Searched defs:bbNext (Results 1 – 2 of 2) sorted by relevance
483 auto bbNext = *it; in ClearUnreachableRegion() local500 auto bbNext = *it; in ClearUnreachableRegion() local926 auto bbNext = bb.catches.at(0); in MergeThrowGate() local947 auto bbNext = bb.catches.at(0); in MergeExceptionGete() local1026 for (auto &bbNext: bb.succs) { in NewJump() local1041 auto &bbNext = bb.succs.at(0); in NewJump() local1135 auto &bbNext = RegionAt(bb.id + 1); in BuildSubCircuit() local1156 auto &bbNext = RegionAt(bb.succs[0]->id); in BuildSubCircuit() local1244 auto &bbNext = RegionAt(osrLoopBodyBB.succs[0]->id); in HandleOsrLoopBody() local1287 auto *bbNext = &RegionAt(bb.id + 1); in BuildOsrCircuit() local
533 void FrameStateBuilder::NewMerge(const BytecodeRegion &bbNext) in NewMerge()595 void FrameStateBuilder::MergeStateDepend(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in MergeStateDepend()713 …fo FrameStateBuilder::GetCorrespondingState(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in GetCorrespondingState()734 void FrameStateBuilder::MergeAssignment(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in MergeAssignment()765 void FrameStateBuilder::CopyLiveoutValues(const BytecodeRegion &bbNext, in CopyLiveoutValues()806 void FrameStateBuilder::NewLoopExit(const BytecodeRegion &bbNext, BitSet *loopAssignment) in NewLoopExit()832 void FrameStateBuilder::TryInsertLoopExit(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in TryInsertLoopExit()902 void FrameStateBuilder::MergeIntoSuccessor(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in MergeIntoSuccessor()927 bool FrameStateBuilder::IsLoopBackEdge(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in IsLoopBackEdge()1265 BytecodeRegion* bbNext = nullptr; in ComputeLoopTree() local[all …]