Searched defs:angle (Results 1 – 5 of 5) sorted by relevance
81 uint32_t angle = 0; variable
88 float angle = postureData->angle; in PostureDataCallbackImpl() local118 float angle = postureData->angle; in PostureDataCallbackImpl2() local
211 auto transFunc = [](const float angle) -> float { in TransQuaternionsToZXYRot()
797 double DragManager::NormalizeThrowAngle(double angle) in NormalizeThrowAngle()802 ThrowDirection DragManager::GetThrowDirection(double angle) in GetThrowDirection()
516 … float angle = 0.0f; /**< The angle between two screens. The angle ranges from 0 to 180 degrees. */ member