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1 /*
2  * Copyright (c) 2024-2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "node_loading_progress_modifier.h"
16 
17 #include "base/error/error_code.h"
18 #include "core/components/progress/progress_theme.h"
19 #include "core/components_ng/pattern/loading_progress/loading_progress_model_ng.h"
20 #include "core/pipeline_ng/pipeline_context.h"
21 
22 namespace OHOS::Ace::NG {
23 namespace {
GetLoadingProgressColor(ArkUINodeHandle node)24 ArkUI_Uint32 GetLoadingProgressColor(ArkUINodeHandle node)
25 {
26     auto* frameNode = reinterpret_cast<FrameNode*>(node);
27     CHECK_NULL_RETURN(frameNode, 0x0);
28     return LoadingProgressModelNG::GetColor(frameNode);
29 }
30 
SetLoadingProgressColor(ArkUINodeHandle node,uint32_t colorValue)31 void SetLoadingProgressColor(ArkUINodeHandle node, uint32_t colorValue)
32 {
33     auto* frameNode = reinterpret_cast<FrameNode*>(node);
34     CHECK_NULL_VOID(frameNode);
35     LoadingProgressModelNG::SetColorParseFailed(frameNode, false);
36     LoadingProgressModelNG::SetColor(frameNode, Color(colorValue));
37 }
38 
SetLoadingProgressColorPtr(ArkUINodeHandle node,uint32_t colorValue,void * colorRawPtr)39 void SetLoadingProgressColorPtr(ArkUINodeHandle node, uint32_t colorValue, void* colorRawPtr)
40 {
41     auto* frameNode = reinterpret_cast<FrameNode*>(node);
42     CHECK_NULL_VOID(frameNode);
43     LoadingProgressModelNG::SetColorParseFailed(frameNode, false);
44     LoadingProgressModelNG::SetColor(frameNode, Color(colorValue));
45 
46     if (SystemProperties::ConfigChangePerform()) {
47         auto* color = reinterpret_cast<ResourceObject*>(colorRawPtr);
48         auto colorResObj = AceType::Claim(color);
49         LoadingProgressModelNG::CreateWithResourceObj(frameNode, LoadingProgressResourceType::COLOR, colorResObj);
50     }
51 }
52 
ResetLoadingProgressColor(ArkUINodeHandle node)53 void ResetLoadingProgressColor(ArkUINodeHandle node)
54 {
55     auto* frameNode = reinterpret_cast<FrameNode*>(node);
56     CHECK_NULL_VOID(frameNode);
57     if (Container::GreatOrEqualAPIVersion(PlatformVersion::VERSION_TEN)) {
58         auto pipelineContext = frameNode->GetContext();
59         CHECK_NULL_VOID(pipelineContext);
60         auto theme = pipelineContext->GetTheme<ProgressTheme>();
61         CHECK_NULL_VOID(theme);
62         LoadingProgressModelNG::SetColorParseFailed(frameNode, true);
63         LoadingProgressModelNG::SetColor(frameNode, theme->GetLoadingParseFailedColor());
64     }
65     if (SystemProperties::ConfigChangePerform()) {
66         LoadingProgressModelNG::SetColorByUser(frameNode, false);
67         LoadingProgressModelNG::CreateWithResourceObj(frameNode, LoadingProgressResourceType::COLOR, nullptr);
68     }
69 }
70 
GetEnableLoading(ArkUINodeHandle node)71 ArkUI_Bool GetEnableLoading(ArkUINodeHandle node)
72 {
73     auto* frameNode = reinterpret_cast<FrameNode*>(node);
74     CHECK_NULL_RETURN(frameNode, ERROR_CODE_PARAM_INVALID);
75     return LoadingProgressModelNG::GetEnableLoading(frameNode);
76 }
77 
SetEnableLoading(ArkUINodeHandle node,ArkUI_Bool enableLoadingValue)78 void SetEnableLoading(ArkUINodeHandle node, ArkUI_Bool enableLoadingValue)
79 {
80     auto* frameNode = reinterpret_cast<FrameNode*>(node);
81     CHECK_NULL_VOID(frameNode);
82     LoadingProgressModelNG::SetEnableLoading(frameNode, enableLoadingValue);
83 }
84 
ResetEnableLoading(ArkUINodeHandle node)85 void ResetEnableLoading(ArkUINodeHandle node)
86 {
87     auto* frameNode = reinterpret_cast<FrameNode*>(node);
88     CHECK_NULL_VOID(frameNode);
89     LoadingProgressModelNG::SetEnableLoading(frameNode, true);
90 }
91 
SetLoadingProgressForegroundColor(ArkUINodeHandle node,ArkUI_Uint32 colorValue)92 void SetLoadingProgressForegroundColor(ArkUINodeHandle node, ArkUI_Uint32 colorValue)
