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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_system.h152 struct LightProcessData { struct
155 const CORE_NS::Entity& entity;
156 const LightComponent& lightComponent;
157 const BASE_NS::Math::Mat4X4& world;
158 RenderScene& renderScene;
159 uint32_t& spotLightIndex;