/* * Mesa 3-D graphics library * * Copyright 2012 Intel Corporation * Copyright 2013 Google * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Chad Versace * Frank Henigman */ #include #include "util/macros.h" #include "util/u_math.h" #include "util/rounding.h" #include "isl_priv.h" #if defined(__SSSE3__) #include #elif defined(__SSE2__) #include #endif #define FILE_DEBUG_FLAG DEBUG_TEXTURE #define ALIGN_DOWN(a, b) ROUND_DOWN_TO(a, b) #define ALIGN_UP(a, b) ALIGN(a, b) /* Tile dimensions. Width and span are in bytes, height is in pixels (i.e. * unitless). A "span" is the most number of bytes we can copy from linear * to tiled without needing to calculate a new destination address. */ static const uint32_t xtile_width = 512; static const uint32_t xtile_height = 8; static const uint32_t xtile_span = 64; static const uint32_t ytile_width = 128; static const uint32_t ytile_height = 32; static const uint32_t ytile_span = 16; static const uint32_t wtile_width = 64; static const uint32_t wtile_height = 64; static const uint32_t wtile_span = 2; static inline uint32_t ror(uint32_t n, uint32_t d) { return (n >> d) | (n << (32 - d)); } // bswap32 already exists as a macro on some platforms (FreeBSD) #ifndef bswap32 static inline uint32_t bswap32(uint32_t n) { #if defined(HAVE___BUILTIN_BSWAP32) return __builtin_bswap32(n); #else return (n >> 24) | ((n >> 8) & 0x0000ff00) | ((n << 8) & 0x00ff0000) | (n << 24); #endif } #endif /** * Copy RGBA to BGRA - swap R and B. */ static inline void * rgba8_copy(void *dst, const void *src, size_t bytes) { uint32_t *d = dst; uint32_t const *s = src; assert(bytes % 4 == 0); while (bytes >= 4) { *d = ror(bswap32(*s), 8); d += 1; s += 1; bytes -= 4; } return dst; } #define wtile_block_id(x, y) \ (((((x) >> 3) & 0x7) << 3) | \ (((y) >> 3) & 0x7)) #define wtile_block_offset(x, y) \ ((((y) & 4) << 3) + \ (((y) & 2) << 2) + \ (((y) & 1) << 1) + \ (((x) & 4) << 2) + \ (((x) & 2) << 1) + \ (((x) & 1) << 0)) /** * Copy from linear into a W tile block. * * @dst is a pointer to a block in a W tile, @src is a pointer to the linear * data, coordinates are relative to the surface (not the tile). */ static inline void wtile_block_copy_from_linear(void *dst, const void *src, unsigned x0, unsigned x1, unsigned y0, unsigned y1, unsigned src_pitch) { uint8_t *dst_data = dst + wtile_block_id(x0, y0) * 64; const uint8_t *src_data = src; for (unsigned y = y0; y < y1; y++) for (unsigned x = x0; x < x1; x++) dst_data[wtile_block_offset(x, y)] = src_data[y * src_pitch + x]; } /** * Copy from linear into a full W tile block. * * @dst is a pointer to a block in a W tile, @src is a pointer to the linear * data. */ static inline void wtile_block_full_copy_from_linear(void *dst, const void *src, unsigned x0, unsigned y0, unsigned src_pitch) { uint16_t *dst_data = dst + wtile_block_id(x0, y0) * 64; const uint8_t *src_data = src; /* * The layout of a block is a series of 2 consecutive bytes elements. * _________________________________ * |B00|B01|B04|B05|B16|B17|B20|B21| * |B02|B03|B06|B07|B18|B19|B22|B23| * |B08|B09|B12|B13|B24|B25|B28|B29| * |B10|B11|B14|B15|B26|B27|B30|B31| * |B32|B33|B36|B37|B48|B49|B52|B53| * |B34|B35|B38|B39|B50|B51|B54|B55| * |B40|B41|B44|B45|B56|B57|B60|B61| * |B42|B43|B46|B47|B58|B59|B62|B64| * --------------------------------- */ #define src_lin(bx, by) \ (*((const uint16_t *)(src_data + (y0 + by) * src_pitch + x0 + bx * 2))) dst_data[0] = src_lin(0, 0); dst_data[1] = src_lin(0, 1); dst_data[2] = src_lin(1, 0); dst_data[3] = src_lin(1, 1); dst_data[4] = src_lin(0, 2); dst_data[5] = src_lin(0, 3); dst_data[6] = src_lin(1, 2); dst_data[7] = src_lin(1, 3); dst_data[8] = src_lin(2, 0); dst_data[9] = src_lin(2, 1); dst_data[10] = src_lin(3, 0); dst_data[11] = src_lin(3, 1); dst_data[12] = src_lin(2, 2); dst_data[13] = src_lin(2, 3); dst_data[14] = src_lin(3, 2); dst_data[15] = src_lin(3, 3); dst_data[16] = src_lin(0, 4); dst_data[17] = src_lin(0, 5); dst_data[18] = src_lin(1, 4); dst_data[19] = src_lin(1, 5); dst_data[20] = src_lin(0, 6); dst_data[21] = src_lin(0, 7); dst_data[22] = src_lin(1, 6); dst_data[23] = src_lin(1, 7); dst_data[24] = src_lin(2, 4); dst_data[25] = src_lin(2, 5); dst_data[26] = src_lin(3, 4); dst_data[27] = src_lin(3, 5); dst_data[28] = src_lin(2, 6); dst_data[29] = src_lin(2, 7); dst_data[30] = src_lin(3, 6); dst_data[31] = src_lin(3, 7); #undef src_lin } /** * Copy from W tile block into linear. * * @dst is a pointer to the linear data, @src is a pointer to a block in the W * tile. */ static inline void wtile_block_copy_to_linear(void *dst, const void *src, unsigned x0, unsigned x1, unsigned y0, unsigned y1, unsigned dst_pitch) { uint8_t *dst_data = dst; const uint8_t *src_data = src + wtile_block_id(x0, y0) * 64; for (unsigned y = y0; y < y1; y++) for (unsigned x = x0; x < x1; x++) dst_data[y * dst_pitch + x] = src_data[wtile_block_offset(x, y)]; } /** * Copy to linear from a full W tile block. * * @dst is a pointer to the linear data, @src is a pointer to a block in a W * tile. */ static inline void wtile_block_full_copy_to_linear(void *dst, const void *src, unsigned x0, unsigned y0, unsigned dst_pitch) { uint8_t *dst_data = dst; const uint16_t *src_data = src + wtile_block_id(x0, y0) * 64; /* * The layout of a block is a series of 2 consecutive bytes elements. * _________________________________ * |B00|B01|B04|B05|B16|B17|B20|B21| * |B02|B03|B06|B07|B18|B19|B22|B23| * |B08|B09|B12|B13|B24|B25|B28|B29| * |B10|B11|B14|B15|B26|B27|B30|B31| * |B32|B33|B36|B37|B48|B49|B52|B53| * |B34|B35|B38|B39|B50|B51|B54|B55| * |B40|B41|B44|B45|B56|B57|B60|B61| * |B42|B43|B46|B47|B58|B59|B62|B64| * --------------------------------- */ #define dst_lin(bx, by) \ (*((uint16_t *)(dst_data + (y0 + by) * dst_pitch + x0 + bx * 2))) dst_lin(0, 0) = src_data[0]; dst_lin(0, 1) = src_data[1]; dst_lin(1, 0) = src_data[2]; dst_lin(1, 1) = src_data[3]; dst_lin(0, 2) = src_data[4]; dst_lin(0, 3) = src_data[5]; dst_lin(1, 2) = src_data[6]; dst_lin(1, 3) = src_data[7]; dst_lin(2, 0) = src_data[8]; dst_lin(2, 1) = src_data[9]; dst_lin(3, 0) = src_data[10]; dst_lin(3, 1) = src_data[11]; dst_lin(2, 2) = src_data[12]; dst_lin(2, 3) = src_data[13]; dst_lin(3, 2) = src_data[14]; dst_lin(3, 3) = src_data[15]; dst_lin(0, 4) = src_data[16]; dst_lin(0, 5) = src_data[17]; dst_lin(1, 4) = src_data[18]; dst_lin(1, 5) = src_data[19]; dst_lin(0, 6) = src_data[20]; dst_lin(0, 7) = src_data[21]; dst_lin(1, 6) = src_data[22]; dst_lin(1, 7) = src_data[23]; dst_lin(2, 4) = src_data[24]; dst_lin(2, 5) = src_data[25]; dst_lin(3, 4) = src_data[26]; dst_lin(3, 5) = src_data[27]; dst_lin(2, 6) = src_data[28]; dst_lin(2, 7) = src_data[29]; dst_lin(3, 6) = src_data[30]; dst_lin(3, 7) = src_data[31]; #undef dst_lin } #ifdef __SSSE3__ static const uint8_t rgba8_permutation[16] = { 2,1,0,3, 6,5,4,7, 10,9,8,11, 14,13,12,15 }; static inline void rgba8_copy_16_aligned_dst(void *dst, const void *src) { _mm_store_si128(dst, _mm_shuffle_epi8(_mm_loadu_si128(src), *(__m128i *)rgba8_permutation)); } static