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Searched defs:BackEdge (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Utils/
DLoopUnrollPeel.cpp126 PHINode *Phi, Loop *L, BasicBlock *BackEdge, in calculateIterationsToInvariance()
331 BasicBlock *BackEdge = L->getLoopLatch(); in computePeelCount() local
/third_party/skia/third_party/externals/spirv-tools/test/fuzz/
Dtransformation_add_dead_block_test.cpp438 TEST(TransformationAddDeadBlockTest, BackEdge) { in TEST() argument
/third_party/spirv-tools/test/fuzz/
Dtransformation_add_dead_block_test.cpp443 TEST(TransformationAddDeadBlockTest, BackEdge) { in TEST() argument
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/fuzz/
Dtransformation_add_dead_block_test.cpp438 TEST(TransformationAddDeadBlockTest, BackEdge) { in TEST() argument
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Scalar/
DIndVarSimplify.cpp310 unsigned BackEdge = IncomingEdge^1; in handleFloatingPointIV() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DMachinePipeliner.cpp1153 int BackEdge = i; in createAdjacencyStructure() local