/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "d3d12_context.h" #include "d3d12_compiler.h" #include "d3d12_debug.h" #include "d3d12_format.h" #include "d3d12_query.h" #include "d3d12_resource.h" #include "d3d12_screen.h" #include "util/u_blitter.h" #include "util/format/u_format.h" #include "nir_to_dxil.h" #include "nir_builder.h" static void copy_buffer_region_no_barriers(struct d3d12_context *ctx, struct d3d12_resource *dst, uint64_t dst_offset, struct d3d12_resource *src, uint64_t src_offset, uint64_t size) { uint64_t dst_off, src_off; ID3D12Resource *dst_buf = d3d12_resource_underlying(dst, &dst_off); ID3D12Resource *src_buf = d3d12_resource_underlying(src, &src_off); ctx->cmdlist->CopyBufferRegion(dst_buf, dst_offset + dst_off, src_buf, src_offset + src_off, size); } inline static unsigned get_subresource_id(enum pipe_texture_target target, unsigned subres, unsigned stride, unsigned z, unsigned *updated_z, unsigned array_size, unsigned plane_slice) { if (d3d12_subresource_id_uses_layer(target)) { subres += stride * z; if (updated_z) *updated_z = 0; } return subres + plane_slice * array_size * stride; } static void copy_subregion_no_barriers(struct d3d12_context *ctx, struct d3d12_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct d3d12_resource *src, unsigned src_level, const struct pipe_box *psrc_box, unsigned mask) { UNUSED struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); D3D12_TEXTURE_COPY_LOCATION src_loc, dst_loc; unsigned src_z = psrc_box->z; int src_subres_stride = src->base.b.last_level + 1; int dst_subres_stride = dst->base.b.last_level + 1; int src_array_size = src->base.b.array_size; int dst_array_size = dst->base.b.array_size; int stencil_src_res_offset = 1; int stencil_dst_res_offset = 1; int src_nres = 1; int dst_nres = 1; if (dst->base.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT || dst->base.b.format == PIPE_FORMAT_S8_UINT_Z24_UNORM || dst->base.b.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) { stencil_dst_res_offset = dst_subres_stride * dst_array_size; src_nres = 2; } if (src->base.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT || src->base.b.format == PIPE_FORMAT_S8_UINT_Z24_UNORM || dst->base.b.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) { stencil_src_res_offset = src_subres_stride * src_array_size; dst_nres = 2; } static_assert(PIPE_MASK_S == 0x20 && PIPE_MASK_Z == 0x10, "unexpected ZS format mask"); int nsubres = MIN2(src_nres, dst_nres); unsigned subresource_copy_mask = nsubres > 1 ? mask >> 4 : 1; for (int subres = 0; subres < nsubres; ++subres) { if (!(subresource_copy_mask & (1 << subres))) continue; src_loc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; src_loc.SubresourceIndex = get_subresource_id(src->base.b.target, src_level, src_subres_stride, src_z, &src_z, src_array_size, src->plane_slice) + subres * stencil_src_res_offset; src_loc.pResource = d3d12_resource_resource(src); dst_loc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; dst_loc.SubresourceIndex = get_subresource_id(dst->base.b.target, dst_level, dst_subres_stride, dstz, &dstz, dst_array_size, dst->plane_slice) + subres * stencil_dst_res_offset; dst_loc.pResource = d3d12_resource_resource(dst); if (psrc_box->x == 0 && psrc_box->y == 0 && psrc_box->z == 0 && psrc_box->width == (int)u_minify(src->base.b.width0, src_level) && psrc_box->height == (int)u_minify(src->base.b.height0, src_level) && psrc_box->depth == (int)u_minify(src->base.b.depth0, src_level)) { assert((dstx == 0 && dsty == 0 && dstz == 0) || screen->opts2.ProgrammableSamplePositionsTier != D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED || (!util_format_is_depth_or_stencil(dst->base.b.format) && !util_format_is_depth_or_stencil(src->base.b.format) && dst->base.b.nr_samples == src->base.b.nr_samples)); ctx->cmdlist->CopyTextureRegion(&dst_loc, dstx, dsty, dstz, &src_loc, NULL); } else { D3D12_BOX src_box; src_box.left = psrc_box->x; src_box.right = MIN2(psrc_box->x + psrc_box->width, (int)u_minify(src->base.b.width0, src_level)); src_box.top = psrc_box->y; src_box.bottom = MIN2(psrc_box->y + psrc_box->height, (int)u_minify(src->base.b.height0, src_level)); src_box.front = src_z; src_box.back = src_z + psrc_box->depth; assert((screen->opts2.ProgrammableSamplePositionsTier != D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED || (!util_format_is_depth_or_stencil(dst->base.b.format) && !util_format_is_depth_or_stencil(src->base.b.format))) && dst->base.b.nr_samples == src->base.b.nr_samples); ctx->cmdlist->CopyTextureRegion(&dst_loc, dstx, dsty, dstz, &src_loc, &src_box); } } } static void copy_resource_y_flipped_no_barriers(struct d3d12_context *ctx, struct d3d12_resource *dst, unsigned dst_level, const struct pipe_box *pdst_box, struct d3d12_resource *src, unsigned src_level, const struct pipe_box *psrc_box, unsigned mask) { if (D3D12_DEBUG_BLIT & d3d12_debug) { debug_printf("D3D12 BLIT as COPY: from %s@%d %dx%dx%d + %dx%dx%d\n", util_format_name(src->base.b.format), src_level, psrc_box->x, psrc_box->y, psrc_box->z, psrc_box->width, psrc_box->height, psrc_box->depth); debug_printf(" to %s@%d %dx%dx%d\n", util_format_name(dst->base.b.format), dst_level, pdst_box->x, pdst_box->y, pdst_box->z); } struct pipe_box src_box = *psrc_box; int src_inc = psrc_box->height > 0 ? 1 : -1; int dst_inc = pdst_box->height > 0 ? 1 : -1; src_box.height = 1; int rows_to_copy = abs(psrc_box->height); if (psrc_box->height < 0) --src_box.y; for (int y = 0, dest_y = pdst_box->y; y < rows_to_copy; ++y, src_box.y += src_inc, dest_y += dst_inc) { copy_subregion_no_barriers(ctx, dst, dst_level, pdst_box->x, dest_y, pdst_box->z, src, src_level, &src_box, mask); } } void d3d12_direct_copy(struct d3d12_context *ctx, struct d3d12_resource *dst, unsigned dst_level, const struct pipe_box *pdst_box, struct d3d12_resource *src, unsigned src_level, const struct pipe_box *psrc_box, unsigned mask) { struct d3d12_batch *batch = d3d12_current_batch(ctx); unsigned src_subres = get_subresource_id(src->base.b.target, src_level, src->base.b.last_level + 1, psrc_box->z, nullptr, src->base.b.array_size, src->plane_slice); unsigned dst_subres = get_subresource_id(dst->base.b.target, dst_level, dst->base.b.last_level + 1, pdst_box->z, nullptr, dst->base.b.array_size, dst->plane_slice); if (D3D12_DEBUG_BLIT & d3d12_debug) debug_printf("BLIT: Direct copy from subres %d to subres %d\n", src_subres, dst_subres); d3d12_transition_subresources_state(ctx, src, src_subres, 1, 0, 1, d3d12_get_format_start_plane(src->base.b.format), d3d12_get_format_num_planes(src->base.b.format), D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); d3d12_transition_subresources_state(ctx, dst, dst_subres, 1, 0, 1, d3d12_get_format_start_plane(dst->base.b.format), d3d12_get_format_num_planes(dst->base.b.format), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); d3d12_apply_resource_states(ctx, false); d3d12_batch_reference_resource(batch, src, false); d3d12_batch_reference_resource(batch, dst, true); if (src->base.b.target == PIPE_BUFFER) { copy_buffer_region_no_barriers(ctx, dst, pdst_box->x, src, psrc_box->x, psrc_box->width); } else if (psrc_box->height == pdst_box->height) { /* No flipping, we can forward this