/* * Copyright 2024 Valve Corporation * * SPDX-License-Identifier: MIT */ #ifndef AC_SHADER_DEBUG_INFO_H #define AC_SHADER_DEBUG_INFO_H #include "stdint.h" #ifdef __cplusplus extern "C" { #endif enum ac_shader_debug_info_type { ac_shader_debug_info_src_loc, }; /* * ac_shader_debug_info holds information about a sequence of hardware instructions starting * at ac_shader_debug_info::offset and ending at the offset of the next ac_shader_debug_info. */ struct ac_shader_debug_info { enum ac_shader_debug_info_type type; union { struct { /* Line number and spirv offset this instruction sequence was generated from. */ char *file; uint32_t line; uint32_t column; uint32_t spirv_offset; } src_loc; }; /* Offset into the shader binary: */ uint32_t offset; }; #ifdef __cplusplus } #endif #endif