/* * Copyright (c) 2022 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* * Limit input per vertex input accesses. This is useful for the tesselation stages. * On Gfx12.5+ out of bound accesses generate hangs. * * This pass operates on derefs, it must be called before shader inputs are * lowered. */ #include "intel_nir.h" #include "compiler/nir/nir_builder.h" #include "compiler/nir/nir_deref.h" static bool clamp_per_vertex_loads_instr(nir_builder *b, nir_intrinsic_instr *intrin, void *cb_data) { if (intrin->intrinsic != nir_intrinsic_load_deref) return false; nir_deref_instr *deref = nir_instr_as_deref(intrin->src[0].ssa->parent_instr); nir_variable *var = nir_deref_instr_get_variable(deref); if (var == NULL || (var->data.mode & nir_var_shader_in) == 0) return false; nir_deref_path path; nir_deref_path_init(&path, deref, cb_data); bool progress = false; for (unsigned i = 0; path.path[i]; i++) { if (path.path[i]->deref_type != nir_deref_type_array) continue; b->cursor = nir_before_instr(&path.path[i]->instr); nir_src_rewrite(&path.path[i]->arr.index, nir_umin(b, path.path[i]->arr.index.ssa, nir_iadd_imm(b, nir_load_patch_vertices_in(b), -1))); progress = true; break; } nir_deref_path_finish(&path); return progress; } bool intel_nir_clamp_per_vertex_loads(nir_shader *shader) { void *mem_ctx = ralloc_context(NULL); bool ret = nir_shader_intrinsics_pass(shader, clamp_per_vertex_loads_instr, nir_metadata_control_flow, mem_ctx); ralloc_free(mem_ctx); return ret; } static bool lower_patch_vertices_instr(nir_builder *b, nir_intrinsic_instr *intrin, void *cb_data) { if (intrin->intrinsic != nir_intrinsic_load_patch_vertices_in) return false; unsigned *input_vertices = cb_data; b->cursor = nir_before_instr(&intrin->instr); nir_def_rewrite_uses(&intrin->def, nir_imm_int(b, *input_vertices)); return true; } bool intel_nir_lower_patch_vertices_in(nir_shader *shader, unsigned input_vertices) { return nir_shader_intrinsics_pass(shader, lower_patch_vertices_instr, nir_metadata_control_flow, &input_vertices); }