/* * Copyright (c) 2025 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "ge_shader.h" #include "ge_log.h" namespace OHOS { namespace Rosen { void GEShader::DrawShader(Drawing::Canvas& canvas, const Drawing::Rect& rect) { Preprocess(canvas, rect); // to calculate your cache data MakeDrawingShader(rect, -1.f); // not use progress auto shader = GetDrawingShader(); Drawing::Brush brush; brush.SetShaderEffect(shader); canvas.AttachBrush(brush); canvas.DrawRect(rect); canvas.DetachBrush(); } } // namespace Rosen } // namespace OHOS