inline void rgba8_copy_16_aligned_src(void *dst, const void *src) { _mm_storeu_si128(dst, _mm_shuffle_epi8(_mm_load_si128(src), *(__m128i *)rgba8_permutation)); } #elif defined(__SSE2__) static inline void rgba8_copy_16_aligned_dst(void *dst, const void *src) { __m128i srcreg, dstreg, agmask, ag, rb, br; agmask = _mm_set1_epi32(0xFF00FF00); srcreg = _mm_loadu_si128((__m128i *)src); rb = _mm_andnot_si128(agmask, srcreg); ag = _mm_and_si128(agmask, srcreg); br = _mm_shufflehi_epi16(_mm_shufflelo_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1)), _MM_SHUFFLE(2, 3, 0, 1)); dstreg = _mm_or_si128(ag, br); _mm_store_si128((__m128i *)dst, dstreg); } static inline void rgba8_copy_16_aligned_src(void *dst, const void *src) { __m128i srcreg, dstreg, agmask, ag, rb, br; agmask = _mm_set1_epi32(0xFF00FF00); srcreg = _mm_load_si128((__m128i *)src); rb = _mm_andnot_si128(agmask, srcreg); ag = _mm_and_si128(agmask, srcreg); br = _mm_shufflehi_epi16(_mm_shufflelo_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1)), _MM_SHUFFLE(2, 3, 0, 1)); dstreg = _mm_or_si128(ag, br); _mm_storeu_si128((__m128i *)dst, dstreg); } #endif /** * Copy RGBA to BGRA - swap R and B, with the destination 16-byte aligned. */ static inline void * rgba8_copy_aligned_dst(void *dst, const void *src, size_t bytes) { assert(bytes == 0 || !(((uintptr_t)dst) & 0xf)); #if defined(__SSSE3__) || defined(__SSE2__) if (bytes == 64) { rgba8_copy_16_aligned_dst(dst + 0, src + 0); rgba8_copy_16_aligned_dst(dst + 16, src + 16); rgba8_copy_16_aligned_dst(dst + 32, src + 32); rgba8_copy_16_aligned_dst(dst + 48, src + 48); return dst; } while (bytes >= 16) { rgba8_copy_16_aligned_dst(dst, src); src += 16; dst += 16; bytes -= 16; } #endif rgba8_copy(dst, src, bytes); return dst; } /** * Copy RGBA to BGRA - swap R and B, with the source 16-byte aligned. */ static inline void * rgba8_copy_aligned_src(void *dst, const void *src, size_t bytes) { assert(bytes == 0 || !(((uintptr_t)src) & 0xf)); #if defined(__SSSE3__) || defined(__SSE2__) if (bytes == 64) { rgba8_copy_16_aligned_src(dst + 0, src + 0); rgba8_copy_16_aligned_src(dst + 16, src + 16); rgba8_copy_16_aligned_src(dst + 32, src + 32); rgba8_copy_16_aligned_src(dst + 48, src + 48); return dst; } while (bytes >= 16) { rgba8_copy_16_aligned_src(dst, src); src += 16; dst += 16; bytes -= 16; } #endif rgba8_copy(dst, src, bytes); return dst; } /** * Each row from y0 to y1 is copied in three parts: [x0,x1), [x1,x2), [x2,x3). * These ranges are in bytes, i.e. pixels * bytes-per-pixel. * The first and last ranges must be shorter than a "span" (the longest linear * stretch within a tile) and the middle must equal a whole number of spans. * Ranges may be empty. The region copied must land entirely within one tile. * 'dst' is the start of the tile and 'src' is the corresponding * address to copy from, though copying begins at (x0, y0). * To enable swizzling 'swizzle_bit' must be 1<<6, otherwise zero. * Swizzling flips bit 6 in the copy destination offset, when certain other * bits are set in it. */ typedef void (*tile_copy_fn)(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y1, char *dst, const char *src, int32_t linear_pitch, uint32_t swizzle_bit, isl_memcpy_type copy_type); /** * Copy texture data from linear to X tile layout. * * \copydoc tile_copy_fn * * The mem_copy parameters allow the user to specify an alternative mem_copy * function that, for instance, may do RGBA -> BGRA swizzling. The first * function must handle any memory alignment while the second function must * only handle 16-byte alignment in whichever side (source or destination) is * tiled. */ static inline void linear_to_xtiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y1, char *dst, const char *src, int32_t src_pitch, uint32_t swizzle_bit, isl_mem_copy_fn mem_copy, isl_mem_copy_fn mem_copy_align16) { /* The copy destination offset for each range copied is the sum of * an X offset 'x0' or 'xo' and a Y offset 'yo.' */ uint32_t xo, yo; src += (ptrdiff_t)y0 * src_pitch; for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) { /* Bits 9 and 10 of the copy destination offset control swizzling. * Only 'yo' contributes to those bits in the total offset, * so calculate 'swizzle' just once per row. * Move bits 9 and 10 three and four places respectively down * to bit 6 and xor them. */ uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit; mem_copy(dst + ((x0 + yo) ^ swizzle), src + x0, x1 - x0); for (xo = x1; xo < x2; xo += xtile_span) { mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + xo, xtile_span); } mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2); src += src_pitch; } } /** * Copy texture data from linear to Y tile layout. * * \copydoc tile_copy_fn */ static inline void linear_to_ytiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y3, char *dst, const char *src, int32_t src_pitch, uint32_t swizzle_bit, isl_mem_copy_fn mem_copy, isl_mem_copy_fn mem_copy_align16) { /* Y tiles consist of columns that are 'ytile_span' wide (and the same height * as the tile). Thus the destination offset for (x,y) is the sum of: * (x % column_width) // position within column * (x / column_width) * bytes_per_column // column number * bytes per column * y * column_width * * The copy destination offset for each range copied is the sum of * an X offset 'xo0' or 'xo' and a Y offset 'yo.' */ const uint32_t column_width = ytile_span; const uint32_t bytes_per_column = column_width * ytile_height; uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 4)); uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 4)); uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column; uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column; /* Bit 9 of the destination offset control swizzling. * Only the X offset contributes to bit 9 of the total offset, * so swizzle can be calculated in advance for these X positions. * Move bit 9 three places down to bit 6. */ uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit; uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit; uint32_t x, yo; src += (ptrdiff_t)y0 * src_pitch; if (y0 != y1) { for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) { uint32_t xo = xo1; uint32_t swizzle = swizzle1; mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0); /* Step by spans/columns. As it happens, the swizzle bit flips * at each step so we don't need to calculate it explicitly. */ for (x = x1; x < x2; x += ytile_span) { mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x, ytile_span); xo += bytes_per_column; swizzle ^= swizzle_bit; } mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2); src += src_pitch; } } for (yo = y1 * column_width; yo < y2 * column_width; yo += 4 * column_width) { uint32_t xo = xo1; uint32_t swizzle = swizzle1; if (x0 != x1) { mem_copy(dst + ((xo0 + yo + 0 * column_width) ^ swizzle0), src + x0 + 0 * src_pitch, x1 - x0); mem_copy(dst + ((xo0 + yo + 1 * column_width) ^ swizzle0), src + x0 + 1 * src_pitch, x1 - x0); mem_copy(dst + ((xo0 + yo + 2 * column_width) ^ swizzle0), src + x0 + 2 * src_pitch, x1 - x0); mem_copy(dst + ((xo0 + yo + 3 * column_width) ^ swizzle0), src + x0 + 3 * src_pitch, x1 - x0); } /* Step by spans/columns. As it happens, the swizzle bit flips * at each step so we don't need to calculate it explicitly. */ for (x = x1; x < x2; x += ytile_span) { mem_copy_align16(dst + ((xo + yo + 0 * column_width) ^ swizzle), src + x + 0 * src_pitch, ytile_span); mem_copy_align16(dst + ((xo + yo + 1 * column_width) ^ swizzle), src + x + 1 * src_pitch, ytile_span); mem_copy_align16(dst + ((xo + yo + 2 * column_width) ^ swizzle), src + x + 2 * src_pitch, ytile_span); mem_copy_align16(dst + ((xo + yo + 3 * column_width) ^ swizzle), src + x + 3 * src_pitch, ytile_span); xo += bytes_per_column; swizzle ^= swizzle_bit; } if (x2 != x3) { mem_copy_align16(dst + ((xo + yo + 0 * column_width) ^ swizzle), src + x2 + 0 * src_pitch, x3 - x2); mem_copy_align16(dst + ((xo + yo + 1 * column_width) ^ swizzle), src + x2 + 1 * src_pitch, x3 - x2); mem_copy_align16(dst + ((xo + yo + 2 * column_width) ^ swizzle), src + x2 + 2 * src_pitch, x3 - x2); mem_copy_align16(dst + ((xo + yo + 3 * column_width) ^ swizzle), src + x2 + 3 * src_pitch, x3 - x2); } src += 4 * src_pitch; } if (y2 != y3) { for (yo = y2 * column_width; yo < y3 * column_width; yo += column_width) { uint32_t xo = xo1; uint32_t swizzle = swizzle1; mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0); /* Step by spans/columns. As it happens, the swizzle bit flips * at each step so we don't need to calculate it explicitly. */ for (x = x1; x < x2; x += ytile_span) { mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x, ytile_span); xo += bytes_per_column; swizzle ^= swizzle_bit; } mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2); src += src_pitch; } } } /** * Copy texture data from linear to Tile-4 layout. * * \copydoc tile_copy_fn */ static inline void linear_to_tile4(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y3, char *dst, const char *src, int32_t src_pitch, uint32_t swizzle_bit, isl_mem_copy_fn mem_copy, isl_mem_copy_fn mem_copy_align16) { /* Tile 4 consist of columns that are 'ytile_span' wide and each 64B tile * block consists of 4 row of Y-tile ordered data. * Each 512B block within a 4kB tile contains 8 such block. * * To calculate the tiled offset, we need to identify: * Block X and Block Y offset at each 512B block boundary in X and Y * direction. * * A Tile4 has the following layout : * * |<------------- 128 B-------------------| * _________________________________________ * 512B blk(Blk0)^| 0 | 1 | 2 | 3 | 8 | 9 | 10 | 11 | ^ 512B blk(Blk1) * (cell 0..7)) v| 4 | 5 | 6 | 7 | 12 | 13 | 14 | 15 | v (cell 8..15)) * ----------------------------------------- * | 16 | 17 | 18 | 19 | 24 | 25 | 26 | 27 | * | 20 | 21 | 22 | 23 | 28 | 29 | 30 | 31 | * ----------------------------------------- * | 32 | 33 | 34 | 35 | 40 | 41 | 42 | 43 | * | 36 | 37 | 38 | 39 | 44 | 45 | 46 | 47 | * ----------------------------------------- * | 48 | 49 | 50 | 51 | 56 | 57 | 58 | 59 | * | 52 | 53 | 54 | 55 | 60 | 61 | 62 | 63 | * ----------------------------------------- * * The tile is divided in 512B blocks[Blk0..Blk7], themselves made of 2 * rows of 256B sub-blocks. * * Each sub-block is composed of 4 64B elements[cell(0)-cell(3)] (a cell * in the figure above). * * Each 64B cell represents 4 rows of data.[cell(0), cell(1), .., cell(63)] * * * Block X - Adds 256B to offset when we encounter block boundary in * X direction.(Ex: Blk 0 --> Blk 1(BlkX_off = 256)) * Block Y - Adds 512B to offset when we encounter block boundary in * Y direction.(Ex: Blk 0 --> Blk 3(BlkY_off = 512)) * * (x / ytile_span) * cacheline_size_B //Byte offset in the X dir of * the containing 64B block * x % ytile_span //Byte offset in X dir within a 64B block/cacheline * * (y % 4) * 16 // Byte offset of the Y dir within a 64B block/cacheline * (y / 4) * 256// Byte offset of the Y dir within 512B block after 1 row * of 64B blocks/cachelines * * The copy destination offset for each range copied is the sum of * Block X offset 'BlkX_off', Block Y offset 'BlkY_off', X offset 'xo' * and a Y offset 'yo.' */ const uint32_t column_width = ytile_span; const uint32_t tile4_blkh = 4; assert(ytile_span * tile4_blkh == 64); const uint32_t cacheline_size_B = 64; /* Find intermediate Y offsets that are aligned to a 64B element * (4 rows), so that we can do fully 64B memcpys on those. */ uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 4)); uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 4)); /* xsb0 and xsb1 are the byte offset within a 256B sub block for x0 and x1 */ uint32_t xsb0 = (x0 % ytile_span) + (x0 / ytile_span) * cacheline_size_B; uint32_t xsb1 = (x1 % ytile_span) + (x1 / ytile_span) * cacheline_size_B; uint32_t Blkxsb0_off = ALIGN_DOWN(xsb0, 256); uint32_t Blky0_off = (y0 / 8) * 512; uint32_t BlkX_off, BlkY_off; uint32_t x, yo, Y0, Y2; /* Y0 determines the initial byte offset in the Y direction */ Y0 = (y0 / 4) * 256 + (y0 % 4) * ytile_span; /* Y2 determines the byte offset required for reaching y2 if y2 doesn't map * exactly to 512B block boundary */ Y2 = y2 * 4 * column_width; src += (ptrdiff_t)y0 * src_pitch; /* To maximize memcpy speed, we do the copy in 3 parts : * - copy the first lines that are not aligned to the 64B cell's height (4 rows) * - copy the lines that are aligned to 64B cell's height * - copy the remaining lines not making up for a full 64B cell's height */ if (y0 != y1) { for (yo = Y0; yo < Y0 + (y1 - y0) * column_width; yo += column_width) { uint32_t xo = xsb1; if (x0 != x1) mem_copy(dst + (Blky0_off + Blkxsb0_off) + (xsb0 + yo), src + x0, x1 - x0); for (x = x1; x < x2; x += ytile_span) { BlkX_off = ALIGN_DOWN(xo, 256); mem_copy_align16(dst + (Blky0_off + BlkX_off) + (xo + yo), src + x, ytile_span); xo += cacheline_size_B; } if (x3 != x2) { BlkX_off = ALIGN_DOWN(xo, 256); mem_copy_align16(dst + (Blky0_off + BlkX_off) + (xo + yo), src + x2, x3 - x2); } src += src_pitch; } } for (yo = y1 * 4 * column_width; yo < y2 * 4 * column_width; yo += 16 * column_width) { uint32_t xo = xsb1; BlkY_off = ALIGN_DOWN(yo, 512); if (x0 != x1) { mem_copy(dst + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 0 * column_width), src + x0 + 0 * src_pitch, x1 - x0); mem_copy(dst + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 1 * column_width), src + x0 + 1 * src_pitch, x1 - x0); mem_copy(dst + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 2 * column_width), src + x0 + 2 * src_pitch, x1 - x0); mem_copy(dst + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 3 * column_width), src + x0 + 3 * src_pitch, x1 - x0); } for (x = x1; x < x2; x += ytile_span) { BlkX_off = ALIGN_DOWN(xo, 256); mem_copy_align16(dst + (BlkY_off + BlkX_off) + (xo + yo+ 0 * column_width), src + x + 0 * src_pitch, ytile_span); mem_copy_align16(dst + (BlkY_off + BlkX_off) + (xo + yo + 1 * column_width), src + x + 1 * src_pitch, ytile_span); mem_copy_align16(dst + (BlkY_off + BlkX_off) + (xo + yo + 2 * column_width), src + x + 2 * src_pitch, ytile_span); mem_copy_align16(dst + (BlkY_off + BlkX_off) + (xo + yo + 3 * column_width), src + x + 3 * src_pitch, ytile_span); xo += cacheline_size_B; } if (x2 != x3) { BlkX_off = ALIGN_DOWN(xo, 256); mem_copy(dst + (BlkY_off + BlkX_off) + (xo + yo + 0 * column_width), src + x2 + 0 * src_pitch, x3 - x2); mem_copy(dst + (BlkY_off + BlkX_off) + (xo + yo + 1 * column_width), src + x2 + 1 * src_pitch, x3 - x2); mem_copy(dst + (BlkY_off + BlkX_off) + (xo + yo + 2 * column_width), src + x2 + 2 * src_pitch, x3 - x2); mem_copy(dst + (BlkY_off + BlkX_off) + (xo + yo + 3 * column_width), src + x2 + 3 * src_pitch, x3 - x2); } src += 4 * src_pitch; } if (y2 != y3) { for (yo = Y2; yo < Y2 + (y3 - y2) * column_width; yo += column_width) { uint32_t xo = xsb1; BlkY_off = ALIGN_DOWN(yo, 512); if (x0 != x1) mem_copy(dst + (BlkY_off + Blkxsb0_off) + (xsb0 + yo), src + x0, x1 - x0); for (x = x1; x < x2; x += ytile_span) { BlkX_off = ALIGN_DOWN(xo, 256); mem_copy_align16(dst + (BlkY_off + BlkX_off) + (xo + yo), src + x, ytile_span); xo += cacheline_size_B; } if (x3 != x2) { BlkX_off = ALIGN_DOWN(xo, 256); mem_copy_align16(dst + (BlkY_off + BlkX_off) + (xo + yo), src + x2, x3 - x2); } src += src_pitch; } } } /** * Copy texture data from linear to W tile layout. * * \copydoc tile_copy_fn */ static inline void linear_to_wtiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y3, char *dst, const char *src, int32_t src_pitch) { /* * The layout is a series of block of 64B each. * ___________________________________________ * |blk00|blk08|blk16|blk24|blk32|blk48|blk56| * |blk01|blk09|blk17|blk25|blk33|blk49|blk57| * |blk02|blk10|blk18|blk26|blk34|blk50|blk58| * |blk03|blk11|blk19|blk27|blk35|blk51|blk59| * |blk04|blk12|blk20|blk28|blk36|blk52|blk60| * |blk05|blk13|blk21|blk29|blk37|blk53|blk61| * |blk06|blk14|blk22|blk30|blk38|blk54|blk62| * |blk07|blk15|blk23|blk31|blk39|blk55|blk63| * ------------------------------------------- */ /* Find intermediate Y offsets that are aligned to a 64B element (8 rows). */ uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 8)); uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 8)); uint32_t xo, yo; /* If the y0 coordinate is not aligned to a block, do partial copies into * blocks 0, 8, 16, 24, 32, 48 & 56. */ if (y0 != y1) { if (x0 != x1) wtile_block_copy_from_linear(dst, src, x0, x1, y0, y1, src_pitch); for (xo = x1; xo < x2; xo += 8) wtile_block_copy_from_linear(dst, src, xo, xo + 8, y0, y1, src_pitch); if (x2 != x3) wtile_block_copy_from_linear(dst, src, x2, x3, y0, y1, src_pitch); } for (yo = y1; yo < y2; yo += 8) { /* Do partial copies int blocks [1, 6] if x0 is not aligned to block. */ if (x0 != x1) { wtile_block_copy_from_linear(dst, src, x0, x1, yo, yo + 8, src_pitch); } /* Full block copies on the inside. */ for (xo = x1; xo < x2; xo += 8) wtile_block_full_copy_from_linear(dst, src, xo, yo, src_pitch); /* Do partial copies int blocks [57, 62] if y3 is not aligned to block. */ if (x2 != x3) { wtile_block_copy_from_linear(dst, src, x2, x3, yo, yo + 8, src_pitch); } } /* If the x3 coordinate is not aligned to a block, do partial copies into * blocks [57,62]. */ if (y2 != y3) { if (x0 != x1) wtile_block_copy_from_linear(dst, src, x0, x1, y2, y3, src_pitch); for (xo = x1; xo < x2; xo += 8) wtile_block_copy_from_linear(dst, src, xo, xo + 8, y2, y3, src_pitch); if (x2 != x3) wtile_block_copy_from_linear(dst, src, x2, x3, y2, y3, src_pitch); } } /** * Copy texture data from X tile layout to linear. * * \copydoc tile_copy_fn */ static inline void xtiled_to_linear(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y1, char *dst, const char *src, int32_t dst_pitch, uint32_t swizzle_bit, isl_mem_copy_fn mem_copy, isl_mem_copy_fn mem_copy_align16) { /* The copy destination offset for each range copied is the sum of * an X offset 'x0' or 'xo' and a Y offset 'yo.' */ uint32_t xo, yo; dst += (ptrdiff_t)y0 * dst_pitch; for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) { /* Bits 9 and 10 of the copy destination offset control swizzling. * Only 'yo' contributes to those bits in the total offset, * so calculate 'swizzle' just once per row. * Move bits 9 and 10 three and four places respectively down * to bit 6 and xor them. */ uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit; mem_copy(dst + x0, src + ((x0 + yo) ^ swizzle), x1 - x0); for (xo = x1; xo < x2; xo += xtile_span) { mem_copy_align16(dst + xo, src + ((xo + yo) ^ swizzle), xtile_span); } mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2); dst += dst_pitch; } } /** * Copy texture data from Y tile layout to linear. * * \copydoc tile_copy_fn */ static inline void ytiled_to_linear(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y3, char *dst, const char *src, int32_t dst_pitch, uint32_t swizzle_bit, isl_mem_copy_fn mem_copy, isl_mem_copy_fn mem_copy_align16) { /* Y tiles consist of columns that are 'ytile_span' wide (and the same height * as the tile). Thus the destination offset for (x,y) is the sum of: * (x % column_width) // position within column * (x / column_width) * bytes_per_column // column number * bytes per column * y * column_width * * The copy destination offset for each range copied is the sum of * an X offset 'xo0' or 'xo' and a Y offset 'yo.' */ const uint32_t column_width = ytile_span; const uint32_t bytes_per_column = column_width * ytile_height; uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 4)); uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 4)); uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column; uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column; /* Bit 9 of the destination offset control swizzling. * Only the X offset contributes to bit 9 of the total offset, * so swizzle can be calculated in advance for these X positions. * Move bit 9 three places down to bit 6. */ uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit; uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit; uint32_t x, yo; dst += (ptrdiff_t)y0 * dst_pitch; if (y0 != y1) { for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) { uint32_t xo = xo1; uint32_t swizzle = swizzle1; mem_copy(dst + x0, src + ((xo0 + yo) ^ swizzle0), x1 - x0); /* Step by spans/columns. As it happens, the swizzle bit flips * at each step so we don't need to calculate it explicitly. */ for (x = x1; x < x2; x += ytile_span) { mem_copy_align16(dst + x, src + ((xo + yo) ^ swizzle), ytile_span); xo += bytes_per_column; swizzle ^= swizzle_bit; } mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2); dst += dst_pitch; } } for (yo = y1 * column_width; yo < y2 * column_width; yo += 4 * column_width) { uint32_t xo = xo1; uint32_t swizzle = swizzle1; if (x0 != x1) { mem_copy(dst + x0 + 0 * dst_pitch, src + ((xo0 + yo + 0 * column_width) ^ swizzle0), x1 - x0); mem_copy(dst + x0 + 1 * dst_pitch, src + ((xo0 + yo + 1 * column_width) ^ swizzle0), x1 - x0); mem_copy(dst + x0 + 2 * dst_pitch, src + ((xo0 + yo + 2 * column_width) ^ swizzle0), x1 - x0); mem_copy(dst + x0 + 3 * dst_pitch, src + ((xo0 + yo + 3 * column_width) ^ swizzle0), x1 - x0); } /* Step by spans/columns. As it happens, the swizzle bit flips * at each step so we don't need to calculate it explicitly. */ for (x = x1; x < x2; x += ytile_span) { mem_copy_align16(dst + x + 0 * dst_pitch, src + ((xo + yo + 0 * column_width) ^ swizzle), ytile_span); mem_copy_align16(dst + x + 1 * dst_pitch, src + ((xo + yo + 1 * column_width) ^ swizzle), ytile_span); mem_copy_align16(dst + x + 2 * dst_pitch, src + ((xo + yo + 2 * column_width) ^ swizzle), ytile_span); mem_copy_align16(dst + x + 3 * dst_pitch, src + ((xo + yo + 3 * column_width) ^ swizzle), ytile_span); xo += bytes_per_column; swizzle ^= swizzle_bit; } if (x2 != x3) { mem_copy_align16(dst + x2 + 0 * dst_pitch, src + ((xo + yo + 0 * column_width) ^ swizzle), x3 - x2); mem_copy_align16(dst + x2 + 1 * dst_pitch, src + ((xo + yo + 1 * column_width) ^ swizzle), x3 - x2); mem_copy_align16(dst + x2 + 2 * dst_pitch, src + ((xo + yo + 2 * column_width) ^ swizzle), x3 - x2); mem_copy_align16(dst + x2 + 3 * dst_pitch, src + ((xo + yo + 3 * column_width) ^ swizzle), x3 - x2); } dst += 4 * dst_pitch; } if (y2 != y3) { for (yo = y2 * column_width; yo < y3 * column_width; yo += column_width) { uint32_t xo = xo1; uint32_t swizzle = swizzle1; mem_copy(dst + x0, src + ((xo0 + yo) ^ swizzle0), x1 - x0); /* Step by spans/columns. As it happens, the swizzle bit flips * at each step so we don't need to calculate it explicitly. */ for (x = x1; x < x2; x += ytile_span) { mem_copy_align16(dst + x, src + ((xo + yo) ^ swizzle), ytile_span); xo += bytes_per_column; swizzle ^= swizzle_bit; } mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2); dst += dst_pitch; } } } /** * Copy texture data from linear to Tile-4 layout. * * \copydoc tile_copy_fn */ static inline void tile4_to_linear(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y3, char *dst, const char *src, int32_t dst_pitch, uint32_t swizzle_bit, isl_mem_copy_fn mem_copy, isl_mem_copy_fn mem_copy_align16) { /* Tile 4 consist of columns that are 'ytile_span' wide and each 64B tile block * consists of 4 row of Y-tile ordered data. * Each 512B block within a 4kB tile contains 8 such block. * * To calculate the tiled offset, we need to identify: * Block X and Block Y offset at each 512B block boundary in X and Y direction. * * Refer to the Tile4 layout diagram in linear_to_tile4() function. * * The tile is divided in 512B blocks[Blk0..Blk7], themselves made of 2 * rows of 256B sub-blocks * * Each sub-block is composed of 4 64B elements[cell(0)-cell(3)]. * * Each 64B cell represents 4 rows of data.[cell(0), cell(1), .., cell(63)] * * * Block X - Adds 256B to offset when we encounter block boundary in * X direction.(Ex: Blk 0 --> Blk 1(BlkX_off = 256)) * Block Y - Adds 512B to offset when we encounter block boundary in * Y direction.(Ex: Blk 0 --> Blk 3(BlkY_off = 512)) * * (x / ytile_span) * cacheline_size_B //Byte offset in the X dir of the * containing 64B block * x % ytile_span //Byte offset in X dir within a 64B block/cacheline * * (y % 4) * 16 // Byte offset of the Y dir within a 64B block/cacheline * (y / 4) * 256// Byte offset of the Y dir within 512B block after 1 row * of 64B blocks/cachelines * * The copy destination offset for each range copied is the sum of * Block X offset 'BlkX_off', Block Y offset 'BlkY_off', X offset 'xo' * and a Y offset 'yo.' */ const uint32_t column_width = ytile_span; const uint32_t tile4_blkh = 4; assert(ytile_span * tile4_blkh == 64); const uint32_t cacheline_size_B = 64; /* Find intermediate Y offsets that are aligned to a 64B element * (4 rows), so that we can do fully 64B memcpys on those. */ uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 4)); uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 4)); /* xsb0 and xsb1 are the byte offset within a 256B sub block for x0 and x1 */ uint32_t xsb0 = (x0 % ytile_span) + (x0 / ytile_span) * cacheline_size_B; uint32_t xsb1 = (x1 % ytile_span) + (x1 / ytile_span) * cacheline_size_B; uint32_t Blkxsb0_off = ALIGN_DOWN(xsb0, 256); uint32_t Blky0_off = (y0 / 8) * 512; uint32_t BlkX_off, BlkY_off; uint32_t x, yo, Y0, Y2; /* Y0 determines the initial byte offset in the Y direction */ Y0 = (y0 / 4) * 256 + (y0 % 4) * 16; /* Y2 determines the byte offset required for reaching y2 if y2 doesn't map * exactly to 512B block boundary */ Y2 = y2 * 4 * column_width; dst += (ptrdiff_t)y0 * dst_pitch; /* To maximize memcpy speed, we do the copy in 3 parts : * - copy the first lines that are not aligned to the 64B cell's height (4 rows) * - copy the lines that are aligned to 64B cell's height * - copy the remaining lines not making up for a full 64B cell's height */ if (y0 != y1) { for (yo = Y0; yo < Y0 + (y1 - y0) * column_width; yo += column_width) { uint32_t xo = xsb1; if (x0 != x1) mem_copy(dst + x0, src + (Blky0_off + Blkxsb0_off) + (xsb0 + yo), x1 - x0); for (x = x1; x < x2; x += ytile_span) { BlkX_off = ALIGN_DOWN(xo, 256); mem_copy_align16(dst + x, src + (Blky0_off + BlkX_off) + (xo + yo), ytile_span); xo += cacheline_size_B; } if (x3 != x2) { BlkX_off = ALIGN_DOWN(xo, 256); mem_copy_align16(dst + x2, src + (Blky0_off + BlkX_off) + (xo + yo), x3 - x2); } dst += dst_pitch; } } for (yo = y1 * 4 * column_width; yo < y2 * 4 * column_width; yo += 16 * column_width) { uint32_t xo = xsb1; BlkY_off = ALIGN_DOWN(yo, 512); if (x0 != x1) { mem_copy(dst + x0 + 0 * dst_pitch, src + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 0 * column_width), x1 - x0); mem_copy(dst + x0 + 1 * dst_pitch, src + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 1 * column_width), x1 - x0); mem_copy(dst + x0 + 2 * dst_pitch, src + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 2 * column_width), x1 - x0); mem_copy(dst + x0 + 3 * dst_pitch, src + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 3 * column_width), x1 - x0); } for (x = x1; x < x2; x += ytile_span) { BlkX_off = ALIGN_DOWN(xo, 256); mem_copy_align16(dst + x + 0 * dst_pitch, src + (BlkY_off + BlkX_off) + (xo + yo + 0 * column_width), ytile_span); mem_copy_align16(dst + x + 1 * dst_pitch, src + (BlkY_off + BlkX_off) + (xo + yo + 1 * column_width), ytile_span); mem_copy_align16(dst + x + 2 * dst_pitch, src + (BlkY_off + BlkX_off) + (xo + yo + 2 * column_width), ytile_span); mem_copy_align16(dst + x + 3 * dst_pitch, src + (BlkY_off + BlkX_off) + (xo + yo + 3 * column_width), ytile_span); xo += cacheline_size_B; } if (x2 != x3) { BlkX_off = ALIGN_DOWN(xo, 256); mem_copy(dst + x2 + 0 * dst_pitch, src + (BlkY_off + BlkX_off) + (xo + yo + 0 * column_width), x3 - x2); mem_copy(dst + x2 + 1 * dst_pitch, src + (BlkY_off + BlkX_off) + (xo + yo + 1 * column_width), x3 - x2); mem_copy(dst + x2 + 2 * dst_pitch, src + (BlkY_off + BlkX_off) + (xo + yo + 2 * column_width), x3 - x2); mem_copy(dst + x2 + 3 * dst_pitch, src + (BlkY_off + BlkX_off) + (xo + yo + 3 * column_width), x3 - x2); } dst += 4 * dst_pitch; } if (y2 != y3) { for (yo = Y2; yo < Y2 + (y3 - y2) * column_width; yo += column_width) { uint32_t xo = xsb1; BlkY_off = ALIGN_DOWN(yo, 512); if (x0 != x1) mem_copy(dst + x0, src + (BlkY_off + Blkxsb0_off) + (xsb0 + yo), x1 - x0); for (x = x1; x < x2; x += ytile_span) { BlkX_off = ALIGN_DOWN(xo, 256); mem_copy_align16(dst + x, src + (BlkY_off + BlkX_off) + (xo + yo), ytile_span); xo += cacheline_size_B; } if (x3 != x2) { BlkX_off = ALIGN_DOWN(xo, 256); mem_copy_align16(dst + x2, src + (BlkY_off + BlkX_off) + (xo + yo), x3 - x2); } dst += dst_pitch; } } } /** * Copy texture data from W tile layout to linear. * * \copydoc tile_copy_fn */ static inline void wtiled_to_linear(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y3, char *dst, const char *src, int32_t dst_pitch) { /* * The layout is a series of block of 64B each. * ___________________________________________ * |blk00|blk08|blk16|blk24|blk32|blk48|blk56| * |blk01|blk09|blk17|blk25|blk33|blk49|blk57| * |blk02|blk10|blk18|blk26|blk34|blk50|blk58| * |blk03|blk11|blk19|blk27|blk35|blk51|blk59| * |blk04|blk12|blk20|blk28|blk36|blk52|blk60| * |blk05|blk13|blk21|blk29|blk37|blk53|blk61| * |blk06|blk14|blk22|blk30|blk38|blk54|blk62| * |blk07|blk15|blk23|blk31|blk39|blk55|blk63| * ------------------------------------------- */ /* Find intermediate Y offsets that are aligned to a 64B element (8 rows). */ uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 8)); uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 8)); uint32_t xo, yo; /* If the y0 coordinate is not aligned to a block, do partial copies into * blocks 0, 8, 16, 24, 32, 48 & 56. */ if (y0 != y1) { if (x0 != x1) wtile_block_copy_to_linear(dst, src, x0, x1, y0, y1, dst_pitch); for (xo = x1; xo < x2; xo += 8) wtile_block_copy_to_linear(dst, src, xo, xo + 8, y0, y1, dst_pitch); if (x2 != x3) wtile_block_copy_to_linear(dst, src, x2, x3, y0, y1, dst_pitch); } for (yo = y1; yo < y2; yo += 8) { /* Do partial copies int blocks [1, 6] if x0 is not aligned to block. */ if (x0 != x1) wtile_block_copy_to_linear(dst, src, x0, x1, yo, yo + 8, dst_pitch); /* Full block copies on the inside. */ for (xo = x1; xo < x2; xo += 8) wtile_block_full_copy_to_linear(dst, src, xo, yo, dst_pitch); /* Do partial copies int blocks [57, 62] if y3 is not aligned to block. */ if (x2 != x3) wtile_block_copy_to_linear(dst, src, x2, x3, yo, yo + 8, dst_pitch); } /* If the x3 coordinate is not aligned to a block, do partial copies into * blocks [57,62]. */ if (y2 != y3) { if (x0 != x1) wtile_block_copy_to_linear(dst, src, x0, x1, y2, y3, dst_pitch); for (xo = x1; xo < x2; xo += 8) { wtile_block_copy_to_linear(dst, src, xo, MIN2(xo + 8, x3), y2, y3, dst_pitch); } if (x2 != x3) wtile_block_copy_to_linear(dst, src, x2, x3, y2, y3, dst_pitch); } } #if defined(INLINE_SSE41) static ALWAYS_INLINE void * _memcpy_streaming_load(void *dest, const void *src, size_t count) { if (count == 16) { __m128i val = _mm_stream_load_si128((__m128i *)src); _mm_storeu_si128((__m128i *)dest, val); return dest; } else if (count == 64) { __m128i val0 = _mm_stream_load_si128(((__m128i *)src) + 0); __m128i val1 = _mm_stream_load_si128(((__m128i *)src) + 1); __m128i val2 = _mm_stream_load_si128(((__m128i *)src) + 2); __m128i val3 = _mm_stream_load_si128(((__m128i *)src) + 3); _mm_storeu_si128(((__m128i *)dest) + 0, val0); _mm_storeu_si128(((__m128i *)dest) + 1, val1); _mm_storeu_si128(((__m128i *)dest) + 2, val2); _mm_storeu_si128(((__m128i *)dest) + 3, val3); return dest; } else { assert(count < 64); /* and (count < 16) for ytiled */ return memcpy(dest, src, count); } } #endif static isl_mem_copy_fn choose_copy_function(isl_memcpy_type copy_type) { switch(copy_type) { case ISL_MEMCPY: return memcpy; case ISL_MEMCPY_BGRA8: return rgba8_copy; case ISL_MEMCPY_STREAMING_LOAD: #if defined(INLINE_SSE41) return _memcpy_streaming_load; #else unreachable("ISL_MEMCOPY_STREAMING_LOAD requires sse4.1"); #endif case ISL_MEMCPY_INVALID: unreachable("invalid copy_type"); } unreachable("unhandled copy_type"); return NULL; } /** * Copy texture data from linear to X tile layout, faster. * * Same as \ref linear_to_xtiled but faster, because it passes constant * parameters for common cases, allowing the compiler to inline code * optimized for those cases. * * \copydoc tile_copy_fn */ static FLATTEN void linear_to_xtiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y1, char *dst, const char *src, int32_t src_pitch, uint32_t swizzle_bit, isl_memcpy_type copy_type) { isl_mem_copy_fn mem_copy = choose_copy_function(copy_type); if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) { if (mem_copy == memcpy) return linear_to_xtiled(0, 0, xtile_width, xtile_width, 0, xtile_height, dst, src, src_pitch, swizzle_bit, memcpy, memcpy); else if (mem_copy == rgba8_copy) return linear_to_xtiled(0, 0, xtile_width, xtile_width, 0, xtile_height, dst, src, src_pitch, swizzle_bit, rgba8_copy, rgba8_copy_aligned_dst); else unreachable("not reached"); } else { if (mem_copy == memcpy) return linear_to_xtiled(x0, x1, x2, x3, y0, y1, dst, src, src_pitch, swizzle_bit, memcpy, memcpy); else if (mem_copy == rgba8_copy) return linear_to_xtiled(x0, x1, x2, x3, y0, y1, dst, src, src_pitch, swizzle_bit, rgba8_copy, rgba8_copy_aligned_dst); else unreachable("not reached"); } } /** * Copy texture data from linear to Y tile layout, faster. * * Same as \ref linear_to_ytiled but faster, because it passes constant * parameters for common cases, allowing the compiler to inline code * optimized for those cases. * * \copydoc tile_copy_fn */ static FLATTEN void linear_to_ytiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y1, char *dst, const char *src, int32_t src_pitch, uint32_t swizzle_bit, isl_memcpy_type copy_type) { isl_mem_copy_fn mem_copy = choose_copy_function(copy_type); if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) { if (mem_copy == memcpy) return linear_to_ytiled(0, 0, ytile_width, ytile_width, 0, ytile_height, dst, src, src_pitch, swizzle_bit, memcpy, memcpy); else if (mem_copy == rgba8_copy) return linear_to_ytiled(0, 0, ytile_width, ytile_width, 0, ytile_height, dst, src, src_pitch, swizzle_bit, rgba8_copy, rgba8_copy_aligned_dst); else unreachable("not reached"); } else { if (mem_copy == memcpy) return linear_to_ytiled(x0, x1, x2, x3, y0, y1, dst, src, src_pitch, swizzle_bit, memcpy, memcpy); else if (mem_copy == rgba8_copy) return linear_to_ytiled(x0, x1, x2, x3, y0, y1, dst, src, src_pitch, swizzle_bit, rgba8_copy, rgba8_copy_aligned_dst); else unreachable("not reached"); } } /** * Copy texture data from linear to tile 4 layout, faster. * * Same as \ref linear_to_tile4 but faster, because it passes constant * parameters for common cases, allowing the compiler to inline code * optimized for those cases. * * \copydoc tile_copy_fn */ static FLATTEN void linear_to_tile4_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y1, char *dst, const char *src, int32_t src_pitch, uint32_t swizzle_bit, isl_memcpy_type copy_type) { isl_mem_copy_fn