/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file iris_program_cache.c * * The in-memory program cache. This is basically a hash table mapping * API-specified shaders and a state key to a compiled variant. It also * takes care of uploading shader assembly into a BO for use on the GPU. */ #include #include #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_atomic.h" #include "util/u_upload_mgr.h" #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" #include "intel/compiler/brw_compiler.h" #include "intel/compiler/brw_nir.h" #ifdef INTEL_USE_ELK #include "intel/compiler/elk/elk_compiler.h" #include "intel/compiler/elk/elk_nir.h" #endif #include "iris_context.h" #include "iris_resource.h" struct keybox { uint16_t size; enum iris_program_cache_id cache_id; uint8_t data[0]; }; static struct keybox * make_keybox(void *mem_ctx, enum iris_program_cache_id cache_id, const void *key, uint32_t key_size) { struct keybox *keybox = ralloc_size(mem_ctx, sizeof(struct keybox) + key_size); keybox->cache_id = cache_id; keybox->size = key_size; memcpy(keybox->data, key, key_size); return keybox; } static uint32_t keybox_hash(const void *void_key) { const struct keybox *key = void_key; return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id)); } static bool keybox_equals(const void *void_a, const void *void_b) { const struct keybox *a = void_a, *b = void_b; if (a->size != b->size) return false; return memcmp(a->data, b->data, a->size) == 0; } struct iris_compiled_shader * iris_find_cached_shader(struct iris_context *ice, enum iris_program_cache_id cache_id, uint32_t key_size, const void *key) { struct keybox *keybox = make_keybox(NULL, cache_id, key, key_size); struct hash_entry *entry = _mesa_hash_table_search(ice->shaders.cache, keybox); ralloc_free(keybox); return entry ? entry->data : NULL; } void iris_delete_shader_variant(struct iris_compiled_shader *shader) { pipe_resource_reference(&shader->assembly.res, NULL); util_queue_fence_destroy(&shader->ready); ralloc_free(shader); } struct iris_compiled_shader * iris_create_shader_variant(const struct iris_screen *screen, void *mem_ctx, gl_shader_stage stage, enum iris_program_cache_id cache_id, uint32_t key_size, const void *key) { #ifndef NDEBUG if (cache_id == IRIS_CACHE_BLORP) { /* Blorp shader must have a mem_ctx. */ assert(mem_ctx != NULL); } else if (cache_id == IRIS_CACHE_TCS) { /* Pass-through tessellation control shaders (generated by the driver) * will have a mem_ctx, and other tessellation control shaders will not. */ } else { /* Shaders that are neither blorp nor tessellation control must not have * a mem_ctx. */ assert(mem_ctx == NULL); } #endif struct iris_compiled_shader *shader = rzalloc_size(mem_ctx, sizeof(struct iris_compiled_shader) + screen->vtbl.derived_program_state_size(cache_id)); pipe_reference_init(&shader->ref, 1); util_queue_fence_init(&shader->ready); util_queue_fence_reset(&shader->ready); if (cache_id != IRIS_CACHE_BLORP) { assert(key_size <= sizeof(union iris_any_prog_key)); memcpy(&shader->key, key, key_size); } shader->stage = stage; return shader; } void iris_upload_shader(struct iris_screen *screen, struct iris_uncompiled_shader *ish, struct iris_compiled_shader *shader, struct hash_table *driver_shaders, struct u_upload_mgr *uploader, enum iris_program_cache_id cache_id, uint32_t key_size, const void *key, const void *assembly) { const struct intel_device_info *devinfo = screen->devinfo; u_upload_alloc(uploader, 0, shader->program_size, 64, &shader->assembly.offset, &shader->assembly.res, &shader->map); memcpy(shader->map, assembly, shader->program_size); struct iris_resource *res = (void *) shader->assembly.res; uint64_t shader_data_addr = res->bo->address + shader->assembly.offset + shader->const_data_offset; if (screen->brw) { struct brw_shader_reloc_value reloc_values[] = { { .id = BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW, .value = shader_data_addr, }, { .id = BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH, .value = shader_data_addr >> 32, }, }; brw_write_shader_relocs(&screen->brw->isa, shader->map, shader->brw_prog_data, reloc_values, ARRAY_SIZE(reloc_values)); } else { #ifdef INTEL_USE_ELK struct elk_shader_reloc_value reloc_values[] = { { .id = BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW, .value = shader_data_addr, }, { .id = BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH, .value = shader_data_addr >> 