" #include "ext/gex_dot_matrix_shader.h" #include "ge_visual_effect_impl.h" #include "ge_external_dynamic_loader.h" namespace OHOS { namespace Rosen { std::shared_ptr GEXDotMatrixShader::CreateDynamicImpl(DotMatrixNormalParams& param) { auto type = static_cast(Drawing::GEVisualEffectImpl::FilterType::DOT_MATRIX); auto impl = GEExternalDynamicLoader::GetInstance().CreateGEXObjectByType( type, sizeof(DotMatrixNormalParams), static_cast(¶m)); if (!impl) { GE_LOGE("GEXDotMatrixShader::CreateDynamicImpl create object failed."); return nullptr; } std::shared_ptr dmShader(static_cast(impl)); return dmShader; } const std::string GEXDotMatrixShader::GetDescription() const { return "GEXDotMatrixShader"; } } // namespace Rosen } // namespace OHOS