Searched defs:attributeIndex (Results 1 – 12 of 12) sorted by relevance
61 void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) in enableAttribute()67 void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, G… in setAttributeState()
283 int Program::getAttributeStream(int attributeIndex) in getAttributeStream()
1503 for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) in hasZeroDivisor() local
156 int attributeIndex = 0; in create_vertex_attributes() local
179 for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); ++attributeIndex) in generateVertexShaderForInputLayout() local
868 const deUint32 attributeIndex = (valueNdx / numChannels) % 3; in verifyResult() local
861 const deUint32 attributeIndex = (valueNdx / numChannels) % 3; in verifyResult() local
1098 size_t attributeIndex = 0; in BuildExternalAttributeIndexMap() local
3739 deUint32 attributeIndex = 0; in fillShaderSpec() local
3737 deUint32 attributeIndex = 0; in fillShaderSpec() local
887 for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) in ValidateDrawInstancedANGLE() local
9391 for (size_t attributeIndex : mCachedActiveBufferedAttribsMask) in updateVertexElementLimitsImpl() local