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1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "utils/BackendBinding.h"
16 
17 #include "common/Assert.h"
18 #include "dawn_native/NullBackend.h"
19 
20 #include <memory>
21 
22 namespace utils {
23 
24     class NullBinding : public BackendBinding {
25       public:
NullBinding(GLFWwindow * window,WGPUDevice device)26         NullBinding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
27         }
28 
GetSwapChainImplementation()29         uint64_t GetSwapChainImplementation() override {
30             if (mSwapchainImpl.userData == nullptr) {
31                 mSwapchainImpl = dawn_native::null::CreateNativeSwapChainImpl();
32             }
33             return reinterpret_cast<uint64_t>(&mSwapchainImpl);
34         }
GetPreferredSwapChainTextureFormat()35         WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
36             return WGPUTextureFormat_RGBA8Unorm;
37         }
38 
39       private:
40         DawnSwapChainImplementation mSwapchainImpl = {};
41     };
42 
CreateNullBinding(GLFWwindow * window,WGPUDevice device)43     BackendBinding* CreateNullBinding(GLFWwindow* window, WGPUDevice device) {
44         return new NullBinding(window, device);
45     }
46 
47 }  // namespace utils
48