directly to resource_copy_region */ copy_subregion_no_barriers(ctx, dst, dst_level, pdst_box->x, pdst_box->y, pdst_box->z, src, src_level, psrc_box, mask); } else { assert(psrc_box->height == -pdst_box->height); copy_resource_y_flipped_no_barriers(ctx, dst, dst_level, pdst_box, src, src_level, psrc_box, mask); } } struct pipe_resource * create_staging_resource(struct d3d12_context *ctx, struct d3d12_resource *src, unsigned src_level, const struct pipe_box *src_box, struct pipe_box *dst_box, unsigned mask) { struct pipe_resource templ = {}; struct pipe_resource *staging_res; struct pipe_box copy_src; u_box_3d(MIN2(src_box->x, src_box->x + src_box->width), MIN2(src_box->y, src_box->y + src_box->height), MIN2(src_box->z, src_box->z + src_box->depth), abs(src_box->width), abs(src_box->height), abs(src_box->depth), ©_src); templ.format = src->base.b.format; templ.width0 = copy_src.width; templ.height0 = static_cast(copy_src.height); templ.depth0 = copy_src.depth; templ.array_size = 1; templ.nr_samples = src->base.b.nr_samples; templ.nr_storage_samples = src->base.b.nr_storage_samples; templ.usage = PIPE_USAGE_STAGING; templ.bind = util_format_is_depth_or_stencil(templ.format) ? PIPE_BIND_DEPTH_STENCIL : util_format_is_compressed(templ.format) ? 0 : PIPE_BIND_RENDER_TARGET; templ.target = src->base.b.target; staging_res = ctx->base.screen->resource_create(ctx->base.screen, &templ); dst_box->x = 0; dst_box->y = 0; dst_box->z = 0; dst_box->width = copy_src.width; dst_box->height = copy_src.height; dst_box->depth = copy_src.depth; d3d12_direct_copy(ctx, d3d12_resource(staging_res), 0, dst_box, src, src_level, ©_src, mask); if (src_box->width < 0) { dst_box->x = dst_box->width; dst_box->width = src_box->width; } if (src_box->height < 0) { dst_box->y = dst_box->height; dst_box->height = src_box->height; } if (src_box->depth < 0) { dst_box->z = dst_box->depth; dst_box->depth = src_box->depth; } return staging_res; } static void d3d12_resource_copy_region(struct pipe_context *pctx, struct pipe_resource *pdst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *psrc, unsigned src_level, const struct pipe_box *psrc_box) { struct d3d12_context *ctx = d3d12_context(pctx); struct d3d12_resource *dst = d3d12_resource(pdst); struct d3d12_resource *src = d3d12_resource(psrc); struct pipe_resource *staging_res = NULL; const struct pipe_box *src_box = psrc_box; struct pipe_box staging_box, dst_box; if (D3D12_DEBUG_BLIT & d3d12_debug) { debug_printf("D3D12 COPY: from %s@%d msaa:%d mips:%d %dx%dx%d + %dx%dx%d\n", util_format_name(psrc->format), src_level, psrc->nr_samples, psrc->last_level, psrc_box->x, psrc_box->y, psrc_box->z, psrc_box->width, psrc_box->height, psrc_box->depth); debug_printf(" to %s@%d msaa:%d mips:%d %dx%dx%d\n", util_format_name(pdst->format), dst_level, psrc->nr_samples, psrc->last_level, dstx, dsty, dstz); } /* Use an intermediate resource if copying from/to the same subresource */ if (d3d12_resource_resource(dst) == d3d12_resource_resource(src) && dst_level == src_level) { staging_res = create_staging_resource(ctx, src, src_level, psrc_box, &staging_box, PIPE_MASK_RGBAZS); src = d3d12_resource(staging_res); src_level = 0; src_box = &staging_box; } dst_box.x = dstx; dst_box.y = dsty; dst_box.z = static_cast(dstz); dst_box.width = psrc_box->width; dst_box.height = psrc_box->height; d3d12_direct_copy(ctx, dst, dst_level, &dst_box, src, src_level, src_box, PIPE_MASK_RGBAZS); if (staging_res) pipe_resource_reference(&staging_res, NULL); } void d3d12_context_copy_init(struct pipe_context *ctx) { ctx->resource_copy_region = d3d12_resource_copy_region; }