1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "feature/hyper_graphic_manager/rs_vblank_idle_corrector.h"
17
18 #include "hgm_core.h"
19 #include "hgm_frame_rate_manager.h"
20 #include "platform/common/rs_log.h"
21 #include "rs_trace.h"
22 #include "screen_manager/rs_screen_manager.h"
23
24 namespace OHOS {
25 namespace Rosen {
26 namespace {
27 constexpr uint32_t IDLE_FRAME_COUNT_THRESHOLD = 2;
28 };
29
SetScreenVBlankIdle(ScreenId id)30 void RSVBlankIdleCorrector::SetScreenVBlankIdle(ScreenId id)
31 {
32 bool isCorrectorEnabled = HgmCore::Instance().IsVBlankIdleCorrectEnabled();
33 if (isCorrectorEnabled) {
34 currIdleScreenId_ = id;
35 idleFrameCount_ = IDLE_FRAME_COUNT_THRESHOLD;
36 isVBlankIdle_ = true;
37 }
38 }
39
ProcessScreenConstraint(uint64_t timestamp,uint64_t constraintRelativeTime)40 void RSVBlankIdleCorrector::ProcessScreenConstraint(uint64_t timestamp, uint64_t constraintRelativeTime)
41 {
42 auto screenManager = CreateOrGetScreenManager();
43 if (screenManager == nullptr) {
44 RS_LOGE("RSHardwareThread CreateOrGetScreenManager fail.");
45 return;
46 }
47
48 auto frameRateMgr = HgmCore::Instance().GetFrameRateMgr();
49 if (frameRateMgr == nullptr) {
50 RS_LOGE("RSHardwareThread CreateOrGetScreenManager fail, frameRateMgr is null!");
51 return;
52 }
53
54 ScreenId curScreenId = frameRateMgr->GetCurScreenId();
55
56 bool isScreenNeedAdaptive = frameRateMgr->AdaptiveStatus() == SupportASStatus::SUPPORT_AS &&
57 frameRateMgr->IsGameNodeOnTree();
58 if (isScreenNeedAdaptive) {
59 RS_TRACE_NAME("RSVBlankIdleCorrector::ProcessScreenConstraint set 3 in Adaptive Mode!");
60 screenManager->SetScreenConstraint(curScreenId, 0, ScreenConstraintType::CONSTRAINT_ADAPTIVE);
61 return;
62 }
63
64 bool isCorrectorEnabled = HgmCore::Instance().IsVBlankIdleCorrectEnabled();
65 if (!isCorrectorEnabled) {
66 idleFrameCount_ = 0;
67 isVBlankIdle_ = false;
68 screenManager->SetScreenConstraint(curScreenId, 0, ScreenConstraintType::CONSTRAINT_NONE);
69 return;
70 }
71
72 if (isVBlankIdle_) {
73 uint64_t pipelineOffset = static_cast<uint64_t>(HgmCore::Instance().GetPipelineOffset());
74 if (idleFrameCount_ > 0) {
75 uint64_t absoluteTime = timestamp + pipelineOffset;
76 screenManager->SetScreenConstraint(currIdleScreenId_,
77 absoluteTime, ScreenConstraintType::CONSTRAINT_ABSOLUTE);
78 } else {
79 screenManager->SetScreenConstraint(currIdleScreenId_, 0, ScreenConstraintType::CONSTRAINT_NONE);
80 }
81 idleFrameCount_--;
82 if (idleFrameCount_ < 0) {
83 currIdleScreenId_ = curScreenId;
84 idleFrameCount_ = 0;
85 isVBlankIdle_ = false;
86 }
87 } else if (constraintRelativeTime > 0) {
88 screenManager->SetScreenConstraint(curScreenId,
89 constraintRelativeTime, ScreenConstraintType::CONSTRAINT_RELATIVE);
90 } else {
91 screenManager->SetScreenConstraint(curScreenId, 0, ScreenConstraintType::CONSTRAINT_NONE);
92 }
93 }
94 }
95 }
96