Searched defs:blurMatrix (Results 1 – 8 of 8) sorted by relevance
| /foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/render/ |
| D | rs_hps_blur_test.cpp | 99 Drawing::Matrix blurMatrix; variable 120 Drawing::Matrix blurMatrix; variable 141 Drawing::Matrix blurMatrix; variable 162 Drawing::Matrix blurMatrix; variable 183 Drawing::Matrix blurMatrix; variable 204 Drawing::Matrix blurMatrix; variable 225 Drawing::Matrix blurMatrix; variable 246 Drawing::Matrix blurMatrix; variable 267 Drawing::Matrix blurMatrix; variable 288 Drawing::Matrix blurMatrix; variable [all …]
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| D | rs_kawase_blur_test.cpp | 1309 Drawing::Matrix blurMatrix; variable
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| /foundation/graphic/graphics_effect/src/ |
| D | ge_variable_radius_blur_shader_filter.cpp | 169 Drawing::Matrix blurMatrix; in DrawBoxLinearGradientBlur() local 194 std::shared_ptr<Drawing::ShaderEffect> alphaGradientShader, Drawing::Matrix blurMatrix) in BuildBoxLinearGradientBlur()
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| D | ge_mesa_blur_shader_filter.cpp | 342 const auto& blurMatrix = BuildMatrix(src, scaledInfo, input); in DownSampling2X() local 352 const auto& blurMatrix = BuildMatrix(src, scaledInfo, input); in DownSampling4X() local 372 Drawing::Matrix blurMatrix = BuildMatrix(src, middleInfo, input); in DownSampling8X() local 408 Drawing::Matrix blurMatrix = BuildMatrix(src, middleInfo, input); in DownSamplingMoreX() local 564 Drawing::Matrix blurMatrix; in BuildMatrix() local
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| D | ge_kawase_blur_shader_filter.cpp | 199 Drawing::Matrix blurMatrix = BuildMatrix(src, scaledInfo, input); in OnProcessImage() local 284 Drawing::Matrix blurMatrix; in BuildMatrix() local
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| /foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/ |
| D | rs_kawase_blur.cpp | 249 const std::shared_ptr<Drawing::Image>& input, const Drawing::Matrix& blurMatrix, in ApplySimpleFilter() 312 Drawing::Matrix blurMatrix; in ExecutePingPongBlur() local 387 const auto blurMatrix = GetShaderTransform(&canvas, dst, dst.GetWidth() / blurImage->GetWidth(), in ApplyBlur() local
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| D | rs_hps_blur.cpp | 138 const auto blurMatrix = GetShaderTransform(dst, dst.GetWidth() / imageCache->GetWidth(), in ApplyHpsBlur() local
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| D | rs_foreground_effect_filter.cpp | 195 Drawing::Matrix blurMatrix; in ApplyForegroundEffect() local
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