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Searched defs:__assign (Results 1 – 25 of 116) sorted by relevance

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/third_party/flatbuffers/tests/union_vector/
DRapunzel.kt25 fun __assign(_i: Int, _bb: ByteBuffer) : Rapunzel { in __assign() method
DFallingTub.kt25 fun __assign(_i: Int, _bb: ByteBuffer) : FallingTub { in __assign() method
DBookReader.kt25 fun __assign(_i: Int, _bb: ByteBuffer) : BookReader { in __assign() method
DRapunzel.java23 public Rapunzel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Rapunzel
35 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Rapunzel.Vector
DFallingTub.java23 public FallingTub __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in FallingTub
35 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in FallingTub.Vector
DBookReader.java23 public BookReader __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in BookReader
35 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in BookReader.Vector
/third_party/flatbuffers/tests/MyGame/Example/
DStructOfStructsOfStructs.kt27 fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructsOfStructs { in __assign() method in MyGame.Example.StructOfStructsOfStructs
DAbility.kt27 fun __assign(_i: Int, _bb: ByteBuffer) : Ability { in __assign() method in MyGame.Example.Ability
DTest.kt27 fun __assign(_i: Int, _bb: ByteBuffer) : Test { in __assign() method in MyGame.Example.Test
DTest.java25 public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Test
41 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Test.Vector
DAbility.java25 public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Ability
40 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Ability.Vector
DStructOfStructs.kt27 fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructs { in __assign() method
DStructOfStructsOfStructs.java25 public StructOfStructsOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in StructOfStructsOfStructs
47 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in StructOfStructsOfStructs.Vector
/third_party/flatbuffers/tests/namespace_test/NamespaceA/NamespaceB/
DStructInNestedNS.kt28 fun __assign(_i: Int, _bb: ByteBuffer) : StructInNestedNS { in __assign() method
DStructInNestedNS.java13 public StructInNestedNS __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in StructInNestedNS
28 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in StructInNestedNS.Vector
/third_party/flatbuffers/tests/MyGame/Example2/
DMonster.java28 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Monster
38 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Monster.Vector
DMonster.kt27 fun __assign(_i: Int, _bb: ByteBuffer) : Monster { in __assign() method in MyGame.Example2.Monster
/third_party/flatbuffers/tests/MyGame/
DInParentNamespace.kt27 fun __assign(_i: Int, _bb: ByteBuffer) : InParentNamespace { in __assign() method
DInParentNamespace.java28 public InParentNamespace __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in InParentNamespace
38 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in InParentNamespace.Vector
/third_party/flatbuffers/goldens/java/flatbuffers/goldens/
DGalaxy.java28 public Galaxy __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Galaxy
47 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Galaxy.Vector
/third_party/flatbuffers/java/src/main/java/com/google/flatbuffers/
DBooleanVector.java36 public BooleanVector __assign(int _vector, ByteBuffer _bb) { in __assign() method in BooleanVector
DFloatVector.java36 public FloatVector __assign(int _vector, ByteBuffer _bb) { in __assign() method in FloatVector
DDoubleVector.java36 public DoubleVector __assign(int _vector, ByteBuffer _bb) { in __assign() method in DoubleVector
DLongVector.java36 public LongVector __assign(int _vector, ByteBuffer _bb) { in __assign() method in LongVector
/third_party/flatbuffers/goldens/kotlin/flatbuffers/goldens/
DGalaxy.kt27 fun __assign(_i: Int, _bb: ByteBuffer) : Galaxy { in __assign() method in flatbuffers.goldens.Galaxy

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