/* * Copyright 2023 Valve Corpoation * Copyright 2020 Raspberry Pi Ltd * SPDX-License-Identifier: MIT */ #include "nir.h" #include "nir_builder.h" #include "nir_intrinsics_indices.h" static void rewrite_offset(nir_builder *b, nir_intrinsic_instr *instr, uint32_t type_sz, uint32_t offset_src, nir_def *size) { /* Compute the maximum offset being accessed and if it is out of bounds * rewrite it to 0 to ensure the access is within bounds. */ const uint32_t access_size = instr->num_components * type_sz; nir_def *max_access_offset = nir_iadd_imm(b, instr->src[offset_src].ssa, access_size - 1); nir_def *offset = nir_bcsel(b, nir_uge(b, max_access_offset, size), nir_imm_int(b, 0), instr->src[offset_src].ssa); /* Rewrite offset */ nir_src_rewrite(&instr->src[offset_src], offset); } /* * Wrap a intrinsic in an if, predicated on a "valid" condition. If the * intrinsic produces a destination, it will be zero in the invalid case. */ static void wrap_in_if(nir_builder *b, nir_intrinsic_instr *instr, nir_def *valid) { bool has_dest = nir_intrinsic_infos[instr->intrinsic].has_dest; nir_def *res, *zero; if (has_dest) { zero = nir_imm_zero(b, instr->def.num_components, instr->def.bit_size); } nir_push_if(b, valid); { nir_instr *orig = nir_instr_clone(b->shader, &instr->instr); nir_builder_instr_insert(b, orig); if (has_dest) res = &nir_instr_as_intrinsic(orig)->def; } nir_pop_if(b, NULL); if (has_dest) nir_def_rewrite_uses(&instr->def, nir_if_phi(b, res, zero)); /* We've cloned and wrapped, so drop original instruction */ nir_instr_remove(&instr->instr); } static void lower_buffer_load(nir_builder *b, nir_intrinsic_instr *instr) { uint32_t type_sz = instr->def.bit_size / 8; nir_def *size; nir_def *index = instr->src[0].ssa; if (instr->intrinsic == nir_intrinsic_load_ubo) { size = nir_get_ubo_size(b, 32, index); } else { size = nir_get_ssbo_size(b, index); } rewrite_offset(b, instr, type_sz, 1, size); } static void lower_buffer_store(nir_builder *b, nir_intrinsic_instr *instr) { uint32_t type_sz = nir_src_bit_size(instr->src[0]) / 8; rewrite_offset(b, instr, type_sz, 2, nir_get_ssbo_size(b, instr->src[1].ssa)); } static void lower_buffer_atomic(nir_builder *b, nir_intrinsic_instr *instr) { rewrite_offset(b, instr, 4, 1, nir_get_ssbo_size(b, instr->src[0].ssa)); } static void lower_buffer_shared(nir_builder *b, nir_intrinsic_instr *instr) { uint32_t type_sz, offset_src; if (instr->intrinsic == nir_intrinsic_load_shared) { offset_src = 0; type_sz = instr->def.bit_size / 8; } else if (instr->intrinsic == nir_intrinsic_store_shared) { offset_src = 1; type_sz = nir_src_bit_size(instr->src[0]) / 8; } else { /* atomic */ offset_src = 0; type_sz = 4; } rewrite_offset(b, instr, type_sz, offset_src, nir_imm_int(b, b->shader->info.shared_size)); } static void lower_image(nir_builder *b, nir_intrinsic_instr *instr, bool deref) { enum glsl_sampler_dim dim = nir_intrinsic_image_dim(instr); uint32_t num_coords = nir_image_intrinsic_coord_components(instr); bool is_array = nir_intrinsic_image_array(instr); nir_def *coord = instr->src[1].ssa; /* Get image size. imageSize for cubes returns the size of a single face. */ unsigned size_components = num_coords; if (dim == GLSL_SAMPLER_DIM_CUBE && !is_array) size_components -= 1; nir_def *size = nir_image_size(b, size_components, 32, instr->src[0].ssa, nir_imm_int(b, 0), .image_array = is_array, .image_dim = dim); if (deref) { nir_instr_as_intrinsic(size->parent_instr)->intrinsic = nir_intrinsic_image_deref_size; } if (dim == GLSL_SAMPLER_DIM_CUBE) { nir_def *z = is_array ? nir_imul_imm(b, nir_channel(b, size, 2), 6) : nir_imm_int(b, 6); size = nir_vec3(b, nir_channel(b, size, 0), nir_channel(b, size, 1), z); } nir_def *in_bounds = nir_ball(b, nir_ult(b, coord, size)); if (dim == GLSL_SAMPLER_DIM_MS) { nir_def *sample = instr->src[2].ssa; nir_def *samples = nir_image_samples(b, 32, instr->src[0].ssa, .image_array = is_array, .image_dim = dim); if (deref) { nir_instr_as_intrinsic(samples->parent_instr)->intrinsic = nir_intrinsic_image_deref_samples; } in_bounds = nir_iand(b, in_bounds, nir_ult(b, sample, samples)); } /* Only execute if coordinates are in-bounds. Otherwise, return zero. */ wrap_in_if(b, instr, in_bounds); } struct pass_opts { nir_intrin_filter_cb filter; const void *data; }; static bool lower(nir_builder *b, nir_intrinsic_instr *intr, void *_opts) { const struct pass_opts *opts = _opts; if (!opts->filter(intr, opts->data)) return false; b->cursor = nir_before_instr(&intr->instr); switch (intr->intrinsic) { case nir_intrinsic_image_load: case nir_intrinsic_image_store: case nir_intrinsic_image_atomic: case nir_intrinsic_image_atomic_swap: lower_image(b, intr, false); return true; case nir_intrinsic_image_deref_load: case nir_intrinsic_image_deref_store: case nir_intrinsic_image_deref_atomic: case nir_intrinsic_image_deref_atomic_swap: lower_image(b, intr, true); return true; case nir_intrinsic_load_ubo: case nir_intrinsic_load_ssbo: lower_buffer_load(b, intr); return true; case nir_intrinsic_store_ssbo: lower_buffer_store(b, intr); return true; case nir_intrinsic_ssbo_atomic: case nir_intrinsic_ssbo_atomic_swap: lower_buffer_atomic(b, intr); return true; case nir_intrinsic_store_shared: case nir_intrinsic_load_shared: case nir_intrinsic_shared_atomic: case nir_intrinsic_shared_atomic_swap: /* Vulkan's robustBufferAccess feature is only concerned with buffers that * are bound through descriptor sets, so shared memory is not included, * but this lowering may be useful for debugging. */ lower_buffer_shared(b, intr); return true; default: unreachable("driver requested lowering for unsupported intrinsic"); } } /* * Buffer/image robustness lowering with robustBufferAccess/robustImageAccess * semantics. This is sufficient for GL, but not for D3D. However, Vulkan * drivers get buffer robustness lowered via nir_lower_explicit_io. */ bool nir_lower_robust_access(nir_shader *s, nir_intrin_filter_cb filter, const void *data) { struct pass_opts opt = { .filter = filter, .data = data }; return nir_shader_intrinsics_pass(s, lower, nir_metadata_none, &opt); }