Searched +defs:L +defs:d (Results 1 – 2 of 2) sorted by relevance
27 float d = o.depth <= 0.0 ? 1 : o.depth; in Postprocess() local29 vec3 L = normalize(uSunPos() - p); in Postprocess() local
82 float d = (b * b) - 4.0 * a * c; in ComputeRaySphereCoeff() local95 float ComputeShadow(vec3 N, vec3 V, vec3 L) in ComputeShadow()