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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_SCROLL_BAR_PROXY_SCROLL_BAR_PROXY_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_SCROLL_BAR_PROXY_SCROLL_BAR_PROXY_H
18 
19 #include <functional>
20 #include <list>
21 
22 #include "core/components/scroll_bar/scroll_proxy.h"
23 #include "core/components_ng/pattern/scrollable/scrollable_properties.h"
24 
25 namespace OHOS::Ace::NG {
26 
27 class ScrollablePattern;
28 struct ScrollableNodeInfo {
29     WeakPtr<ScrollablePattern> scrollableNode;
30     std::function<bool(double, int32_t source, bool, bool)> onPositionChanged;
31     std::function<bool(double, int32_t source, bool)> scrollStartCallback;
32     std::function<void(bool)> scrollEndCallback;
33     StartSnapAnimationCallback startSnapAnimationCallback;
34     ScrollBarFRCallback scrollbarFRcallback;
35     std::function<void(bool, bool smooth)> scrollPageCallback;
36 
37     bool operator==(const ScrollableNodeInfo& info) const
38     {
39         return scrollableNode == info.scrollableNode;
40     }
41 };
42 
43 class ScrollBarPattern;
44 class ACE_EXPORT ScrollBarProxy : public ScrollProxy {
45     DECLARE_ACE_TYPE(ScrollBarProxy, ScrollProxy);
46 
47 public:
48     ScrollBarProxy() = default;
49     ~ScrollBarProxy() override = default;
50 
51     // Register scrollable node and scroll bar, scrollable node and scroll bar communicate through proxy.
52     void RegisterScrollableNode(const ScrollableNodeInfo& scrollableNode);
53     void RegisterScrollBar(const WeakPtr<ScrollBarPattern>& scrollBar);
54 
55     // UnRegister scrollable node and scroll bar.
56     void UnRegisterScrollBar(const WeakPtr<ScrollBarPattern>& scrollBar);
57 
58     /*
59      * Notify scrollable node to update state, called by scroll bar.
60      * @param distance absolute distance that scroll bar has scrolled.
61      */
62     void NotifyScrollableNode(float distance, int32_t source, const WeakPtr<ScrollBarPattern>& weakScrollBar,
63         bool isMouseWheelScroll = false) const;
64 
65     /*
66      * Notify scrollable node to callback scrollStart, called by scroll bar.
67      */
68     void NotifyScrollStart() const;
69 
70     /*
71      * Notify scrollable node to callback scrollStop, called by scroll bar.
72      */
73     void NotifyScrollStop() const;
74     /*
75      * Notify scroll bar to update state, called by scrollable node.
76      */
77     void NotifyScrollBar(int32_t scrollSource);
78 
79     /*
80      * Start animation of ScrollBar.
81      */
82     void StartScrollBarAnimator() const;
83 
84     /*
85      * Stop animation of ScrollBar, and show ScrollBar if needed, when scrollable node is scrolling.
86      */
87     void StopScrollBarAnimator() const;
88 
89     /*
90      * Notify scrollable node to snap scroll, called by scroll bar.
91      */
92     bool NotifySnapScroll(float delta, float velocity, float barScrollableDistance, float dragDistance) const;
93 
94     bool NotifySnapScrollWithoutChild(SnapAnimationOptions snapAnimationOptions) const;
95 
96     float CalcPatternOffset(float controlDistance, float barScrollableDistance, float delta) const;
97 
98     void NotifyScrollBarNode(float distance, int32_t source, bool isMouseWheelScroll = false) const;
99 
SetScrollSnapTrigger_(bool scrollSnapTrigger)100     void SetScrollSnapTrigger_(bool scrollSnapTrigger)
101     {
102         scrollSnapTrigger_ = scrollSnapTrigger;
103     }
104 
105     bool IsScrollSnapTrigger() const;
106 
107     void SetScrollEnabled(bool scrollEnabled, const WeakPtr<ScrollablePattern>& weakScrollableNode) const;
108     void ScrollPage(bool reverse, bool smooth);
109 
110     void RegisterNestScrollableNode(const ScrollableNodeInfo& scrollableNode);
111 
112     void UnRegisterNestScrollableNode(const WeakPtr<ScrollablePattern>& scrollableNode);
113 
GetScrollableNodeInfo()114     ScrollableNodeInfo& GetScrollableNodeInfo()
115     {
116         return scorllableNode_;
117     }
118 
119     bool IsNestScroller() const;
120 
121     void MarkScrollBarDirty() const;
122 
SetIsScrollableNodeScrolling(bool isScrolling)123     void SetIsScrollableNodeScrolling(bool isScrolling)
124     {
125         isScrollableNodeScrolling_ = isScrolling;
126     }
127 
IsScrollableNodeScrolling()128     bool IsScrollableNodeScrolling() const
129     {
130         return isScrollableNodeScrolling_;
131     }
132 private:
133     /*
134      * Drag the built-in or external scroll bar to slide the Scroll.
135      * When the sliding stops and the fingers are not raised, prevent scrolling to the limit point
136      */
137     bool scrollSnapTrigger_ = false;
138     ScrollableNodeInfo scorllableNode_; // Scrollable node, like list, grid, scroll, etc.
139     std::list<ScrollableNodeInfo> nestScrollableNodes_; // Scrollable nodes, like scroll.
140     std::list<WeakPtr<ScrollBarPattern>> scrollBars_; // ScrollBar should effect with scrollable node.
141     float lastControlDistance_ = 0.f;
142     float lastScrollableNodeOffset_ = 0.f;
143     bool isScrollableNodeScrolling_ = false;
144 };
145 
146 } // namespace OHOS::Ace::NG
147 
148 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_SCROLL_BAR_PROXY_SCROLL_BAR_PROXY_H
149