/* * Copyright © 2018 Intel Corporation * Copyright © 2018 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "v3d_compiler.h" #include "compiler/nir/nir_builder.h" #include "compiler/nir/nir_format_convert.h" /** @file v3d_nir_lower_scratch.c * * Swizzles around the addresses of * nir_intrinsic_load_scratch/nir_intrinsic_store_scratch so that a QPU stores * a cacheline at a time per dword of scratch access. */ static nir_def * v3d_nir_scratch_offset(nir_builder *b, nir_intrinsic_instr *instr) { b->cursor = nir_before_instr(&instr->instr); nir_def *offset = nir_get_io_offset_src(instr)->ssa; assert(nir_intrinsic_align_mul(instr) >= 4); assert(nir_intrinsic_align_offset(instr) % 4 == 0); /* The spill_offset register will already have the subgroup ID (EIDX) * shifted and ORed in at bit 2, so all we need to do is to move the * dword index up above V3D_CHANNELS. */ return nir_imul_imm(b, offset, V3D_CHANNELS); } static void v3d_nir_lower_scratch_instr(nir_builder *b, nir_intrinsic_instr *instr) { /* scalarized through nir_lower_mem_access_bit_sizes */ assert(instr->num_components == 1); nir_def *offset = v3d_nir_scratch_offset(b, instr); nir_src_rewrite(nir_get_io_offset_src(instr), offset); } static bool v3d_nir_lower_scratch_cb(nir_builder *b, nir_intrinsic_instr *intr, void *_state) { switch (intr->intrinsic) { case nir_intrinsic_load_scratch: case nir_intrinsic_store_scratch: v3d_nir_lower_scratch_instr(b, intr); return true; default: return false; } return false; } bool v3d_nir_lower_scratch(nir_shader *s) { return nir_shader_intrinsics_pass(s, v3d_nir_lower_scratch_cb, nir_metadata_control_flow, NULL); }