Searched defs:backendType (Results 1 – 9 of 9) sorted by relevance
47 const DeviceBackendType backendType = device.GetBackendType(); in CopyGpuResource() local63 const DeviceBackendType backendType = device.GetBackendType(); in DebugBufferName() local78 const DeviceBackendType backendType = device.GetBackendType(); in DebugImageName() local93 const DeviceBackendType backendType = device.GetBackendType(); in DebugSamplerName() local
215 const DeviceBackendType backendType = device.GetBackendType(); in ProcessFrameSignalData() local370 const DeviceBackendType backendType = device_.GetBackendType(); in AddGpuSignal() local
79 BackendType backendType = BackendType::SERVICE; in OnStart() local
76 BackendType backendType = BackendType::FORM; in LoadFormEnv() local
81 BackendType backendType = BackendType::DATA; in OnStart() local
626 auto backendType = rc->GetDevice().GetBackendType(); in RenderFunction() local671 auto backendType = device.GetBackendType(); in CreateFenceFD() local797 auto backendType = renderContext->GetDevice().GetBackendType(); in CreateOESTextureHandle() local
323 string_view GetPipelineCacheUri(DeviceBackendType backendType) in GetPipelineCacheUri()
44 …const string_view name, const DeviceBackendType backendType, const IRenderNode::BackendFlags backe… in ValidateBackendFlags()
1553 …lShader(std::filesystem::path outputFilename, bool multiviewEnabled, DeviceBackendType backendType, in CreateGlShader()