/* * Copyright © 2019 Raspberry Pi Ltd * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir_builder.h" /** @file nir_lower_point_size.c * * The OpenGL spec requires that implementations clamp gl_PointSize to an * implementation-dependant point size range. The OpenGL ES 3.0 spec further * requires that this range must match GL_ALIASED_POINT_SIZE_RANGE. * Some hardware such as V3D don't clamp to a valid range automatically so * the driver must clamp the point size written by the shader manually to a * valid range. */ static bool lower_point_size_intrin(nir_builder *b, nir_intrinsic_instr *intr, void *data) { float *minmax = (float *)data; gl_varying_slot location = VARYING_SLOT_MAX; nir_src *psiz_src; if (intr->intrinsic == nir_intrinsic_store_deref) { nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); nir_variable *var = nir_deref_instr_get_variable(deref); if (!var) return false; location = var->data.location; psiz_src = &intr->src[1]; } else if (intr->intrinsic == nir_intrinsic_store_output || intr->intrinsic == nir_intrinsic_store_per_view_output) { location = nir_intrinsic_io_semantics(intr).location; psiz_src = &intr->src[0]; } if (location != VARYING_SLOT_PSIZ) return false; b->cursor = nir_before_instr(&intr->instr); nir_def *psiz = psiz_src->ssa; assert(psiz->num_components == 1); if (minmax[0] > 0.0f) psiz = nir_fmax(b, psiz, nir_imm_float(b, minmax[0])); if (minmax[1] > 0.0f) psiz = nir_fmin(b, psiz, nir_imm_float(b, minmax[1])); nir_src_rewrite(psiz_src, psiz); return true; } /** * Clamps gl_PointSize to the range [min, max]. If either min or max are not * greater than 0 then no clamping is done for that side of the range. */ bool nir_lower_point_size(nir_shader *s, float min, float max) { assert(s->info.stage != MESA_SHADER_FRAGMENT && s->info.stage != MESA_SHADER_COMPUTE); assert(min > 0.0f || max > 0.0f); assert(min <= 0.0f || max <= 0.0f || min <= max); float minmax[] = { min, max }; return nir_shader_intrinsics_pass(s, lower_point_size_intrin, nir_metadata_control_flow, minmax); }