/* * Copyright (c) 2025 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "ext/gex_complex_shader.h" #include "ge_visual_effect_impl.h" #include "ge_external_dynamic_loader.h" using namespace testing; using namespace testing::ext; namespace OHOS { namespace GraphicsEffectEngine { using namespace Rosen; class GEXComplexShaderTest : public testing::Test { public: static void SetUpTestCase(); static void TearDownTestCase(); void SetUp() override; void TearDown() override; }; void GEXComplexShaderTest::SetUpTestCase() {} void GEXComplexShaderTest::TearDownTestCase() {} void GEXComplexShaderTest::SetUp() {} void GEXComplexShaderTest::TearDown() {} /** * @tc.name: CreateDynamicImpl001 * @tc.desc: Verify function CreateDynamicImpl * @tc.type:FUNC */ HWTEST_F(GEXComplexShaderTest, CreateDynamicImpl001, TestSize.Level1) { GEXComplexShaderParams temp; temp.params_ = {0.5f, 0.5f, 0.5f}; auto shader = GEXComplexShader::CreateDynamicImpl(temp); EXPECT_EQ(shader, nullptr); } } // namespace GraphicsEffectEngine } // namespace OHOS