/* * Copyright 2024 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkAlphaType.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorType.h" #include "include/core/SkImageInfo.h" #include "include/core/SkRRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkSurface.h" #include "include/gpu/graphite/Context.h" #include "include/gpu/graphite/Recorder.h" #include "include/gpu/graphite/ContextOptions.h" #include "include/gpu/vk/VulkanBackendContext.h" #include "include/gpu/graphite/Surface.h" #include "include/gpu/vk/VulkanExtensions.h" #include "include/gpu/graphite/vk/VulkanGraphiteUtils.h" #define WIDTH 200 #define HEIGHT 400 int main(int argc, char** argv) { // This will not run (since it's missing all the Vulkan setup code), // but it should compile and link to test the build system. skgpu::VulkanBackendContext backendContext; std::unique_ptr extensions(new skgpu::VulkanExtensions()); backendContext.fInstance = VK_NULL_HANDLE; backendContext.fDevice = VK_NULL_HANDLE; skgpu::graphite::ContextOptions options; // This call will fail if run, due to the context not being set up. std::unique_ptr context = skgpu::graphite::ContextFactory::MakeVulkan(backendContext, options); if (!context) { printf("Could not make Graphite Native Vulkan context\n"); return 1; } printf("Context made, now to make the surface\n"); SkImageInfo imageInfo = SkImageInfo::Make(WIDTH, HEIGHT, kRGBA_8888_SkColorType, kPremul_SkAlphaType); std::unique_ptr recorder = context->makeRecorder(); if (!recorder) { printf("Could not make recorder\n"); return 1; } sk_sp surface = SkSurfaces::RenderTarget(recorder.get(), imageInfo); if (!surface) { printf("Could not make surface from Metal Recorder\n"); return 1; } SkCanvas* canvas = surface->getCanvas(); canvas->clear(SK_ColorLTGRAY); SkRRect rrect = SkRRect::MakeRectXY(SkRect::MakeLTRB(10, 20, 50, 70), 10, 10); SkPaint paint; paint.setColor(SK_ColorBLUE); paint.setAntiAlias(true); canvas->drawRRect(rrect, paint); // There would need to be vulkan cleanup here. return 0; }