32, }, }; elk_write_shader_relocs(&screen->elk->isa, shader->map, shader->elk_prog_data, reloc_values, ARRAY_SIZE(reloc_values)); #else unreachable("no elk support"); #endif } /* Store the 3DSTATE shader packets and other derived state. */ screen->vtbl.store_derived_program_state(devinfo, cache_id, shader); util_queue_fence_signal(&shader->ready); if (!ish) { struct keybox *keybox = make_keybox(shader, cache_id, key, key_size); _mesa_hash_table_insert(driver_shaders, keybox, shader); } } bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch, const void *key, uint32_t key_size, uint32_t *kernel_out, void *prog_data_out) { struct blorp_context *blorp = blorp_batch->blorp; struct iris_context *ice = blorp->driver_ctx; struct iris_batch *batch = blorp_batch->driver_batch; struct iris_compiled_shader *shader = iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key_size, key); if (!shader) return false; struct iris_bo *bo = iris_resource_bo(shader->assembly.res); *kernel_out = iris_bo_offset_from_base_address(bo) + shader->assembly.offset; *((void **) prog_data_out) = #ifdef INTEL_USE_ELK batch->screen->elk ? (void *)shader->elk_prog_data : #endif (void *)shader->brw_prog_data; iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE); return true; } bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage, const void *key, uint32_t key_size, const void *kernel, UNUSED uint32_t kernel_size, const void *prog_data_templ, UNUSED uint32_t prog_data_size, uint32_t *kernel_out, void *prog_data_out) { struct blorp_context *blorp = blorp_batch->blorp; struct iris_context *ice = blorp->driver_ctx; struct iris_batch *batch = blorp_batch->driver_batch; struct iris_screen *screen = batch->screen; struct iris_binding_table bt; memset(&bt, 0, sizeof(bt)); struct iris_compiled_shader *shader = iris_create_shader_variant(screen, ice->shaders.cache, stage, IRIS_CACHE_BLORP, key_size, key); void *prog_data = ralloc_size(NULL, prog_data_size); memcpy(prog_data, prog_data_templ, prog_data_size); if (screen->brw) { iris_apply_brw_prog_data(shader, prog_data); } else { #ifdef INTEL_USE_ELK assert(screen->elk); iris_apply_elk_prog_data(shader, prog_data); #else unreachable("no elk support"); #endif } iris_finalize_program(shader, NULL, NULL, 0, 0, 0, &bt); iris_upload_shader(screen, NULL, shader, ice->shaders.cache, ice->shaders.uploader_driver, IRIS_CACHE_BLORP, key_size, key, kernel); struct iris_bo *bo = iris_resource_bo(shader->assembly.res); *kernel_out = iris_bo_offset_from_base_address(bo) + shader->assembly.offset; *((void **) prog_data_out) = #ifdef INTEL_USE_ELK screen->elk ? (void *)shader->elk_prog_data : #endif (void*)shader->brw_prog_data; iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE); return true; } void iris_init_program_cache(struct iris_context *ice) { ice->shaders.cache = _mesa_hash_table_create(ice, keybox_hash, keybox_equals); ice->shaders.uploader_driver = u_upload_create(&ice->ctx, 64 * 1024, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, IRIS_RESOURCE_FLAG_SHADER_MEMZONE | IRIS_RESOURCE_FLAG_DEVICE_MEM); ice->shaders.uploader_unsync = u_upload_create(&ice->ctx, 64 * 1024, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, IRIS_RESOURCE_FLAG_SHADER_MEMZONE | IRIS_RESOURCE_FLAG_DEVICE_MEM); } void iris_destroy_program_cache(struct iris_context *ice) { for (int i = 0; i < MESA_SHADER_STAGES; i++) { iris_shader_variant_reference(&ice->shaders.prog[i], NULL); } iris_shader_variant_reference(&ice->shaders.last_vue_shader, NULL); hash_table_foreach(ice->shaders.cache, entry) { struct iris_compiled_shader *shader = entry->data; iris_delete_shader_variant(shader); } u_upload_destroy(ice->shaders.uploader_driver); u_upload_destroy(ice->shaders.uploader_unsync); ralloc_free(ice->shaders.cache); } static void link_libintel_shaders(nir_shader *nir, const uint32_t *spv_code, uint32_t spv_size) { nir_shader *libintel = brw_nir_from_spirv(nir, spv_code, spv_size); nir_link_shader_functions(nir, libintel); NIR_PASS_V(nir, nir_inline_functions); NIR_PASS_V(nir, nir_remove_non_entrypoints); NIR_PASS_V(nir, nir_lower_vars_to_explicit_types, nir_var_function_temp, glsl_get_cl_type_size_align); NIR_PASS_V(nir, nir_opt_deref); NIR_PASS_V(nir, nir_lower_vars_to_ssa); NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_shader_temp | nir_var_function_temp | nir_var_mem_shared | nir_var_mem_global, nir_address_format_62bit_generic); NIR_PASS_V(nir, nir_lower_scratch_to_var); } void