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Searched defs:allocateAndBindObjectMemory (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/
DvktBindingShaderAccessTests.cpp361 de::MovePtr<vk::Allocation> allocateAndBindObjectMemory (const vk::DeviceInterface& vki, vk::VkDevi… in allocateAndBindObjectMemory() function
370 de::MovePtr<vk::Allocation> allocateAndBindObjectMemory (const vk::DeviceInterface& vki, vk::VkDevi… in allocateAndBindObjectMemory() function
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/binding_model/
DvktBindingShaderAccessTests.cpp361 de::MovePtr<vk::Allocation> allocateAndBindObjectMemory (const vk::DeviceInterface& vki, vk::VkDevi… in allocateAndBindObjectMemory() function
370 de::MovePtr<vk::Allocation> allocateAndBindObjectMemory (const vk::DeviceInterface& vki, vk::VkDevi… in allocateAndBindObjectMemory() function