mem_copy = choose_copy_function(copy_type); assert(swizzle_bit == 0); if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) { if (mem_copy == memcpy) return linear_to_tile4(0, 0, ytile_width, ytile_width, 0, ytile_height, dst, src, src_pitch, swizzle_bit, memcpy, memcpy); else if (mem_copy == rgba8_copy) return linear_to_tile4(0, 0, ytile_width, ytile_width, 0, ytile_height, dst, src, src_pitch, swizzle_bit, rgba8_copy, rgba8_copy_aligned_dst); else unreachable("not reached"); } else { if (mem_copy == memcpy) return linear_to_tile4(x0, x1, x2, x3, y0, y1, dst, src, src_pitch, swizzle_bit, memcpy, memcpy); else if (mem_copy == rgba8_copy) return linear_to_tile4(x0, x1, x2, x3, y0, y1, dst, src, src_pitch, swizzle_bit, rgba8_copy, rgba8_copy_aligned_dst); else unreachable("not reached"); } } /** * Copy texture data from linear to tile W layout, faster. * * Same as \ref linear_to_tilew but faster, because it passes constant * parameters for common cases, allowing the compiler to inline code * optimized for those cases. * * \copydoc tile_copy_fn */ static FLATTEN void linear_to_wtiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y1, char *dst, const char *src, int32_t src_pitch, uint32_t swizzle_bit, isl_memcpy_type copy_type) { assert(swizzle_bit == 0); if (x0 == 0 && x3 == wtile_width && y0 == 0 && y1 == wtile_height) { return linear_to_wtiled(0, 0, wtile_width, wtile_width, 0, wtile_height, dst, src, src_pitch); } else { return linear_to_wtiled(x0, x1, x2, x3, y0, y1, dst, src, src_pitch); } } /** * Copy texture data from X tile layout to linear, faster. * * Same as \ref xtile_to_linear but faster, because it passes constant * parameters for common cases, allowing the compiler to inline code * optimized for those cases. * * \copydoc tile_copy_fn */ static FLATTEN void xtiled_to_linear_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y1, char *dst, const char *src, int32_t dst_pitch, uint32_t swizzle_bit, isl_memcpy_type copy_type) { isl_mem_copy_fn mem_copy = choose_copy_function(copy_type); if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) { if (mem_copy == memcpy) return xtiled_to_linear(0, 0, xtile_width, xtile_width, 0, xtile_height, dst, src, dst_pitch, swizzle_bit, memcpy, memcpy); else if (mem_copy == rgba8_copy) return xtiled_to_linear(0, 0, xtile_width, xtile_width, 0, xtile_height, dst, src, dst_pitch, swizzle_bit, rgba8_copy, rgba8_copy_aligned_src); #if defined(INLINE_SSE41) else if (mem_copy == _memcpy_streaming_load) return xtiled_to_linear(0, 0, xtile_width, xtile_width, 0, xtile_height, dst, src, dst_pitch, swizzle_bit, memcpy, _memcpy_streaming_load); #endif else unreachable("not reached"); } else { if (mem_copy == memcpy) return xtiled_to_linear(x0, x1, x2, x3, y0, y1, dst, src, dst_pitch, swizzle_bit, memcpy, memcpy); else if (mem_copy == rgba8_copy) return xtiled_to_linear(x0, x1, x2, x3, y0, y1, dst, src, dst_pitch, swizzle_bit, rgba8_copy, rgba8_copy_aligned_src); #if defined(INLINE_SSE41) else if (mem_copy == _memcpy_streaming_load) return xtiled_to_linear(x0, x1, x2, x3, y0, y1, dst, src, dst_pitch, swizzle_bit, memcpy, _memcpy_streaming_load); #endif else unreachable("not reached"); } } /** * Copy texture data from Y tile layout to linear, faster. * * Same as \ref ytile_to_linear but faster, because it passes constant * parameters for common cases, allowing the compiler to inline code * optimized for those cases. * * \copydoc tile_copy_fn */ static FLATTEN void ytiled_to_linear_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y1, char *dst, const char *src, int32_t dst_pitch, uint32_t swizzle_bit, isl_memcpy_type copy_type) { isl_mem_copy_fn mem_copy = choose_copy_function(copy_type); if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) { if (mem_copy == memcpy) return ytiled_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height, dst, src, dst_pitch, swizzle_bit, memcpy, memcpy); else if (mem_copy == rgba8_copy) return ytiled_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height, dst, src, dst_pitch, swizzle_bit, rgba8_copy, rgba8_copy_aligned_src); #if defined(INLINE_SSE41) else if (copy_type == ISL_MEMCPY_STREAMING_LOAD) return ytiled_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height, dst, src, dst_pitch, swizzle_bit, memcpy, _memcpy_streaming_load); #endif else unreachable("not reached"); } else { if (mem_copy == memcpy) return ytiled_to_linear(x0, x1, x2, x3, y0, y1, dst, src, dst_pitch, swizzle_bit, memcpy, memcpy); else if (mem_copy == rgba8_copy) return ytiled_to_linear(x0, x1, x2, x3, y0, y1, dst, src, dst_pitch, swizzle_bit, rgba8_copy, rgba8_copy_aligned_src); #if defined(INLINE_SSE41) else if (copy_type == ISL_MEMCPY_STREAMING_LOAD) return ytiled_to_linear(x0, x1, x2, x3, y0, y1, dst, src, dst_pitch, swizzle_bit, memcpy, _memcpy_streaming_load); #endif else unreachable("not reached"); } } /** * Copy texture data from tile4 layout to linear, faster. * * Same as \ref tile4_to_linear but faster, because it passes constant * parameters for common cases, allowing the compiler to inline code * optimized for those cases. * * \copydoc tile_copy_fn */ static FLATTEN void tile4_to_linear_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y1, char *dst, const char *src, int32_t dst_pitch, uint32_t swizzle_bit, isl_memcpy_type copy_type) { isl_mem_copy_fn mem_copy = choose_copy_function(copy_type); assert(swizzle_bit == 0); if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) { if (mem_copy == memcpy) return tile4_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height, dst, src, dst_pitch, swizzle_bit, memcpy, memcpy); else if (mem_copy == rgba8_copy) return tile4_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height, dst, src, dst_pitch, swizzle_bit, rgba8_copy, rgba8_copy_aligned_src); #if defined(INLINE_SSE41) else if (copy_type == ISL_MEMCPY_STREAMING_LOAD) return tile4_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height, dst, src, dst_pitch, swizzle_bit, memcpy, _memcpy_streaming_load); #endif else unreachable("not reached"); } else { if (mem_copy == memcpy) return tile4_to_linear(x0, x1, x2, x3, y0, y1, dst, src, dst_pitch, swizzle_bit, memcpy, memcpy); else if (mem_copy == rgba8_copy) return tile4_to_linear(x0, x1, x2, x3, y0, y1, dst, src, dst_pitch, swizzle_bit, rgba8_copy, rgba8_copy_aligned_src); #if defined(INLINE_SSE41) else if (copy_type == ISL_MEMCPY_STREAMING_LOAD) return tile4_to_linear(x0, x1, x2, x3, y0, y1, dst, src, dst_pitch, swizzle_bit, memcpy, _memcpy_streaming_load); #endif else unreachable("not reached"); } } /** * Copy texture data from tileW layout to linear, faster. * * Same as \ref tilew_to_linear but faster, because it passes constant * parameters for common cases, allowing the compiler to inline code * optimized for those cases. * * \copydoc tile_copy_fn */ static FLATTEN void wtiled_to_linear_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3, uint32_t y0, uint32_t y1, char *dst, const char *src, int32_t dst_pitch, uint32_t