iris_ensure_indirect_generation_shader(struct iris_batch *batch) { struct iris_context *ice = batch->ice; if (ice->draw.generation.shader) return; struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; const struct { char name[40]; } key = { .name = "iris-generation-shader", }; ice->draw.generation.shader = iris_find_cached_shader(ice, IRIS_CACHE_BLORP, sizeof(key), &key); if (ice->draw.generation.shader != NULL) return; const nir_shader_compiler_options *nir_options = #ifdef INTEL_USE_ELK screen->elk ? screen->elk->nir_options[MESA_SHADER_COMPUTE] : #endif screen->brw->nir_options[MESA_SHADER_COMPUTE]; nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, nir_options, "iris-indirect-generate"); uint32_t uniform_size = screen->vtbl.call_generation_shader(screen, &b); uint32_t spv_size; const uint32_t *spv_code = screen->vtbl.load_shader_lib_spv(&spv_size); nir_shader *nir = b.shader; link_libintel_shaders(nir, spv_code, spv_size); NIR_PASS_V(nir, nir_lower_vars_to_ssa); NIR_PASS_V(nir, nir_opt_cse); NIR_PASS_V(nir, nir_opt_gcm, true); NIR_PASS_V(nir, nir_opt_peephole_select, 1, false, false); NIR_PASS_V(nir, nir_lower_variable_initializers, ~0); NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_split_per_member_structs); if (screen->brw) { struct brw_nir_compiler_opts opts = {}; brw_preprocess_nir(screen->brw, nir, &opts); } else { #ifdef INTEL_USE_ELK assert(screen->elk); struct elk_nir_compiler_opts opts = {}; elk_preprocess_nir(screen->elk, nir, &opts); #else unreachable("no elk support"); #endif } NIR_PASS_V(nir, nir_propagate_invariant, false); NIR_PASS_V(nir, nir_lower_input_attachments, &(nir_input_attachment_options) { .use_fragcoord_sysval = true, .use_layer_id_sysval = true, }); /* Reset sizes before gathering information */ nir->global_mem_size = 0; nir->scratch_size = 0; nir->info.shared_size = 0; nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); NIR_PASS_V(nir, nir_copy_prop); NIR_PASS_V(nir, nir_opt_constant_folding); NIR_PASS_V(nir, nir_opt_dce); /* Do vectorizing here. For some reason when trying to do it in the back * this just isn't working. */ nir_load_store_vectorize_options options = { .modes = nir_var_mem_ubo | nir_var_mem_ssbo | nir_var_mem_global, .callback = brw_nir_should_vectorize_mem, .robust_modes = (nir_variable_mode)0, }; NIR_PASS_V(nir, nir_opt_load_store_vectorize, &options); nir->num_uniforms = uniform_size; struct iris_compiled_shader *shader = iris_create_shader_variant(screen, ice->shaders.cache, MESA_SHADER_FRAGMENT, IRIS_CACHE_BLORP, sizeof(key), &key); const unsigned *program; if (screen->brw) { union brw_any_prog_key prog_key; memset(&prog_key, 0, sizeof(prog_key)); struct brw_wm_prog_data *prog_data = ralloc_size(NULL, sizeof(*prog_data)); memset(prog_data, 0, sizeof(*prog_data)); prog_data->base.nr_params = nir->num_uniforms / 4; brw_nir_analyze_ubo_ranges(screen->brw, nir, prog_data->base.ubo_ranges); struct brw_compile_stats stats[3]; struct brw_compile_fs_params params = { .base = { .nir = nir, .log_data = &ice->dbg, .debug_flag = DEBUG_WM, .stats = stats, .mem_ctx = nir, }, .key = &prog_key.wm, .prog_data = prog_data, }; program = brw_compile_fs(screen->brw, ¶ms); assert(program); iris_apply_brw_prog_data(shader, &prog_data->base); } else { #ifdef INTEL_USE_ELK union elk_any_prog_key prog_key; memset(&prog_key, 0, sizeof(prog_key)); struct elk_wm_prog_data *prog_data = ralloc_size(NULL, sizeof(*prog_data)); memset(prog_data, 0, sizeof(*prog_data)); prog_data->base.nr_params = nir->num_uniforms / 4; elk_nir_analyze_ubo_ranges(screen->elk, nir, prog_data->base.ubo_ranges); struct elk_compile_stats stats[3]; struct elk_compile_fs_params params = { .base = { .nir = nir, .log_data = &ice->dbg, .debug_flag = DEBUG_WM, .stats = stats, .mem_ctx = nir, }, .key = &prog_key.wm, .prog_data = prog_data, }; program = elk_compile_fs(screen->elk, ¶ms); assert(program); iris_apply_elk_prog_data(shader, &prog_data->base); #else unreachable("no elk support"); #endif } struct iris_binding_table bt; memset(&bt, 0, sizeof(bt)); iris_finalize_program(shader, NULL, NULL, 0, 0, 0, &bt); iris_upload_shader(screen, NULL, shader, ice->shaders.cache, ice->shaders.uploader_driver, IRIS_CACHE_BLORP, sizeof(key), &key, program); ralloc_free(nir); struct iris_bo *bo = iris_resource_bo(shader->assembly.res); iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE); ice->draw.generation.shader = shader; }