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1 /*
2  * Copyright (C) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "gl_utils.h"
17 
18 #include <cmath>
19 #include <string>
20 #include <cstdlib>
21 
CreateTexture2D(int width,int height,int levels,GLenum internalFormat)22 GLuint GLUtils::CreateTexture2D(int width, int height, int levels, GLenum internalFormat)
23 {
24     GLuint textureId = 0;
25     glGenTextures(1, &textureId);
26     glBindTexture(GL_TEXTURE_2D, textureId);
27     glTexStorage2D(GL_TEXTURE_2D, levels, internalFormat, width, height);
28     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
29     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
30     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
31     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
32     glBindTexture(GL_TEXTURE_2D, GL_NONE);
33     return textureId;
34 }
35 
DeleteTexture(unsigned int textureId)36 void GLUtils::DeleteTexture(unsigned int textureId)
37 {
38     if (textureId == 0) {
39         return;
40     }
41     glDeleteTextures(1, &textureId);
42 }