swizzle_bit, isl_memcpy_type copy_type) { assert(swizzle_bit == 0); if (x0 == 0 && x3 == wtile_width && y0 == 0 && y1 == wtile_height) { return wtiled_to_linear(0, 0, wtile_width, wtile_width, 0, wtile_height, dst, src, dst_pitch); } else { return wtiled_to_linear(x0, x1, x2, x3, y0, y1, dst, src, dst_pitch); } } /** * Copy from linear to tiled texture. * * Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into * pieces that do not cross tile boundaries and copy each piece with a tile * copy function (\ref tile_copy_fn). * The X range is in bytes, i.e. pixels * bytes-per-pixel. * The Y range is in pixels (i.e. unitless). * 'dst' is the address of (0, 0) in the destination tiled texture. * 'src' is the address of (xt1, yt1) in the source linear texture. */ static void linear_to_tiled(uint32_t xt1, uint32_t xt2, uint32_t yt1, uint32_t yt2, char *dst, const char *src, uint32_t dst_pitch, int32_t src_pitch, bool has_swizzling, enum isl_tiling tiling, isl_memcpy_type copy_type) { tile_copy_fn tile_copy; uint32_t xt0, xt3; uint32_t yt0, yt3; uint32_t xt, yt; uint32_t tw, th, xt_sub_range_alignment; uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0; if (tiling == ISL_TILING_X) { tw = xtile_width; th = xtile_height; xt_sub_range_alignment = xtile_span; tile_copy = linear_to_xtiled_faster; } else if (tiling == ISL_TILING_Y0) { tw = ytile_width; th = ytile_height; xt_sub_range_alignment = ytile_span; tile_copy = linear_to_ytiled_faster; } else if (tiling == ISL_TILING_4) { tw = ytile_width; th = ytile_height; xt_sub_range_alignment = ytile_span; tile_copy = linear_to_tile4_faster; } else if (tiling == ISL_TILING_W) { tw = wtile_width; th = wtile_height; /* The copy function prioritizes W-Tile blocks. The width of a W-Tile * block is four W-Tile spans. */ xt_sub_range_alignment = wtile_span * 4; tile_copy = linear_to_wtiled_faster; /* TileW is a special case with doubled physical tile width due to HW * programming requirements (see isl_tiling_get_info() in * src/intel/isl/isl.c) */ dst_pitch /= 2; } else { unreachable("unsupported tiling"); } /* Round out to tile boundaries. */ xt0 = ALIGN_DOWN(xt1, tw); xt3 = ALIGN_UP (xt2, tw); yt0 = ALIGN_DOWN(yt1, th); yt3 = ALIGN_UP (yt2, th); /* Loop over all tiles to which we have something to copy. * 'xt' and 'yt' are the origin of the destination tile, whether copying * copying a full or partial tile. * tile_copy() copies one tile or partial tile. * Looping x inside y is the faster memory access pattern. */ for (yt = yt0; yt < yt3; yt += th) { for (xt = xt0; xt < xt3; xt += tw) { /* The area to update is [x0,x3) x [y0,y1). * May not want the whole tile, hence the min and max. */ uint32_t x0 = MAX2(xt1, xt); uint32_t y0 = MAX2(yt1, yt); uint32_t x3 = MIN2(xt2, xt + tw); uint32_t y1 = MIN2(yt2, yt + th); /* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that * the middle interval is the longest span-aligned part. * The sub-ranges could be empty. */ uint32_t x1, x2; x1 = ALIGN_UP(x0, xt_sub_range_alignment); if (x1 > x3) x1 = x2 = x3; else x2 = ALIGN_DOWN(x3, xt_sub_range_alignment); assert(x0 <= x1 && x1 <= x2 && x2 <= x3); assert(x1 - x0 < xt_sub_range_alignment && x3 - x2 < xt_sub_range_alignment); assert(x3 - x0 <= tw); assert((x2 - x1) % xt_sub_range_alignment == 0); /* Translate by (xt,yt) for single-tile copier. */ tile_copy(x0-xt, x1-xt, x2-xt, x3-xt, y0-yt, y1-yt, dst + (ptrdiff_t)xt * th + (ptrdiff_t)yt * dst_pitch, src + (ptrdiff_t)xt - xt1 + ((ptrdiff_t)yt - yt1) * src_pitch, src_pitch, swizzle_bit, copy_type); } } } /** * Copy from tiled to linear texture. * * Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into * pieces that do not cross tile boundaries and copy each piece with a tile * copy function (\ref tile_copy_fn). * The X range is in bytes, i.e. pixels * bytes-per-pixel. * The Y range is in pixels (i.e. unitless). * 'dst' is the address of (xt1, yt1) in the destination linear texture. * 'src' is the address of (0, 0) in the source tiled texture. */ static void tiled_to_linear(uint32_t xt1, uint32_t xt2, uint32_t yt1, uint32_t yt2, char *dst, const char *src, int32_t dst_pitch, uint32_t src_pitch, bool has_swizzling, enum isl_tiling tiling, isl_memcpy_type copy_type) { tile_copy_fn tile_copy; uint32_t xt0, xt3; uint32_t yt0, yt3; uint32_t xt, yt; uint32_t tw, th, xt_sub_range_alignment; uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0; if (tiling == ISL_TILING_X) { tw = xtile_width; th = xtile_height; xt_sub_range_alignment = xtile_span; tile_copy = xtiled_to_linear_faster; } else if (tiling == ISL_TILING_Y0) { tw = ytile_width; th = ytile_height; xt_sub_range_alignment = ytile_span; tile_copy = ytiled_to_linear_faster; } else if (tiling == ISL_TILING_4) { tw = ytile_width; th = ytile_height; xt_sub_range_alignment = ytile_span; tile_copy = tile4_to_linear_faster; } else if (tiling == ISL_TILING_W) { tw = wtile_width; th = wtile_height; /* The copy function prioritizes W-Tile blocks. The width of a W-Tile * block is four W-Tile spans. */ xt_sub_range_alignment = wtile_span * 4; tile_copy = wtiled_to_linear_faster; /* TileW is a special case with doubled physical tile width due to HW * programming requirements (see isl_tiling_get_info() in * src/intel/isl/isl.c) */ src_pitch /= 2; } else { unreachable("unsupported tiling"); } #if defined(INLINE_SSE41) if (copy_type == ISL_MEMCPY_STREAMING_LOAD) { /* The hidden cacheline sized register used by movntdqa can apparently * give you stale data, so do an mfence to invalidate it. */ _mm_mfence(); } #endif /* Round out to tile boundaries. */ xt0 = ALIGN_DOWN(xt1, tw); xt3 = ALIGN_UP (xt2, tw); yt0 = ALIGN_DOWN(yt1, th); yt3 = ALIGN_UP (yt2, th); /* Loop over all tiles to which we have something to copy. * 'xt' and 'yt' are the origin of the destination tile, whether copying * copying a full or partial tile. * tile_copy() copies one tile or partial tile. * Looping x inside y is the faster memory access pattern. */ for (yt = yt0; yt < yt3; yt += th) { for (xt = xt0; xt < xt3; xt += tw) { /* The area to update is [x0,x3) x [y0,y1). * May not want the whole tile, hence the min and max. */ uint32_t x0 = MAX2(xt1, xt); uint32_t y0 = MAX2(yt1, yt); uint32_t x3 = MIN2(xt2, xt + tw); uint32_t y1 = MIN2(yt2, yt + th); /* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that the * middle interval is the longest xt_sub_range_alignment aligned * part. The sub-ranges could be empty. */ uint32_t x1, x2; x1 = ALIGN_UP(x0, xt_sub_range_alignment); if (x1 > x3) x1 = x2 = x3; else x2 = ALIGN_DOWN(x3, xt_sub_range_alignment); assert(x0 <= x1 && x1 <= x2 && x2 <= x3); assert(x1 - x0 < xt_sub_range_alignment && x3 - x2 < xt_sub_range_alignment); assert(x3 - x0 <= tw); assert((x2 - x1) % xt_sub_range_alignment == 0); /* Translate by (xt,yt) for single-tile copier. */ tile_copy(x0-xt, x1-xt, x2-xt, x3-xt, y0-yt, y1-yt, dst + (ptrdiff_t)xt - xt1 + ((ptrdiff_t)yt - yt1) * dst_pitch, src + (ptrdiff_t)xt * th + (ptrdiff_t)yt * src_pitch, dst_pitch, swizzle_bit, copy_type); } } }