| /third_party/flatbuffers/tests/union_vector/ |
| D | Rapunzel.kt | 25 fun __assign(_i: Int, _bb: ByteBuffer) : Rapunzel { in __assign() method
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| D | FallingTub.kt | 25 fun __assign(_i: Int, _bb: ByteBuffer) : FallingTub { in __assign() method
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| D | BookReader.kt | 25 fun __assign(_i: Int, _bb: ByteBuffer) : BookReader { in __assign() method
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| D | Rapunzel.java | 23 public Rapunzel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Rapunzel 35 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Rapunzel.Vector
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| D | FallingTub.java | 23 public FallingTub __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in FallingTub 35 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in FallingTub.Vector
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| D | BookReader.java | 23 public BookReader __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in BookReader 35 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in BookReader.Vector
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| /third_party/flatbuffers/tests/MyGame/Example/ |
| D | StructOfStructsOfStructs.kt | 27 fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructsOfStructs { in __assign() method in MyGame.Example.StructOfStructsOfStructs
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| D | Ability.kt | 27 fun __assign(_i: Int, _bb: ByteBuffer) : Ability { in __assign() method in MyGame.Example.Ability
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| D | Test.kt | 27 fun __assign(_i: Int, _bb: ByteBuffer) : Test { in __assign() method in MyGame.Example.Test
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| D | Test.java | 25 public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Test 41 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Test.Vector
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| D | Ability.java | 25 public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Ability 40 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Ability.Vector
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| D | StructOfStructs.kt | 27 fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructs { in __assign() method
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| D | StructOfStructsOfStructs.java | 25 public StructOfStructsOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in StructOfStructsOfStructs 47 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in StructOfStructsOfStructs.Vector
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| /third_party/flatbuffers/tests/namespace_test/NamespaceA/NamespaceB/ |
| D | StructInNestedNS.kt | 28 fun __assign(_i: Int, _bb: ByteBuffer) : StructInNestedNS { in __assign() method
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| D | StructInNestedNS.java | 13 public StructInNestedNS __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in StructInNestedNS 28 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in StructInNestedNS.Vector
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| /third_party/flatbuffers/tests/MyGame/Example2/ |
| D | Monster.java | 28 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Monster 38 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Monster.Vector
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| D | Monster.kt | 27 fun __assign(_i: Int, _bb: ByteBuffer) : Monster { in __assign() method in MyGame.Example2.Monster
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| /third_party/flatbuffers/tests/MyGame/ |
| D | InParentNamespace.kt | 27 fun __assign(_i: Int, _bb: ByteBuffer) : InParentNamespace { in __assign() method
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| D | InParentNamespace.java | 28 public InParentNamespace __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in InParentNamespace 38 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in InParentNamespace.Vector
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| /third_party/flatbuffers/goldens/java/flatbuffers/goldens/ |
| D | Galaxy.java | 28 public Galaxy __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Galaxy 47 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Galaxy.Vector
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| /third_party/flatbuffers/java/src/main/java/com/google/flatbuffers/ |
| D | BooleanVector.java | 36 public BooleanVector __assign(int _vector, ByteBuffer _bb) { in __assign() method in BooleanVector
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| D | FloatVector.java | 36 public FloatVector __assign(int _vector, ByteBuffer _bb) { in __assign() method in FloatVector
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| D | DoubleVector.java | 36 public DoubleVector __assign(int _vector, ByteBuffer _bb) { in __assign() method in DoubleVector
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| D | LongVector.java | 36 public LongVector __assign(int _vector, ByteBuffer _bb) { in __assign() method in LongVector
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| /third_party/flatbuffers/goldens/kotlin/flatbuffers/goldens/ |
| D | Galaxy.kt | 27 fun __assign(_i: Int, _bb: ByteBuffer) : Galaxy { in __assign() method in flatbuffers.goldens.Galaxy
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