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Searched defs:GraphicsStateData (Results 1 – 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
Dshader_manager.h327 struct GraphicsStateData { struct
328 struct Indices {
335 BASE_NS::vector<RenderHandleReference> rhr;
336 BASE_NS::vector<GraphicsState> graphicsStates;
337 BASE_NS::vector<Indices> data;
339 BASE_NS::unordered_map<BASE_NS::string, uint32_t> nameToIndex;
340 BASE_NS::unordered_map<uint64_t, uint32_t> hashToIndex;
342 BASE_NS::unordered_map<uint64_t, uint32_t> variantHashToIndex;