93 {
94     auto* frameNode = reinterpret_cast<FrameNode*>(node);
95     CHECK_NULL_VOID(frameNode);
96     LoadingProgressModelNG::SetForegroundColorParseFailed(frameNode, false);
97     LoadingProgressModelNG::SetForegroundColor(frameNode, Color(colorValue));
98 }
99 
SetLoadingProgressForegroundColorPtr(ArkUINodeHandle node,ArkUI_Uint32 colorValue,void * foregroundColorRawPtr)100 void SetLoadingProgressForegroundColorPtr(ArkUINodeHandle node, ArkUI_Uint32 colorValue, void* foregroundColorRawPtr)
101 {
102     auto* frameNode = reinterpret_cast<FrameNode*>(node);
103     CHECK_NULL_VOID(frameNode);
104     LoadingProgressModelNG::SetForegroundColorParseFailed(frameNode, false);
105     LoadingProgressModelNG::SetForegroundColor(frameNode, Color(colorValue));
106 
107     if (SystemProperties::ConfigChangePerform()) {
108         auto* color = reinterpret_cast<ResourceObject*>(foregroundColorRawPtr);
109         auto colorResObj = AceType::Claim(color);
110         LoadingProgressModelNG::CreateWithResourceObj(
111             frameNode, LoadingProgressResourceType::FOREGROUNDCOLOR, colorResObj);
112     }
113 }
114 
ResetLoadingProgressForegroundColor(ArkUINodeHandle node)115 void ResetLoadingProgressForegroundColor(ArkUINodeHandle node)
116 {
117     auto* frameNode = reinterpret_cast<FrameNode*>(node);
118     CHECK_NULL_VOID(frameNode);
119     LoadingProgressModelNG::SetForegroundColorParseFailed(frameNode, true);
120     LoadingProgressModelNG::ResetForegroundColor(frameNode);
121     if (SystemProperties::ConfigChangePerform()) {
122         LoadingProgressModelNG::CreateWithResourceObj(
123             frameNode, LoadingProgressResourceType::FOREGROUNDCOLOR, nullptr);
124     }
125 }
126 } // namespace
127 
128 namespace NodeModifier {
GetLoadingProgressModifier()129 const ArkUILoadingProgressModifier* GetLoadingProgressModifier()
130 {
131     CHECK_INITIALIZED_FIELDS_BEGIN(); // don't move this line
132     static const ArkUILoadingProgressModifier modifier = {
133         .getColor = GetLoadingProgressColor,
134         .setColor = SetLoadingProgressColor,
135         .setColorPtr = SetLoadingProgressColorPtr,
136         .resetColor = ResetLoadingProgressColor,
137         .getEnableLoading = GetEnableLoading,
138         .setEnableLoading = SetEnableLoading,
139         .resetEnableLoading = ResetEnableLoading,
140         .setForegroundColor = SetLoadingProgressForegroundColor,
141         .setForegroundColorPtr = SetLoadingProgressForegroundColorPtr,
142         .resetForegroundColor = ResetLoadingProgressForegroundColor,
143     };
144     CHECK_INITIALIZED_FIELDS_END(modifier, 0, 0, 0); // don't move this line
145 
146     return &modifier;
147 }
148 
GetCJUILoadingProgressModifier()149 const CJUILoadingProgressModifier* GetCJUILoadingProgressModifier()
150 {
151     CHECK_INITIALIZED_FIELDS_BEGIN(); // don't move this line
152     static const CJUILoadingProgressModifier modifier = {
153         .getColor = GetLoadingProgressColor,
154         .setColor = SetLoadingProgressColor,
155         .setColorPtr = SetLoadingProgressColorPtr,
156         .resetColor = ResetLoadingProgressColor,
157         .getEnableLoading = GetEnableLoading,
158         .setEnableLoading = SetEnableLoading,
159         .resetEnableLoading = ResetEnableLoading,
160         .setForegroundColor = SetLoadingProgressForegroundColor,
161         .setForegroundColorPtr = SetLoadingProgressForegroundColorPtr,
162         .resetForegroundColor = ResetLoadingProgressForegroundColor,
163     };
164     CHECK_INITIALIZED_FIELDS_END(modifier, 0, 0, 0); // don't move this line
165 
166     return &modifier;
167 }
168 } // namespace NodeModifier
169 } // namespace OHOS::Ace::NG
170