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Searched defs:backendTexture (Results 1 – 14 of 14) sorted by relevance

/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/skia_adapter/
Dskia_texture_info.cpp29 GrBackendTexture backendTexture; in ConvertToGrBackendVKTexture() local
39 …GrBackendTexture backendTexture = GrBackendTextures::MakeVk(info.GetWidth(), info.GetHeight(), ima… in ConvertToGrBackendVKTexture() local
86 …GrBackendTexture backendTexture = GrBackendTextures::MakeVk(info.GetWidth(), info.GetHeight(), ima… in ConvertToGrBackendVKTexture() local
88 GrBackendTexture backendTexture(info.GetWidth(), info.GetHeight(), imageInfo); in ConvertToGrBackendVKTexture() local
93 void SkiaTextureInfo::ConvertToVKTexture(const GrBackendTexture& backendTexture, TextureInfo& info) in ConvertToGrBackendVKTexture()
150 … GrBackendTexture backendTexture = GrBackendTextures::MakeGL(info.GetWidth(), info.GetHeight(), in ConvertToGrBackendVKTexture() local
154 GrBackendTexture backendTexture(info.GetWidth(), info.GetHeight(), in ConvertToGrBackendVKTexture() local
Dskia_image.cpp287 const auto& backendTexture = SkiaTextureInfo::ConvertToGrBackendTexture(info); in BuildFromTexture() local
417 auto backendTexture = BackendTexture(true); in GetBackendTexture() local
Dskia_surface.cpp489 auto backendTexture = BackendTexture(true); in GetBackendTexture() local
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/feature/gpuComposition/
Drs_vk_image_manager.h43 VkImageResource(NativeWindowBuffer* nativeWindowBuffer, Drawing::BackendTexture backendTexture, in VkImageResource()
Drs_vk_image_manager.cpp80 auto backendTexture = NativeBufferUtils::MakeBackendTextureFromNativeBuffer(nativeWindowBuffer, in Create() local
292 auto& backendTexture = imageCache->GetBackendTexture(); in CreateImageFromBuffer() local
315 auto& backendTexture = imageCache->GetBackendTexture(); in GetIntersectImage() local
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/feature/capture/
Drs_surface_capture_task_parallel.cpp54 Drawing::Surface& surface, const Drawing::BackendTexture& backendTexture, in DrawCapturedImg()
639 Drawing::BackendTexture backendTexture = surface->GetBackendTexture(); in CreateSurfaceSyncCopyTask() local
700 Drawing::BackendTexture backendTexture = surface->GetBackendTexture(); in CreateSurfaceSyncCopyTaskWithDoublePixelMap() local
771 std::shared_ptr<Drawing::ColorSpace> colorSpace, const Drawing::BackendTexture& backendTexture, in PixelMapCopy()
Drs_ui_capture_task_parallel.cpp66 Drawing::Surface& surface, const Drawing::BackendTexture& backendTexture, in DrawCapturedImg()
487 Drawing::BackendTexture backendTexture = surface->GetBackendTexture(); in CreateSurfaceSyncCopyTask() local
Drs_ui_capture_solo_task_parallel.cpp312 Drawing::BackendTexture backendTexture = surface->GetBackendTexture(); in CreateSurfaceSyncCopyTask() local
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/platform/ohos/backend/
Dnative_buffer_utils.cpp350 Drawing::BackendTexture backendTexture(true); in GetYcbcrInfo() local
533 Drawing::BackendTexture backendTexture = in GetYcbcrInfo() local
563 OHOS::Rosen::Drawing::BackendTexture backendTexture(true); in GetYcbcrInfo() local
/foundation/graphic/graphic_2d/rosen/modules/create_pixelmap_surface/src/
Dpixel_map_from_surface.cpp196 GrBackendTexture backendTexture = GrBackendTextures::MakeGL( in GetSkSurfaceFromSurfaceBuffer() local
201 GrBackendTexture backendTexture( in GetSkSurfaceFromSurfaceBuffer() local
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/feature/uifirst/
Drs_sub_thread_cache.cpp208 auto backendTexture = completeImage->GetBackendTexture(false, &origin); in GetCompletedImage() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service/unittest/feature/capture/
Drs_surface_capture_task_parallel_test.cpp1025 Drawing::BackendTexture backendTexture = surface->GetBackendTexture(); variable
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/pipeline/
Drs_draw_cmd.cpp1462 auto backendTexture = NativeBufferUtils::MakeBackendTextureFromNativeBuffer(nativeWindowBuffer_, in DrawWithVulkan() local
Drs_render_node.cpp3356 auto backendTexture = completeImage->GetBackendTexture(false, &origin); in GetCompletedImage() local